Search found 207 matches
- Mon Jan 11, 2010 3:10 pm
- Forum: Game Archive
- Topic: ZhanGuo Online : need tools to view .dat file
- Replies: 3
- Views: 957
Re: ZhanGuo Online : need tools to view .dat file
please put the link of client too , thanks
- Wed Dec 30, 2009 5:56 pm
- Forum: Code Talk
- Topic: Rebuilding archives with QuickBMS
- Replies: 15
- Views: 8932
Re: Rebuilding archives with QuickBMS
adding more rebuilding functions to QuickBMS make it an acme tool ...
- Mon Dec 28, 2009 9:48 pm
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 7863
Re: writing a .bms for a frreware 3d game: magic pets
thanks Luigi you are a real nobleman , this script is very informative for me ...
- Mon Dec 28, 2009 7:06 pm
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 7863
- Mon Dec 28, 2009 1:02 pm
- Forum: Tutorials
- Topic: QUICKBMS GUIDE 3 IF ELSE
- Replies: 9
- Views: 8138
Re: QUICKBMS GUIDE 3 IF ELSE
this problem solved thousands years ago !!!
viewtopic.php?f=16&t=1805&start=30&st=0&sk=t&sd=ashekofte wrote:thanks if someone show us how can we decompress Granny Viewer .gr2 file formats ?
samples attached !
- Mon Dec 28, 2009 9:43 am
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 7863
Re: writing a .bms for a frreware 3d game: magic pets
other games that developed by programmer of this game : Star Defender
http://www.mobygames.com/developer/shee ... Id,308059/
Star Defender has a more entice style !
http://www.awem.com/star-defender-4.html
http://www.mobygames.com/developer/shee ... Id,308059/
Star Defender has a more entice style !
http://www.awem.com/star-defender-4.html
- Mon Dec 28, 2009 9:04 am
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 7863
Re: writing a .bms for a frreware 3d game: magic pets
I wrote a 010 editor binary template that highlight variables in different colors , so that you can explore the structure easily ! as you see my script will checkmate after reading 1287 records ! where is my mistake ? (this 40 mb archive is causes of obsession ! ) local unsigned int i; local unsigne...
- Wed Dec 23, 2009 4:19 pm
- Forum: Tutorials
- Topic: QUICKBMS GUIDE 3 IF ELSE
- Replies: 9
- Views: 8138
Re: QUICKBMS GUIDE 3 IF ELSE
thanks if someone show us how can we decompress Granny Viewer .gr2 file formats ?
samples attached !
samples attached !
- Tue Dec 15, 2009 3:58 pm
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 7863
Re: writing a .bms for a frreware 3d game: magic pets
yes sure , so far , you thought i am dullard ? 
- Tue Dec 15, 2009 3:01 pm
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 7863
Re: writing a .bms for a frreware 3d game: magic pets
the archives of these two games are similar : ( .grp format ) http://www.gametop.com/download-free-games/star-sword/ http://www.gametop.com/download-free-games/deadly-stars/ first i assumed the structure is simple , but when i tried to figure how the file directories are formed , i can't discover an...
- Sun Dec 06, 2009 10:01 am
- Forum: Tutorials
- Topic: Very Basic model format conversion (Shaiya).
- Replies: 25
- Views: 27806
Re: Very Basic model format conversion (Shaiya).
is there any script or MEL for maya that works in similar way ?
thanks
- Sun Dec 06, 2009 9:55 am
- Forum: 3D/2D models
- Topic: Help convert
- Replies: 5
- Views: 1692
Re: Help convert
Hi
Denis
where can i download your 3d model viewer ?
where can i download your 3d model viewer ?
- Wed Nov 11, 2009 3:20 pm
- Forum: Code Talk
- Topic: CryptoSys API
- Replies: 6
- Views: 3495
Re: CryptoSys API
thanks for your instructions , excuse me if i bother you !
- Wed Nov 11, 2009 9:51 am
- Forum: Game Archive
- Topic: Files extractors scripting
- Replies: 138
- Views: 44043
Re: Files extractors scripting
:erm: i am not advanced i discoverd if we set a random value larger than real value in (uncompressed size variable) used in CLOG command has no issue ! just remaind the offset and zsize , but if we set them incorrect QBMS will crash by error ! please if it is possible gift an ability to QBMS that ca...
- Wed Nov 11, 2009 9:11 am
- Forum: Code Talk
- Topic: CryptoSys API
- Replies: 6
- Views: 3495
Re: CryptoSys API
so kudos Luigi Auriemma your comments are definitive , you disabuse me , because my expert about prgramming and such algorithms is very low ! i thought each of them is individual ! but i know the truth now ! i propound this subject because i pry why the "78 9c" is repeated in most of game archives ,...
