Search found 207 matches

by shekofte
Mon Jan 11, 2010 3:10 pm
Forum: Game Archive
Topic: ZhanGuo Online : need tools to view .dat file
Replies: 3
Views: 957

Re: ZhanGuo Online : need tools to view .dat file

please put the link of client too , thanks
by shekofte
Wed Dec 30, 2009 5:56 pm
Forum: Code Talk
Topic: Rebuilding archives with QuickBMS
Replies: 15
Views: 8932

Re: Rebuilding archives with QuickBMS

adding more rebuilding functions to QuickBMS make it an acme tool ...
by shekofte
Mon Dec 28, 2009 9:48 pm
Forum: Compressed files and methods
Topic: writing a .bms for a frreware 3d game: magic pets
Replies: 29
Views: 7863

Re: writing a .bms for a frreware 3d game: magic pets

thanks Luigi you are a real nobleman , this script is very informative for me ...
by shekofte
Mon Dec 28, 2009 1:02 pm
Forum: Tutorials
Topic: QUICKBMS GUIDE 3 IF ELSE
Replies: 9
Views: 8138

Re: QUICKBMS GUIDE 3 IF ELSE

this problem solved thousands years ago !!! :stalk:
shekofte wrote:thanks if someone show us how can we decompress Granny Viewer .gr2 file formats ?
samples attached !
viewtopic.php?f=16&t=1805&start=30&st=0&sk=t&sd=a
by shekofte
Mon Dec 28, 2009 9:43 am
Forum: Compressed files and methods
Topic: writing a .bms for a frreware 3d game: magic pets
Replies: 29
Views: 7863

Re: writing a .bms for a frreware 3d game: magic pets

other games that developed by programmer of this game : Star Defender
http://www.mobygames.com/developer/shee ... Id,308059/
Star Defender has a more entice style ! :furious:
http://www.awem.com/star-defender-4.html
by shekofte
Mon Dec 28, 2009 9:04 am
Forum: Compressed files and methods
Topic: writing a .bms for a frreware 3d game: magic pets
Replies: 29
Views: 7863

Re: writing a .bms for a frreware 3d game: magic pets

I wrote a 010 editor binary template that highlight variables in different colors , so that you can explore the structure easily ! as you see my script will checkmate after reading 1287 records ! where is my mistake ? (this 40 mb archive is causes of obsession ! ) local unsigned int i; local unsigne...
by shekofte
Wed Dec 23, 2009 4:19 pm
Forum: Tutorials
Topic: QUICKBMS GUIDE 3 IF ELSE
Replies: 9
Views: 8138

Re: QUICKBMS GUIDE 3 IF ELSE

thanks if someone show us how can we decompress Granny Viewer .gr2 file formats ?
samples attached !
by shekofte
Tue Dec 15, 2009 3:58 pm
Forum: Compressed files and methods
Topic: writing a .bms for a frreware 3d game: magic pets
Replies: 29
Views: 7863

Re: writing a .bms for a frreware 3d game: magic pets

yes sure , so far , you thought i am dullard ? :frizzy:
by shekofte
Tue Dec 15, 2009 3:01 pm
Forum: Compressed files and methods
Topic: writing a .bms for a frreware 3d game: magic pets
Replies: 29
Views: 7863

Re: writing a .bms for a frreware 3d game: magic pets

the archives of these two games are similar : ( .grp format ) http://www.gametop.com/download-free-games/star-sword/ http://www.gametop.com/download-free-games/deadly-stars/ first i assumed the structure is simple , but when i tried to figure how the file directories are formed , i can't discover an...
by shekofte
Sun Dec 06, 2009 10:01 am
Forum: Tutorials
Topic: Very Basic model format conversion (Shaiya).
Replies: 25
Views: 27806

Re: Very Basic model format conversion (Shaiya).

is there any script or MEL for maya that works in similar way ?
:wv: thanks
by shekofte
Sun Dec 06, 2009 9:55 am
Forum: 3D/2D models
Topic: Help convert
Replies: 5
Views: 1692

Re: Help convert

Hi :bleh: Denis
where can i download your 3d model viewer ?
by shekofte
Wed Nov 11, 2009 3:20 pm
Forum: Code Talk
Topic: CryptoSys API
Replies: 6
Views: 3495

Re: CryptoSys API

thanks for your instructions , excuse me if i bother you !
by shekofte
Wed Nov 11, 2009 9:51 am
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 44043

Re: Files extractors scripting

:erm: i am not advanced i discoverd if we set a random value larger than real value in (uncompressed size variable) used in CLOG command has no issue ! just remaind the offset and zsize , but if we set them incorrect QBMS will crash by error ! please if it is possible gift an ability to QBMS that ca...
by shekofte
Wed Nov 11, 2009 9:11 am
Forum: Code Talk
Topic: CryptoSys API
Replies: 6
Views: 3495

Re: CryptoSys API

so kudos Luigi Auriemma your comments are definitive , you disabuse me , because my expert about prgramming and such algorithms is very low ! i thought each of them is individual ! but i know the truth now ! i propound this subject because i pry why the "78 9c" is repeated in most of game archives ,...