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- Mon Jun 22, 2009 12:34 pm
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 9588
Re: writing a .bms for a frreware 3d game: magic pets
@bugtest ,forgive me too ,computer is not my main job , it is only a gamble for me, web is a great delight and i am a little playful i see you ,like a friend on the other half of world , i never forget your donations and the time spended for me i dont know how you see me ,but like it i annoied you i...
- Mon Jun 22, 2009 10:37 am
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 9588
Re: writing a .bms for a frreware 3d game: magic pets
excuse me boss , whether i had vandalism here ?
are you angry from me ?
i assumed they are common !
are you angry from me ?
i assumed they are common !
- Sat Jun 20, 2009 10:48 am
- Forum: 3D/2D models
- Topic: Street Fighter 4 (PC)
- Replies: 7
- Views: 5475
Re: Street Fighter 4 (PC)
I love this trick so much >>>>were loaded into ram and then I dumped the ram contents
- Sat Jun 20, 2009 9:07 am
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 9588
Re: writing a .bms for a frreware 3d game: magic pets
they are jfif image sequence
this is the first time , i encounter with this file format !
APPLAUD

this is the first time , i encounter with this file format !
APPLAUD
- Sat Jun 20, 2009 6:53 am
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 9588
Re: writing a .bms for a frreware 3d game: magic pets
bugtest you are very wonderful
how you could recognize the structure , rapidly ?
sincerely , brilliant bugtest
how you could recognize the structure , rapidly ?
sincerely , brilliant bugtest
- Thu Jun 18, 2009 2:11 pm
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 9588
Re: writing a .bms for a frreware 3d game: magic pets
hi all , again when i survey net to find an archive for BMS exercise , i encounterd an attractive screen saver ! and tried to discover some codes ! this screen saver contains archives with .3dr extension ! each Actor of screen saver has a 3dr pack ! in fact each pack contains : 360 degree camera sca...
- Sun Jun 14, 2009 4:15 pm
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 9588
Re: writing a .bms for a frreware 3d game: magic pets
i will choose another game for this topic
the reason of this mistake is that i swamped on applying a comtype command for this pak and i forgot to did a simple rename test !!!!!!!
the reason of this mistake is that i swamped on applying a comtype command for this pak and i forgot to did a simple rename test !!!!!!!
- Sun Jun 14, 2009 4:01 pm
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 9588
Re: writing a .bms for a frreware 3d game: magic pets
excuse me all !
i am so foolish !
the archive opened by winrar !
i sorry that i released a useless topic
i am so foolish !
the archive opened by winrar !
i sorry that i released a useless topic
- Sun Jun 14, 2009 3:51 pm
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 9588
writing a .bms for a frreware 3d game: magic pets
i tried to wrote a script for a simple 3d game: http://www.gametop.com/download-free-games/magic-pets/ when i open the data.000 archive in hex editor i saw PK 0: 080 075 003 004 010 000 000 000 000 000 033 148 060 053 000 000 PK........!”<5.. 16: 000 000 000 000 000 000 000 000 000 000 005 000 000 0...
- Wed Jun 10, 2009 5:45 pm
- Forum: Tutorials
- Topic: QUICKBMS GUIDE 2 ZLIB
- Replies: 17
- Views: 19092
Re: QUICKBMS GUIDE 2 ZLIB
excuse me ! Mr chrrox , bugtest one question remind me ! about works that facilitated by QUICKBMS ? is it possible to invoke an individual decomperession method ? like inflate ! for example i have : A[DATA] : compressed with deflate . how can i execute an inflate decompression on A[DATA] ? if it is ...
- Wed Jun 10, 2009 3:10 pm
- Forum: Tutorials
- Topic: QUICKBMS GUIDE
- Replies: 33
- Views: 102227
Re: QUICKBMS GUIDE
whether you mean the 99% of them are "little endian" ?whenever you are working with archives for computer games 99% of the time you read the values in reverse so the above number
- Wed Jun 10, 2009 3:00 pm
- Forum: Game Archive
- Topic: Little extractor program
- Replies: 216
- Views: 125766
Re: Little extractor program
i love Danger on Deception Island , Nancy Drew series
i am waiting for you , thanks
i am waiting for you , thanks
- Mon Jun 08, 2009 3:19 pm
- Forum: Tutorials
- Topic: QUICKBMS GUIDE
- Replies: 33
- Views: 102227
Re: QUICKBMS GUIDE
thanks chrrox , you are realy benevolence
i realy need this tutorial @
is it possible to learn us some methods for recognizing of vertex and faces in 3d extracted files too , i think it is related to ability of working with IDA pro or HEXRAY !
i hope i don't be avaricious !
i realy need this tutorial @
is it possible to learn us some methods for recognizing of vertex and faces in 3d extracted files too , i think it is related to ability of working with IDA pro or HEXRAY !
i hope i don't be avaricious !
- Mon May 25, 2009 12:39 pm
- Forum: Holy Cow!
- Topic: XeNTaX around for 20 years
- Replies: 26
- Views: 9920
Re: XeNTaX around for 20 years
GREAT MIKE
what is the meaning of "xentax" word ?
what is the meaning of "xentax" word ?
- Tue May 19, 2009 1:39 pm
- Forum: 3D/2D models
- Topic: some ideas for 3d software programmers !
- Replies: 10
- Views: 3488
Re: some ideas for 3d software programmers !
3ds Max uses MaxScript. The syntax is fairly straight forward (I'm trying to learn it right now). I'm actually trying (and pulling my hair out in the mean time) to write a script to import Dawn of War 2 models into 3ds max- damn Havok stuff keeps getting in the way... as i see , dear potemkis , you...
