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by shekofte
Tue Mar 11, 2014 10:19 am
Forum: Tutorials
Topic: QUICKBMS GUIDE 2 ZLIB
Replies: 17
Views: 14284

Re: QUICKBMS GUIDE 2 ZLIB

as i am aware by demand of one of members the sample files for these tutorials there not exist anymore ! by the way i have the chance to recover those files from my old PC and finally i uploaded all samples in such tutorials ... http://tbf.me/a/BZAsFR i hope it be useful ! if there is problem yet le...
by shekofte
Sat Jan 25, 2014 2:02 pm
Forum: 3D/2D models
Topic: List of Unity games
Replies: 149
Views: 48882

Re: List of Unity games

Chipicao thanks for your complete Instructions (very useful) :wink:
by shekofte
Tue Jan 21, 2014 11:16 am
Forum: 3D/2D models
Topic: Aarklash Legacy - Model research
Replies: 12
Views: 3994

Re: Aarklash Legacy - Model research

Karpati
it would be nice to see your activity a part of us out here
by shekofte
Thu Dec 12, 2013 1:06 pm
Forum: Compressed files and methods
Topic: Wild Arms Advanced 3rd (PS2) .bin files
Replies: 6
Views: 1979

Re: Wild Arms Advanced 3rd (PS2) .bin files

one question just for my curiosity please !
is there a 3d model of a character with the name "Fereydoon" in this game ?
by shekofte
Thu Nov 14, 2013 3:17 pm
Forum: 3D/2D models
Topic: List of games that you can extract 3d models from !
Replies: 118
Views: 191834

Re: List of games that you can extract 3d models from !

Games that I "can" extract from: Full list, bought a license to the program :) Games that I "have" extracted from: World of Tanks Shaiya Morrowind (also imported a few Shaiya models) Auran Trainz simulator, started in 2006 version and haven't stopped yet XD Edit: Wait...this is my first post ever o...
by shekofte
Mon Nov 11, 2013 6:50 pm
Forum: Game Archive
Topic: Fist of the North Star: Ken's Rage 2 Models
Replies: 4
Views: 1212

Re: Fist of the North Star: Ken's Rage 2 Models

it is intriguing for me too
please upload the head and tail of some of archives (follow the RULES)
by shekofte
Wed Oct 23, 2013 3:05 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 166504

Re: Extracting simple models

nice !
in near future i hope you extend these tutorials to more advanced levels of a typical modern 3d model like normals , texture coordinates ...
by shekofte
Sat Jul 27, 2013 4:03 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 480
Views: 298387

Re: My quickBMS scripts

here are .snd files that show ripple shapes data : http://forum.xentax.com/viewtopic.php?f=16&t=10632 i want to see , how you will write a Qbms script for extracting of wave from them ? What a wonderful this would be for me , because my knowledge on sound data is low ... just as a teaching session ...
by shekofte
Sat Jul 27, 2013 11:48 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 480
Views: 298387

Re: My quickBMS scripts

here are .snd files that show ripple shapes data : http://forum.xentax.com/viewtopic.php?f=16&t=10632 i want to see , how you will write a Qbms script for extracting of wave from them ? What a wonderful this would be for me , because my knowledge on sound data is low ... just as a teaching session !...
by shekofte
Thu Jul 25, 2013 12:10 pm
Forum: 3D/2D models
Topic: [mesh&animation]Blood Roar 2 (playstation one) act ani dat
Replies: 2
Views: 1255

Re: [mesh&animation]Blood Roar 2 (playstation one) act ani d

FurryFan wrote: I just might be able to make a script to get the character models from the savestates, and then use that information to make a script for the raw files.
can you do it ? please ?
by shekofte
Wed Jul 24, 2013 3:22 pm
Forum: 3D/2D models
Topic: [mesh&animation]Blood Roar 2 (playstation one) act ani dat
Replies: 2
Views: 1255

[mesh&animation]Blood Roar 2 (playstation one) act ani dat

since here there are adroit persons in 3d binary data types , that intuit the structure just by looking or inspecting small parts of such files ... i will be grateful for your time and effort for solving my problem ... i put some graphical shots of these binary data and uploaded all characters and p...
by shekofte
Tue Mar 12, 2013 9:52 pm
Forum: Compressed files and methods
Topic: Decompress .x files
Replies: 10
Views: 2401

Re: Decompress .x files

very good news ! now quickbms supports decompression of mszip ... I hope Luigi Auriemma live a thousand years ! by this way i wrote the equivalent BMS script of my previous 010 binary template for cabinet files: comtype mszip idstring "MSCF" get signature long get reserved1 long get cbCabinet long g...