The code from John "Cryect" Rittenhouse works on Blood Money PRM files, but not Contracts PRM files.
Would someone be able to rewrite the code for use on Hitman Contracts PRM files?
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Search found 29 matches
- Wed Jan 18, 2017 3:54 am
- Forum: 3D/2D models
- Topic: Hitman: Contracts (.PRM)
- Replies: 2
- Views: 1229
- Wed Jan 11, 2017 8:21 pm
- Forum: 3D/2D models
- Topic: Hitman 1 models
- Replies: 27
- Views: 10599
Re: Hitman 1 models
ha, nice!
How many poly's is the C47 model?
How many poly's is the C47 model?
- Mon Dec 19, 2016 12:32 pm
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 25598
Re: Hitman 2016 textures
Ok here's a new version 1.02, which flips the UV for rigged items only. Awesome, weighted Prim's seem mostly done then I'd guess. I've had a few meshes be outright broken on the other hand however. https://i.imgur.com/Te7jQcq.png There seems to be Overlapping Verts on UV seams. I'm not sure if that...
- Sat Dec 17, 2016 3:26 am
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 25598
Re: Hitman 2016 textures
Don't know how I missed that UV format, but in any case, I added it. :keke: Also while poking around, I realized that the Destructible models were packaged together with all their debris in one mesh. I figured out how to designate all the parts with materials: Awesome! There's still the matter of m...
- Fri Dec 16, 2016 9:25 am
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 25598
Re: Hitman 2016 textures
Sorry for the late reply, I don't really use blender so I had to figure out how to view UV's in it. UV Issues. Model: https://i.imgur.com/7xSzx75.png UV's: https://i.imgur.com/AXXJdoQ.png I was wondering, if you could port this to executable so that it converts to FBX/OBJ Or write a version for Maxs...
- Fri Dec 16, 2016 7:26 am
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 25598
Re: Hitman 2016 textures
Models are loading fine. Few problems/issues I've come across. - UV's are broken sometimes (that's usually a given with RE'd models) - LOD model issues. (Nobody will probably use the LOD meshes, so i'm not sure if there is a way to ignore this upon import) - Sub object scaling issues. - Overlapping ...
- Sun Oct 09, 2016 5:48 am
- Forum: Game Archive
- Topic: Hitman 2016 new string encryption
- Replies: 12
- Views: 4241
Re: Hitman 2016 new string encryption
They encrypted it, don't ask me why.
Didn't take long for it to be broken.
It's using XXTEA
Keys crc32
Hash XXTEA 53527737 7506499E BD39AEE3 A59E7268
Didn't take long for it to be broken.
It's using XXTEA
Keys crc32
Hash XXTEA 53527737 7506499E BD39AEE3 A59E7268
- Tue Mar 22, 2016 3:42 am
- Forum: Graphic file formats
- Topic: Need help converting/opening/extracting .Mipblock1 files
- Replies: 11
- Views: 2979
Re: Need help converting/opening/extracting .Mipblock1 files
Back again. The format may have changed slightly perhaps? I tried getting a few files to convert to dds, they mostly did. But it seems like there is some sort of distortion going on with it. https://i.imgur.com/OgfBrId.jpg Any idea's? Mipblock file. https://anonfiles.com/file/57484252c922c0f735242b5...
- Sat Sep 26, 2015 6:53 am
- Forum: Graphic file formats
- Topic: Need help converting/opening/extracting .Mipblock1 files
- Replies: 11
- Views: 2979
Re: Need help converting/opening/extracting .Mipblock1 files
Working on another one now, but I get a semi corrupted file.
- Sat Sep 26, 2015 4:13 am
- Forum: Graphic file formats
- Topic: Need help converting/opening/extracting .Mipblock1 files
- Replies: 11
- Views: 2979
Re: Need help converting/opening/extracting .Mipblock1 files
Thank you so much! 
- Fri Sep 25, 2015 2:05 pm
- Forum: Graphic file formats
- Topic: Need help converting/opening/extracting .Mipblock1 files
- Replies: 11
- Views: 2979
Re: Need help converting/opening/extracting .Mipblock1 files
super thankful for all the work you've done
- Mon Sep 21, 2015 5:43 am
- Forum: Graphic file formats
- Topic: Need help converting/opening/extracting .Mipblock1 files
- Replies: 11
- Views: 2979
Re: Need help converting/opening/extracting .Mipblock1 files
Donation sent, hopefully it goes to good use 
- Sun Sep 20, 2015 10:32 am
- Forum: Graphic file formats
- Topic: Need help converting/opening/extracting .Mipblock1 files
- Replies: 11
- Views: 2979
Re: Need help converting/opening/extracting .Mipblock1 files
YES! Thank you so much!
- Tue Sep 08, 2015 10:05 am
- Forum: Graphic file formats
- Topic: Need help converting/opening/extracting .Mipblock1 files
- Replies: 11
- Views: 2979
Need help converting/opening/extracting .Mipblock1 files
Need help converting/opening .mipblock1 files. I've never seen them/heard of them before.
I know they are texture files, because they're accompanied with .tex files
I know they are texture files, because they're accompanied with .tex files
