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by hhchunter
Wed Jan 18, 2017 3:54 am
Forum: 3D/2D models
Topic: Hitman: Contracts (.PRM)
Replies: 2
Views: 1229

Hitman: Contracts (.PRM)

The code from John "Cryect" Rittenhouse works on Blood Money PRM files, but not Contracts PRM files.

Would someone be able to rewrite the code for use on Hitman Contracts PRM files?
by hhchunter
Wed Jan 11, 2017 8:21 pm
Forum: 3D/2D models
Topic: Hitman 1 models
Replies: 27
Views: 10599

Re: Hitman 1 models

ha, nice!

How many poly's is the C47 model?
by hhchunter
Mon Dec 19, 2016 12:32 pm
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 68
Views: 25598

Re: Hitman 2016 textures

Ok here's a new version 1.02, which flips the UV for rigged items only. Awesome, weighted Prim's seem mostly done then I'd guess. I've had a few meshes be outright broken on the other hand however. https://i.imgur.com/Te7jQcq.png There seems to be Overlapping Verts on UV seams. I'm not sure if that...
by hhchunter
Sat Dec 17, 2016 3:26 am
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 68
Views: 25598

Re: Hitman 2016 textures

Don't know how I missed that UV format, but in any case, I added it. :keke: Also while poking around, I realized that the Destructible models were packaged together with all their debris in one mesh. I figured out how to designate all the parts with materials: Awesome! There's still the matter of m...
by hhchunter
Fri Dec 16, 2016 9:25 am
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 68
Views: 25598

Re: Hitman 2016 textures

Sorry for the late reply, I don't really use blender so I had to figure out how to view UV's in it. UV Issues. Model: https://i.imgur.com/7xSzx75.png UV's: https://i.imgur.com/AXXJdoQ.png I was wondering, if you could port this to executable so that it converts to FBX/OBJ Or write a version for Maxs...
by hhchunter
Fri Dec 16, 2016 7:26 am
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 68
Views: 25598

Re: Hitman 2016 textures

Models are loading fine. Few problems/issues I've come across. - UV's are broken sometimes (that's usually a given with RE'd models) - LOD model issues. (Nobody will probably use the LOD meshes, so i'm not sure if there is a way to ignore this upon import) - Sub object scaling issues. - Overlapping ...
by hhchunter
Sun Oct 09, 2016 5:48 am
Forum: Game Archive
Topic: Hitman 2016 new string encryption
Replies: 12
Views: 4241

Re: Hitman 2016 new string encryption

They encrypted it, don't ask me why.
Didn't take long for it to be broken.

It's using XXTEA

Keys crc32
Hash XXTEA 53527737 7506499E BD39AEE3 A59E7268
by hhchunter
Tue Mar 22, 2016 3:42 am
Forum: Graphic file formats
Topic: Need help converting/opening/extracting .Mipblock1 files
Replies: 11
Views: 2979

Re: Need help converting/opening/extracting .Mipblock1 files

Back again. The format may have changed slightly perhaps? I tried getting a few files to convert to dds, they mostly did. But it seems like there is some sort of distortion going on with it. https://i.imgur.com/OgfBrId.jpg Any idea's? Mipblock file. https://anonfiles.com/file/57484252c922c0f735242b5...
by hhchunter
Sat Sep 26, 2015 6:53 am
Forum: Graphic file formats
Topic: Need help converting/opening/extracting .Mipblock1 files
Replies: 11
Views: 2979

Re: Need help converting/opening/extracting .Mipblock1 files

Working on another one now, but I get a semi corrupted file.
by hhchunter
Fri Sep 25, 2015 2:05 pm
Forum: Graphic file formats
Topic: Need help converting/opening/extracting .Mipblock1 files
Replies: 11
Views: 2979

Re: Need help converting/opening/extracting .Mipblock1 files

super thankful for all the work you've done
by hhchunter
Mon Sep 21, 2015 5:43 am
Forum: Graphic file formats
Topic: Need help converting/opening/extracting .Mipblock1 files
Replies: 11
Views: 2979

Re: Need help converting/opening/extracting .Mipblock1 files

Donation sent, hopefully it goes to good use :)
by hhchunter
Tue Sep 08, 2015 10:05 am
Forum: Graphic file formats
Topic: Need help converting/opening/extracting .Mipblock1 files
Replies: 11
Views: 2979

Need help converting/opening/extracting .Mipblock1 files

Need help converting/opening .mipblock1 files. I've never seen them/heard of them before.
I know they are texture files, because they're accompanied with .tex files