Search found 94 matches
- Fri Oct 20, 2017 2:04 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Has anybody had an issue getting specific maps into XNALara? I've had trouble with the Walking Dead season 1 map "adv_cancergrouphideoutroof". I've only tried porting it once but I figured before doing it again I'd ask. So the issue I'm having is something like "Destination array is not long enough ...
- Sun Oct 08, 2017 11:50 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Could somebody explain to me how exactly does this new option option works(the one where you can choose DDS or PNG), it can import meshes with textures already applied on it right? If so how can i do that? The older games like TWD season 1, Poker Night 2 etc come with pre-applied textures. I think ...
- Thu Oct 05, 2017 6:37 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Ah, crap, I completely forgot to check that (and it turns out I accidentally broke it further!). Script's fixed now! Sorry about that! And yeah, it should be working now as it was due to the same problem that the GotG models had. https://mega.nz/#!78wkHZBB!xB8sOiwMOd5tNhdVPWTTCqPkfnvZgaRTV2_V4jOSk8...
- Thu Oct 05, 2017 4:06 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Does anyone know how to fix the detail textures for The Walking Dead: A New Frontier? I told you about that on DeviantArt, open the broken textures in Noesis and export them back as DDS, they should be fine after that. It's a bad idea to export to DDS, because of recompression and quality loss, it'...
- Wed Oct 04, 2017 6:44 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
I told you about that on DeviantArt, open the broken textures in Noesis and export them back as DDS, they should be fine after that.Escope12 wrote:Does anyone know how to fix the detail textures for The Walking Dead: A New Frontier?
- Fri Aug 25, 2017 5:44 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
--snip-- stuff here about detail maps in new frontier You might be able to do the former using the "Composite" material format if you're doing so for renders. As for the latter, I think that's actually normal since the red and green store different information (basically like a mask texture), but I...
- Tue Jul 04, 2017 12:37 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Also, some of the vehicles in season 1, the bones dont work. I think the police car for example, not sure about the others since I did those bones myself. And this may be part of the known issue listed on the first page, but the airportExterior doesnt want to load. headerskip = (readlong f #unsigned...
- Sun Jul 02, 2017 11:29 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Quick question, not sure if it's been asked, but is there a quicker way to get the details onto the textures for Walking Dead New Frontier? I've been adding a white layer and using one of the effects to get the usual we had in TWD2. Also I've noticed some of the details are messed up, Hector's head ...
- Sun May 21, 2017 8:35 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Hey Random, I don't suppose you could fix the mapping with Bigby's Layer 3's could you? The face maps line up perfectly, I think most of the "WolfOut" textures are fine too, but the Wolf and the Bigby model, not so much.
- Fri May 19, 2017 11:32 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Well, what I've been doing is dragging them from the folder they're stored in, directly onto the model within 3ds max.PixelBoyZ69 wrote:Thanks, now i just need to put the .dds file to 3ds max but unfortunately i don't know how
- Thu May 18, 2017 1:34 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Hm, for some reason the texture of the Layer_3's for Bigby doesnt all line up correctly. I did figure out the render to texture too but certain meshes creates a blank file as if there's nothing there. I guess I could always map the hair to the detail map rather than the other way around, though the ...
- Tue May 16, 2017 12:58 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Ah, how would I open a .Prop file? Something like Notepadd++?RandomTBush wrote:Since the .PROP files are what's used to build the models in-game, it's worth checking in cases like this when they use bone structures that don't match their file names.
- Sun May 14, 2017 10:23 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
That sounds like a problem I keep forgetting about with TWD 400 Days lol, Eddie's mesh files are fine but I can't find his skl file at all.
- Wed May 10, 2017 1:59 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Hm, I guess that would be a good enough reason as any to disable it. How odd. If you wanna make that the default for importing your models, go to line 542 (should start with "radiobuttons tglUVLayers") and add "default:3" to the end of it. I've noticed there's no problems using mariokart's 3ds to x...
- Sun May 07, 2017 10:36 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Anyone have any idea how to fix alpha stuff? I seem to be having trouble with Pete's hair from TWD Michonne. https://puu.sh/vIRPL/790f499a62.png Edit: I found the issue, a few of my recent models were made using the merged UV option, I started to notice other texture issues when ported into XNA such...
