Search found 94 matches

by Tydeus
Fri Oct 20, 2017 2:04 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175494

Re: Telltale Games "Almost-All-In-One" Model Importer

Has anybody had an issue getting specific maps into XNALara? I've had trouble with the Walking Dead season 1 map "adv_cancergrouphideoutroof". I've only tried porting it once but I figured before doing it again I'd ask. So the issue I'm having is something like "Destination array is not long enough ...
by Tydeus
Sun Oct 08, 2017 11:50 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175494

Re: Telltale Games "Almost-All-In-One" Model Importer

Could somebody explain to me how exactly does this new option option works(the one where you can choose DDS or PNG), it can import meshes with textures already applied on it right? If so how can i do that? The older games like TWD season 1, Poker Night 2 etc come with pre-applied textures. I think ...
by Tydeus
Thu Oct 05, 2017 6:37 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175494

Re: Telltale Games "Almost-All-In-One" Model Importer

Ah, crap, I completely forgot to check that (and it turns out I accidentally broke it further!). Script's fixed now! Sorry about that! And yeah, it should be working now as it was due to the same problem that the GotG models had. https://mega.nz/#!78wkHZBB!xB8sOiwMOd5tNhdVPWTTCqPkfnvZgaRTV2_V4jOSk8...
by Tydeus
Thu Oct 05, 2017 4:06 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175494

Re: Telltale Games "Almost-All-In-One" Model Importer

Does anyone know how to fix the detail textures for The Walking Dead: A New Frontier? I told you about that on DeviantArt, open the broken textures in Noesis and export them back as DDS, they should be fine after that. It's a bad idea to export to DDS, because of recompression and quality loss, it'...
by Tydeus
Wed Oct 04, 2017 6:44 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175494

Re: Telltale Games "Almost-All-In-One" Model Importer

Escope12 wrote:Does anyone know how to fix the detail textures for The Walking Dead: A New Frontier?
I told you about that on DeviantArt, open the broken textures in Noesis and export them back as DDS, they should be fine after that.
by Tydeus
Fri Aug 25, 2017 5:44 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175494

Re: Telltale Games "Almost-All-In-One" Model Importer

--snip-- stuff here about detail maps in new frontier You might be able to do the former using the "Composite" material format if you're doing so for renders. As for the latter, I think that's actually normal since the red and green store different information (basically like a mask texture), but I...
by Tydeus
Tue Jul 04, 2017 12:37 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175494

Re: Telltale Games "Almost-All-In-One" Model Importer

Also, some of the vehicles in season 1, the bones dont work. I think the police car for example, not sure about the others since I did those bones myself. And this may be part of the known issue listed on the first page, but the airportExterior doesnt want to load. headerskip = (readlong f #unsigned...
by Tydeus
Sun Jul 02, 2017 11:29 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175494

Re: Telltale Games "Almost-All-In-One" Model Importer

Quick question, not sure if it's been asked, but is there a quicker way to get the details onto the textures for Walking Dead New Frontier? I've been adding a white layer and using one of the effects to get the usual we had in TWD2. Also I've noticed some of the details are messed up, Hector's head ...
by Tydeus
Sun May 21, 2017 8:35 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175494

Re: Telltale Games "Almost-All-In-One" Model Importer

Hey Random, I don't suppose you could fix the mapping with Bigby's Layer 3's could you? The face maps line up perfectly, I think most of the "WolfOut" textures are fine too, but the Wolf and the Bigby model, not so much.
by Tydeus
Fri May 19, 2017 11:32 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175494

Re: Telltale Games "Almost-All-In-One" Model Importer

PixelBoyZ69 wrote:Thanks, now i just need to put the .dds file to 3ds max but unfortunately i don't know how :P
Well, what I've been doing is dragging them from the folder they're stored in, directly onto the model within 3ds max.
by Tydeus
Thu May 18, 2017 1:34 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175494

Re: Telltale Games "Almost-All-In-One" Model Importer

Hm, for some reason the texture of the Layer_3's for Bigby doesnt all line up correctly. I did figure out the render to texture too but certain meshes creates a blank file as if there's nothing there. I guess I could always map the hair to the detail map rather than the other way around, though the ...
by Tydeus
Tue May 16, 2017 12:58 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175494

Re: Telltale Games "Almost-All-In-One" Model Importer

RandomTBush wrote:Since the .PROP files are what's used to build the models in-game, it's worth checking in cases like this when they use bone structures that don't match their file names.
Ah, how would I open a .Prop file? Something like Notepadd++?
by Tydeus
Sun May 14, 2017 10:23 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175494

Re: Telltale Games "Almost-All-In-One" Model Importer

That sounds like a problem I keep forgetting about with TWD 400 Days lol, Eddie's mesh files are fine but I can't find his skl file at all.
by Tydeus
Wed May 10, 2017 1:59 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175494

Re: Telltale Games "Almost-All-In-One" Model Importer

Hm, I guess that would be a good enough reason as any to disable it. How odd. If you wanna make that the default for importing your models, go to line 542 (should start with "radiobuttons tglUVLayers") and add "default:3" to the end of it. I've noticed there's no problems using mariokart's 3ds to x...
by Tydeus
Sun May 07, 2017 10:36 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175494

Re: Telltale Games "Almost-All-In-One" Model Importer

Anyone have any idea how to fix alpha stuff? I seem to be having trouble with Pete's hair from TWD Michonne. https://puu.sh/vIRPL/790f499a62.png Edit: I found the issue, a few of my recent models were made using the merged UV option, I started to notice other texture issues when ported into XNA such...