Search found 94 matches
- Sat Jun 05, 2021 7:31 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Is there any reason meshes import with split pieces? Is there a way to import with everything as one mesh or at least pieces like the body and the head, instead of the head being split into multiple meshes and such? Importing for BTTF PS4. I used to have the problem when using Mario's 3DS to XNALar...
- Sat May 22, 2021 12:22 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Yeah, uh... that's intentional. That was part of the whole optimization process I did with the recent revision since it was faster to build a single mesh instead of several, broken-up ones, but if it was apparently better that way then I guess I'll need to re-implement an option for that in the nex...
- Mon Apr 26, 2021 10:23 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
I should add I'm using Max 2009.Using Max 2018 btw.
I'm currently using the script dated 05/2019 and things seem to work fine for that one, the script I'm having issue on is the 24/02/2021. The odd merged mesh part issue is also in 19/10/2020.
- Mon Apr 26, 2021 8:08 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
The last few updates seem to merge the mesh together, it's kinda not really helpful lol. Plus I've noticed it disregards any skl file for at least the zombies of the final season. I've not checked the others, that game was kinda bad anyways 
- Sat Oct 17, 2020 5:52 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
This only took me an eternity ("an eternity" being roughly three months in duration): Fixed "Version 12" models with ".PROP" information in their headers, now every model from Poker Night 2 is functional and imports without issues (60 were previously broken). I cant say I noticed any issues with th...
- Wed Sep 09, 2020 8:20 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
I dont suppose there's any plans on a blender plugin is there? Does blender even do plugins?
Not that I need one, it's just incase 3ds max decides to bugger up.
Not that I need one, it's just incase 3ds max decides to bugger up.
- Sat Aug 01, 2020 4:01 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
I'm curious, does the same thing happen when you try loading a model that has an skl file?
I'm not sure if it's a thing at all but maybe the script needs to be inside the 3ds max script folder?
- Thu Jul 30, 2020 7:31 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Damn thats fast work 
The props do repeat a lot too between seasons (probably), the bone names for those arent really that important to me at least, but character bones make it easy to save and load poses
The props do repeat a lot too between seasons (probably), the bone names for those arent really that important to me at least, but character bones make it easy to save and load poses
- Mon Jul 27, 2020 8:32 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
But yeah, next revision of the script definitely won't have the "shredded mesh parts" problem since I'm working on optimizing the outputs into a single mesh instead of individual polygon groups. But since I need to do so for each individual version setup, it's gonna take a bit still. Oh no by that ...
- Mon Jul 27, 2020 7:22 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
If you want the proper bone names for everything, perhaps. :P thanks dude :D how are you doing it? renaming them one by one? or is there like a system or something? I think I might rename some of them I have manually probably Michonne onwards. I've been wanting to do S1 and 2 again due to using a d...
- Mon Jul 27, 2020 5:23 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Just wondering I don't think so, only thing I did was add a modifier and set it to 100 times scale (or "100.0") by default since they're difficult to work with in their original sizing. Other than that, it's likely caused by Max's unit scale having been changed at some point. Ah, it's probably down...
- Fri Jul 17, 2020 10:18 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Just wondering, did the model scale change between versions? I tend to go with scale 1 for some reason (I dunno) and adjust it in the program I use later, the old version used to be at my scale at 127.55, but the new version doesnt reach that until 3227.55 Also, how do I turn these textures "normal"...
- Sun Jun 21, 2020 10:33 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Hi guys. I made a little tutorial on how to fix the torso rigging error for the characters in 3ds Max from Telltale Games. Link to tutorial: https://imgur.com/gallery/qimgqEB Thats not really an error is it? Usually bones in 3D Max doesnt move if connected to a root bone, removing the link to the r...
- Wed Jun 03, 2020 6:31 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
I dont know if there's a correct way to do it, but I just overlay the main textures with the details.junminlee2004 wrote: ↑Thu May 07, 2020 8:11 pmI just want to ask a quick question, how do you import both the textures and the texture details into the models? I can currently only import textures.
- Mon Sep 09, 2019 9:50 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175494
Re: Telltale Games "Almost-All-In-One" Model Importer
Why didn’t you like Clementine’s story if you don’t mind me asking? She's a boring character and it was too much of the same thing, ending with more of the same thing where she finds a group and basically becomes the leader, but still has to literally do everything for everybody. They didnt add any...
