Search found 56 matches

by Roman
Mon Sep 14, 2015 10:03 am
Forum: 3D/2D models
Topic: PC Middle-Earth: Shadow of Mordor maxscript
Replies: 32
Views: 31834

Re: PC Middle-Earth: Shadow of Mordor maxscript

Nice !
But how apply animation to bones ?
by Roman
Sun Aug 30, 2015 9:43 am
Forum: Graphic file formats
Topic: DirectX files. How apply AnimationKey matrices ?
Replies: 1
Views: 582

Re: DirectX files. How apply AnimationKey matrices ?

Or Combine AnimationKeysMatrices and multiply SkinBoneMatrices on Combine AnimationKeysMatrices
And not using combine frame matrices.
by Roman
Sat Aug 29, 2015 12:34 pm
Forum: Graphic file formats
Topic: DirectX files. How apply AnimationKey matrices ?
Replies: 1
Views: 582

DirectX files. How apply AnimationKey matrices ?

From frames matrices i got combine frames matrices. I sort SkinWeights names and SkinBone matrices in the order. Then multiply SkinBoneMatrices on combine frames matrices. I got correct Bind Pose and 3d model looks right. But how apply AnimationKeys matrices (I am using only matrices, not quaternion...
by Roman
Thu Aug 20, 2015 1:48 pm
Forum: Graphic file formats
Topic: Unity format meshe 43. Need help struct.
Replies: 9
Views: 2489

Re: Unity format meshe 43. Need help struct.

Other unity mesh Bandit :)
Thanks for you help shakotay2
by Roman
Thu Aug 20, 2015 1:28 pm
Forum: Graphic file formats
Topic: Unity format meshe 43. Need help struct.
Replies: 9
Views: 2489

Re: Unity format meshe 43. Need help struct.

Ha ! :]
I do vertex stride = 40 bytes and i got model :]
Strangely ! From the hex editor data i think vertex stride = 48 bytes.
From hex editor 0x03F7E0/0x152A = 0x30 bytes vertices stride
by Roman
Thu Aug 20, 2015 1:03 pm
Forum: Graphic file formats
Topic: Unity format meshe 43. Need help struct.
Replies: 9
Views: 2489

Re: Unity format meshe 43. Need help struct.

shakotay2
And how do you read Vertices data ?
I mean first 12 bytes this is vertices then next 12 bytes normals and 8 bytes TextureUV.
by Roman
Thu Aug 20, 2015 12:47 pm
Forum: Graphic file formats
Topic: Unity format meshe 43. Need help struct.
Replies: 9
Views: 2489

Re: Unity format meshe 43. Need help struct.

In hex editor i found number vertices and vertices data size of bytes.
I 0x03F7E0/0x152A = 0x30 bytes vertices offset

shakotay2
Why you do 64 bytes offset on vertices data ?
by Roman
Thu Aug 20, 2015 12:04 pm
Forum: Graphic file formats
Topic: Unity format meshe 43. Need help struct.
Replies: 9
Views: 2489

Re: Unity format meshe 43. Need help struct.

shakotay2
How do you load my model Orc Molten ?
Do you know unity mesh 43 format ?
Please tell me how you do ?

You vertex offset is 64 bytes ? I'm right?
I download you programm Hex2o__v0.2x and i get right mesh Orc Molten.
by Roman
Thu Aug 20, 2015 7:23 am
Forum: Graphic file formats
Topic: Unity format meshe 43. Need help struct.
Replies: 9
Views: 2489

Re: Unity format meshe 43. Need help struct.

This animated mesh.
I read only vertices data and indices. But mesh look like boom.
by Roman
Wed Aug 19, 2015 8:12 am
Forum: Graphic file formats
Topic: Unity format meshe 43. Need help struct.
Replies: 9
Views: 2489

Unity format meshe 43. Need help struct.

I load unity mesh .43 my self.
Simple mesh load ok, but animation mesh vertices show not correct.
I need help on the structure file format unity mesh 43 . And who interesting join.
https://www.youtube.com/watch?v=CAD-bsu ... e=youtu.be