Search found 56 matches

by Roman
Fri Aug 26, 2016 5:29 pm
Forum: 3D/2D models
Topic: Please, help add animation to the blender2.49 script.
Replies: 20
Views: 3456

Re: Please, help add animation to the blender2.49 script.

Very interesting.
In anm file from 0x1450 i see 0x50 then four floats like quaternion and next num 0x78 and four floats for quaternion
by Roman
Fri Aug 26, 2016 5:01 am
Forum: 3D/2D models
Topic: Please, help add animation to the blender2.49 script.
Replies: 20
Views: 3456

Re: Please, help add animation to the blender2.49 script.

I look at file 0x64 and see : 40, 0.70485, 0.70234, 0.09644 , 0.02439, -0.00486 , 1.12999, 0.14428 Then at file 0x96 next time 80 Question why using 7 floats numbers for one animation time step ? If this matrix3x3 then must be 9 floats numbers. Four floats for quaternion and three floats for positio...
by Roman
Thu Aug 25, 2016 10:27 am
Forum: 3D/2D models
Topic: Please, help add animation to the blender2.49 script.
Replies: 20
Views: 3456

Re: Please, help add animation to the blender2.49 script.

In anm file i see 27 bones and 14
File size 5 441 bytes.

27*14*16 = 6 048 bytes.
if 27-1 = 26 and 14-1= 13
26*13*16 = 5 408 bytes. And 33 bytes file header

May be using quaternions for animation keys.
by Roman
Tue Aug 23, 2016 6:09 pm
Forum: 3D/2D models
Topic: Please, help add animation to the blender2.49 script.
Replies: 20
Views: 3456

Re: Please, help add animation to the blender2.49 script.

Aha :) Thanks. 3d max have text format animation keys *.xaf And i simple try write values from attack_lash_left.anm to xaf and load text animation keys in 3d max. This method help me understood *.anm data. Some like debug mode :) This is *.xaf data: <MaxAnimation version="1.00" date="Sat Feb 21 11:3...
by Roman
Tue Aug 23, 2016 3:36 pm
Forum: 3D/2D models
Topic: Please, help add animation to the blender2.49 script.
Replies: 20
Views: 3456

Re: Please, help add animation to the blender2.49 script.

I did what you told me.
What's next we do ?
by Roman
Tue Aug 23, 2016 7:38 am
Forum: 3D/2D models
Topic: Please, help add animation to the blender2.49 script.
Replies: 20
Views: 3456

Please, help add animation to the blender2.49 script.

I have blender script (for blender version 2.49). Script load fine bones and model. But not load anm(animation key data). Please, help add support animation file (anm) to the script. I put all files (blender script\model.s3d\modelbone.b3d\modelanim.anm) wrencher.rar In file *.anim 13 byte it is bone...
by Roman
Mon Aug 22, 2016 8:44 am
Forum: 3D/2D models
Topic: Shadowgrounds model s3d.
Replies: 5
Views: 1049

Re: Shadowgrounds model s3d.

Oh !
My fault.
Now i get right mesh.
Thanks.
by Roman
Mon Aug 22, 2016 7:26 am
Forum: 3D/2D models
Topic: Shadowgrounds model s3d.
Replies: 5
Views: 1049

Re: Shadowgrounds model s3d.

right model
rig.jpg
by Roman
Mon Aug 22, 2016 7:23 am
Forum: 3D/2D models
Topic: Shadowgrounds model s3d.
Replies: 5
Views: 1049

Re: Shadowgrounds model s3d.

Trianglelist
me2.jpg
by Roman
Mon Aug 22, 2016 7:22 am
Forum: 3D/2D models
Topic: Shadowgrounds model s3d.
Replies: 5
Views: 1049

Re: Shadowgrounds model s3d.

Trianglestrip
me1.jpg
by Roman
Mon Aug 22, 2016 7:10 am
Forum: 3D/2D models
Topic: Shadowgrounds model s3d.
Replies: 5
Views: 1049

Shadowgrounds model s3d.

s3d binary format. Need help. For render mesh using Directx 11. If i draw PRIMITIVE_TOPOLOGY_TRIANGLESTRIP model almost like fine. if i draw PRIMITIVE_TOPOLOGY_TRIANGLELIST model draw half. 16 bit indexes. Indx num = 1552 (decimal) Index begin = 72347 (decimal) Vertices 3 float32 , normals 3 float32...
by Roman
Tue Jul 05, 2016 10:08 am
Forum: 3D/2D models
Topic: The First Templar 2011 how extract models from hpk files ?
Replies: 0
Views: 502

The First Templar 2011 how extract models from hpk files ?

I try HPK Archiver (1.0.3) but extract only textures.
How extract 3d models ?
by Roman
Tue Apr 26, 2016 12:04 pm
Forum: 3D/2D models
Topic: Demon Stone model *.XBG
Replies: 8
Views: 1562

Re: Demon Stone model *.XBG

Szkaradek123
You script for blender ?
by Roman
Fri Apr 22, 2016 4:46 pm
Forum: Holy Cow!
Topic: Who speaks Russian ?
Replies: 30
Views: 7961

Re: Who speaks Russian ?

zaramot Я помню ты сделал Lords of the Fallen скрипт для 3д макса. Но там была бяка с распаковкой ресурсов. Имена файлов были цифрами , типа a00001 и так далее. И было не удобно находить текстуру к модели. Сейчас нет нормальной распаковки ресурсов Lords of the Fallen, что бы имена файлов были норма...
by Roman
Thu Apr 21, 2016 6:34 pm
Forum: 3D/2D models
Topic: Demon Stone model *.XBG
Replies: 8
Views: 1562

Re: Demon Stone model *.XBG

Thanks !
Now mesh draw correct.