Very interesting.
In anm file from 0x1450 i see 0x50 then four floats like quaternion and next num 0x78 and four floats for quaternion
Search found 56 matches
- Fri Aug 26, 2016 5:29 pm
- Forum: 3D/2D models
- Topic: Please, help add animation to the blender2.49 script.
- Replies: 20
- Views: 3456
- Fri Aug 26, 2016 5:01 am
- Forum: 3D/2D models
- Topic: Please, help add animation to the blender2.49 script.
- Replies: 20
- Views: 3456
Re: Please, help add animation to the blender2.49 script.
I look at file 0x64 and see : 40, 0.70485, 0.70234, 0.09644 , 0.02439, -0.00486 , 1.12999, 0.14428 Then at file 0x96 next time 80 Question why using 7 floats numbers for one animation time step ? If this matrix3x3 then must be 9 floats numbers. Four floats for quaternion and three floats for positio...
- Thu Aug 25, 2016 10:27 am
- Forum: 3D/2D models
- Topic: Please, help add animation to the blender2.49 script.
- Replies: 20
- Views: 3456
Re: Please, help add animation to the blender2.49 script.
In anm file i see 27 bones and 14
File size 5 441 bytes.
27*14*16 = 6 048 bytes.
if 27-1 = 26 and 14-1= 13
26*13*16 = 5 408 bytes. And 33 bytes file header
May be using quaternions for animation keys.
File size 5 441 bytes.
27*14*16 = 6 048 bytes.
if 27-1 = 26 and 14-1= 13
26*13*16 = 5 408 bytes. And 33 bytes file header
May be using quaternions for animation keys.
- Tue Aug 23, 2016 6:09 pm
- Forum: 3D/2D models
- Topic: Please, help add animation to the blender2.49 script.
- Replies: 20
- Views: 3456
Re: Please, help add animation to the blender2.49 script.
Aha :) Thanks. 3d max have text format animation keys *.xaf And i simple try write values from attack_lash_left.anm to xaf and load text animation keys in 3d max. This method help me understood *.anm data. Some like debug mode :) This is *.xaf data: <MaxAnimation version="1.00" date="Sat Feb 21 11:3...
- Tue Aug 23, 2016 3:36 pm
- Forum: 3D/2D models
- Topic: Please, help add animation to the blender2.49 script.
- Replies: 20
- Views: 3456
Re: Please, help add animation to the blender2.49 script.
I did what you told me.
What's next we do ?
What's next we do ?
- Tue Aug 23, 2016 7:38 am
- Forum: 3D/2D models
- Topic: Please, help add animation to the blender2.49 script.
- Replies: 20
- Views: 3456
Please, help add animation to the blender2.49 script.
I have blender script (for blender version 2.49). Script load fine bones and model. But not load anm(animation key data). Please, help add support animation file (anm) to the script. I put all files (blender script\model.s3d\modelbone.b3d\modelanim.anm) wrencher.rar In file *.anim 13 byte it is bone...
- Mon Aug 22, 2016 8:44 am
- Forum: 3D/2D models
- Topic: Shadowgrounds model s3d.
- Replies: 5
- Views: 1049
Re: Shadowgrounds model s3d.
Oh !
My fault.
Now i get right mesh.
Thanks.
My fault.
Now i get right mesh.
Thanks.
- Mon Aug 22, 2016 7:26 am
- Forum: 3D/2D models
- Topic: Shadowgrounds model s3d.
- Replies: 5
- Views: 1049
Re: Shadowgrounds model s3d.
right model
- Mon Aug 22, 2016 7:23 am
- Forum: 3D/2D models
- Topic: Shadowgrounds model s3d.
- Replies: 5
- Views: 1049
Re: Shadowgrounds model s3d.
Trianglelist
- Mon Aug 22, 2016 7:22 am
- Forum: 3D/2D models
- Topic: Shadowgrounds model s3d.
- Replies: 5
- Views: 1049
Re: Shadowgrounds model s3d.
Trianglestrip
- Mon Aug 22, 2016 7:10 am
- Forum: 3D/2D models
- Topic: Shadowgrounds model s3d.
- Replies: 5
- Views: 1049
Shadowgrounds model s3d.
s3d binary format. Need help. For render mesh using Directx 11. If i draw PRIMITIVE_TOPOLOGY_TRIANGLESTRIP model almost like fine. if i draw PRIMITIVE_TOPOLOGY_TRIANGLELIST model draw half. 16 bit indexes. Indx num = 1552 (decimal) Index begin = 72347 (decimal) Vertices 3 float32 , normals 3 float32...
- Tue Jul 05, 2016 10:08 am
- Forum: 3D/2D models
- Topic: The First Templar 2011 how extract models from hpk files ?
- Replies: 0
- Views: 502
The First Templar 2011 how extract models from hpk files ?
I try HPK Archiver (1.0.3) but extract only textures.
How extract 3d models ?
How extract 3d models ?
- Tue Apr 26, 2016 12:04 pm
- Forum: 3D/2D models
- Topic: Demon Stone model *.XBG
- Replies: 8
- Views: 1562
Re: Demon Stone model *.XBG
Szkaradek123
You script for blender ?
You script for blender ?
- Fri Apr 22, 2016 4:46 pm
- Forum: Holy Cow!
- Topic: Who speaks Russian ?
- Replies: 30
- Views: 7961
Re: Who speaks Russian ?
zaramot Я помню ты сделал Lords of the Fallen скрипт для 3д макса. Но там была бяка с распаковкой ресурсов. Имена файлов были цифрами , типа a00001 и так далее. И было не удобно находить текстуру к модели. Сейчас нет нормальной распаковки ресурсов Lords of the Fallen, что бы имена файлов были норма...
- Thu Apr 21, 2016 6:34 pm
- Forum: 3D/2D models
- Topic: Demon Stone model *.XBG
- Replies: 8
- Views: 1562
Re: Demon Stone model *.XBG
Thanks !
Now mesh draw correct.
Now mesh draw correct.
