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Search found 5 matches
- Fri Oct 02, 2015 3:20 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 794947
Re: Dead or Alive series formats and tools
I have the new dlc files, but archivarius isn't decrypting them properly. What gives?
- Wed Aug 26, 2015 2:41 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 794947
Re: Dead or Alive series formats and tools
Which DLC did your try? The Hot Summer? Also make sure there are now spaces/break returns in between the original .dat data and the new stuff pasted. Make sure there's no empty lines afterward either. Ie, open the .dat file, go to the last line, press enter once to start a new line, paste the new d...
- Tue Aug 25, 2015 9:29 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 794947
Re: Dead or Alive series formats and tools
Then what you need is the BLP Converter for Xbox. It'll read the new file information and provide a copy of details that need to be pasted into Archivarius .dat file. It worked fine for me on the new DLC. I don't know of anyone that is still using the bms stuff even for modern DLC, so I don't know ...
- Tue Aug 25, 2015 3:11 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 794947
Re: Dead or Alive series formats and tools
The bms script is mostly for the original Xbox containers. You can use archivarius to get new or PC stuff. You can then use Noesis to extract .obj's for either Xbox or PC. There are also TMC exporters for individual meshes, but I think those are PC only. b0ny's or sf234's texture extractors will be...
- Tue Aug 25, 2015 12:32 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 794947
Re: Dead or Alive series formats and tools
I have what appear to be TMC/TMCL files extracted but I can't open them in anything (I think they're in the old console format where the TMCL holds almost everything). I should be able to manually separate out meshes and textures, right? edit: Turns out I can't decrypt these TMCL files with any vers...
