Search found 4 matches
- Fri Dec 19, 2008 8:42 pm
- Forum: Holy Cow!
- Topic: Modding Results
- Replies: 107
- Views: 94096
Re: Modding Results
I added this to modoptions.360.txt "Wireframe" { "name" "Wireframe" "convar" "mat_wireframe" "priority" "0980" "type" "choice" "choices" { "Off" "0" "On" "1" "Mode 2" "2" "Mode 3" "3" } } Then I got a friend with some special Xbox 360 hardware to test it out and take pictures :D
- Fri Dec 19, 2008 8:16 pm
- Forum: Holy Cow!
- Topic: Modding Results
- Replies: 107
- Views: 94096
Re: Modding Results
I was able to turn wire frame mode on in Portal: Still Alive 






- Fri Dec 19, 2008 7:17 pm
- Forum: Game Archive
- Topic: Xbox 360: Left 4 Dead 360.Zip Extractor
- Replies: 1
- Views: 1821
Xbox 360: Left 4 Dead 360.Zip Extractor
The Xbox 360 version of Left 4 Dead stores all its files in 360.zip files which for some reason cannot be extracted using any other zip programs even though the file format seems exactly the same as any other zip file :S So I made a little extractor. Rebuilding is easy just use your favorite zip pro...
- Fri Dec 19, 2008 7:07 pm
- Forum: Graphic file formats
- Topic: Xbox 360: Left 4 Dead VTFX Textures
- Replies: 13
- Views: 3795
Xbox 360: Left 4 Dead VTFX Textures
I'm working on doing some texture editing on the Xbox 360 version of Left 4 Dead. I've found out that the textures are using a slightly modified version of valves vtf format as seen here. http://developer.valvesoftware.com/wiki/VTF This is what I've figured out so far. struct VTFXFileHeader { int fi...
