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by TheGeneral
Fri Dec 19, 2008 8:42 pm
Forum: Holy Cow!
Topic: Modding Results
Replies: 110
Views: 133127

Re: Modding Results

I added this to modoptions.360.txt "Wireframe" { "name" "Wireframe" "convar" "mat_wireframe" "priority" "0980" "type" "choice" "choices" { "Off" "0" "On" "1" &q...
by TheGeneral
Fri Dec 19, 2008 8:16 pm
Forum: Holy Cow!
Topic: Modding Results
Replies: 110
Views: 133127

Re: Modding Results

I was able to turn wire frame mode on in Portal: Still Alive :)

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by TheGeneral
Fri Dec 19, 2008 7:17 pm
Forum: Game Archive
Topic: Xbox 360: Left 4 Dead 360.Zip Extractor
Replies: 1
Views: 2107

Xbox 360: Left 4 Dead 360.Zip Extractor

The Xbox 360 version of Left 4 Dead stores all its files in 360.zip files which for some reason cannot be extracted using any other zip programs even though the file format seems exactly the same as any other zip file :S So I made a little extractor. Rebuilding is easy just use your favorite zip pro...
by TheGeneral
Fri Dec 19, 2008 7:07 pm
Forum: Graphic file formats
Topic: Xbox 360: Left 4 Dead VTFX Textures
Replies: 13
Views: 5212

Xbox 360: Left 4 Dead VTFX Textures

I'm working on doing some texture editing on the Xbox 360 version of Left 4 Dead. I've found out that the textures are using a slightly modified version of valves vtf format as seen here. http://developer.valvesoftware.com/wiki/VTF This is what I've figured out so far. struct VTFXFileHeader { int fi...