any one here use face punch here is the v3 thread
https://facepunch.com/showthread.php?t= ... st52781885
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Search found 15 matches
- Sun Oct 15, 2017 3:53 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 787
- Views: 210808
- Fri Oct 13, 2017 12:20 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 787
- Views: 210808
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
ok so if i would open the mesh set file in hex editor what is the general area where i can find the correct chunk file name
- Fri Oct 13, 2017 3:51 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 787
- Views: 210808
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
ok every thing worked out great but the final issue is how do i open the mesh files to 3ds max use an smd importer. max got wallworm. blender has sourcetools. yeh. just refering to your facepunch post. i can't answer there anymore. they got a dumb mod and a stupid cat. /blah i usually cant get answ...
- Fri Oct 13, 2017 2:05 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 787
- Views: 210808
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
ok every thing worked out great but the final issue is how do i open the mesh files to 3ds max
- Wed Oct 11, 2017 11:49 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 787
- Views: 210808
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
what plugin would i use to port the models into say max or something
plus how do i get textures?
plus how do i get textures?
- Sat Jul 01, 2017 2:25 am
- Forum: 3D/2D models
- Topic: Halo 5: Forge Models
- Replies: 133
- Views: 45648
Re: Halo 5: Forge Models
hey is there a updated script for the mesh importer?
- Tue May 02, 2017 9:16 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437463
Re: Ninja Ripper
Attach log 0424/143210 [03A8] Ninja Ripper 1.6.1 x64 0424/143210 [03A8] © 2004-2017 black_ninja 0424/143210 [03A8] LOG START 0424/143210 [03A8] Executable: F:\EA GAMES\Mass Effect Andromeda\MassEffectAndromeda.exe 0424/143210 [03A8] Output directory: F:\EA GAMES\Mass Effect Andromeda\_NinjaRipper\2...
- Mon May 01, 2017 4:10 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437463
Re: Ninja Ripper
so im trying to use ninja ripper with mass effect Andromeda but when i use the x64 version it wont start the game and its like that for every game that uses x64. the x86 starts the game but it dosnt allow me to rip how do i fix this
- Sat Dec 24, 2016 12:10 am
- Forum: Game Archive
- Topic: StarWars Battlefront full extraction scripts
- Replies: 33
- Views: 15559
Re: StarWars Battlefront full extraction scripts
well when i unpack i get this error Traceback (most recent call last): File "C:\Users\Mike\Desktop\SWBF\SWBFdumper.py", line 356, in <module> if "tocRoot" in locals(): dumpRoot(tocRoot) File "C:\Users\Mike\Desktop\SWBF\SWBFdumper.py", line 306, in dumpRoot dump(fname,ta...
- Fri Dec 23, 2016 1:13 am
- Forum: General game tools
- Topic: Star Wars Battlefront 2015 tools
- Replies: 36
- Views: 30608
Re: Star Wars Battlefront 2015 tools
are there good tutorials on how to use these tools cus this stuff is very confusing. base game and all dlc.
- Tue Oct 20, 2015 7:51 am
- Forum: 3D/2D models
- Topic: threejs files in blender or 3ds max 2012
- Replies: 1
- Views: 852
threejs files in blender or 3ds max 2012
i have a js model but i want to put it in to 3ds max or blender but i can seem to find any thing that works, can some one help me?
- Sat Aug 15, 2015 1:02 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773142
Re: Dead or Alive series formats and tools
so no one knows how to get the textures from doa4? i was referd to this web site from this video https://www.youtube.com/watch?v=sjvnZ4fVXY8 and i managed to find things for blender and idk how to get the textures ik there is a way just all links that have the tools are dead or i cant connect to th...
- Fri Aug 14, 2015 6:14 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773142
Re: Dead or Alive series formats and tools
so no one knows how to get the textures from doa4? i was referd to this web site from this video https://www.youtube.com/watch?v=sjvnZ4fVXY8 and i managed to find things for blender and idk how to get the textures ik there is a way just all links that have the tools are dead or i cant connect to the...
- Tue Aug 11, 2015 4:52 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773142
Re: Dead or Alive series formats and tools
wel how can i get the texturs thats all i need to know now i found some stuff for blender
- Tue Aug 11, 2015 10:12 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773142
Re: Dead or Alive series formats and tools
can i have a link to the doa4 tools plus i cant seem to find any tool for any of the games i looked all over the site youtube and google all are dead links i just want to por to 3ds max
