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Search found 518 matches

by Coffee
Fri Oct 02, 2015 4:42 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

Coffee, I've got a question regarding your model editor - I use it to export WoT .primitives to .fbx, then convert them to .obj and piece the gun and hull together, and then finally export them to .stl so I can 3d print them. This is not practical with WoWS models due to the sheer amount of childre...
by Coffee
Thu Oct 01, 2015 6:23 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

I have not worked with jason or python.
I'll find out of I can get some kind of interface for .NET

Oh.. And thanks.. I feel better :)

Im try to get a project done for some one and than Ill be back on this hard and heavy.
by Coffee
Wed Sep 30, 2015 9:23 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

I was wondering why you were dumping a list of shipids. That is for modding. Just so there's not a conflict of interest here, we would like to keep this thread about 2D/3D stuff. I myself am not particularly interested about modding the game, the GUI, gathering ship statistics, etc... I am only int...
by Coffee
Wed Sep 30, 2015 9:05 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

This is great guys!!
So is there a way to use this to modify the master scripts or can we turn this in to something I can use with out integrating python in to .NET.
I don't think I CAN use python in .NET.

BTW.. I have been working on another project..
Busy!
by Coffee
Tue Sep 29, 2015 4:14 pm
Forum: Graphic file formats
Topic: Sparking Neo ( PS2 ) texture files
Replies: 22
Views: 17384

Re: Sparking Neo ( PS2 ) texture files

Really?.. Sorry bout that but.. These are not single texture files. they are pack .bin files. If you have Neosis, there is a python script that loads these .bins. I can load them.. that's not the issue but you will need to unpack the file. It's called "fmt_RGBA_Unswizzle.py" and it does wo...
by Coffee
Tue Sep 29, 2015 6:57 am
Forum: Graphic file formats
Topic: Sparking Neo ( PS2 ) texture files
Replies: 22
Views: 17384

Re: Sparking Neo ( PS2 ) texture files

3 days... sore eyes... frustration to near anger. I still can not get this thing to unswizzle. I found this and will dig deeper later but because its hard to find different ways of doing this, Im posting this here. Im not even sure it will work for anyone. (Wish we had spoiler tags here) public clas...
by Coffee
Mon Sep 28, 2015 10:39 pm
Forum: Graphic file formats
Topic: Sparking Neo ( PS2 ) texture files
Replies: 22
Views: 17384

Re: Sparking Neo ( PS2 ) texture files

Does this look right to you? Every 2nd position in the out_img2 is zero. While y < height While x < width ' get the pen upen = out_img((y * width) + x) block_location = (y And (Not &HF)) * width + (x And (Not &HF)) * 2 swap_selector = (((y + 2) >> 2) And &H1) * 4 posY = (((y And (Not 3))...
by Coffee
Mon Sep 28, 2015 10:16 pm
Forum: Graphic file formats
Topic: Sparking Neo ( PS2 ) texture files
Replies: 22
Views: 17384

Re: Sparking Neo ( PS2 ) texture files

Thank you!
I'll give it a shot
by Coffee
Mon Sep 28, 2015 6:59 pm
Forum: Graphic file formats
Topic: Sparking Neo ( PS2 ) texture files
Replies: 22
Views: 17384

Re: Sparking Neo ( PS2 ) texture files

I know this is a very old post but has anyone figured this out?
I can not get 4bit swizzled PS2 textures to unswizzle.
I have tried every bit of code I can find and they all produce junk
If anyone has some working code for this I'd love to see it!
by Coffee
Sat Sep 26, 2015 12:35 am
Forum: 3D/2D models
Topic: *Taken* $200 for 3D export/import tool
Replies: 5
Views: 2278

Re: *Taken* $200 for 3D export/import tool

I'm making headway on this project :) There is still much to be done. So far all I can do is load. Next will be texture mapping and than I'll start on the import/export code. http://i852.photobucket.com/albums/ab85/thecooltool/fig_5_zpsyv9twe4h.jpg http://i852.photobucket.com/albums/ab85/thecooltool...
by Coffee
Wed Sep 23, 2015 4:17 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

Could be.. I know that any entry that looks like this: L4287542992L can be found in the shiptree.xml These are the IDs for ships and components. EDIT: I searched the .exe for a number of tag strings and if they are in there, I can't find them. I do not believe the ship assembly info is in the .exe b...
by Coffee
Wed Sep 23, 2015 3:13 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

LOL.. laid down and never came back to the computer. Good job Wobble at spotting that the data was stored backwards. I never expected that. I see lots of structure in the data. I don't see how to use this data. I does indeed look like a dump from a data base Looks like data chunks are separated with...
by Coffee
Tue Sep 22, 2015 4:30 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

Woohooo!
by Coffee
Tue Sep 22, 2015 3:15 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

We need a second .data file for comparison, to mask out any constants. GameParams.data is the only .data file in the entire directory. So, make a backup of GameParams.data right now, copy and rename to GameParams.data.backup, and wait for a client update. If there's data in there that needs to be t...
by Coffee
Mon Sep 21, 2015 7:08 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

Well.. I found this: https://groups.google.com/d/msg/comp.compression/_y2Wwn_Vq_E/SKOF7iE12PEJ It is a post by Mark Adler. One of the guys that wrote ZLIB. I really wish some one would step up and help with figuring out the files format. Being as sick as I am I just can't do this. I sit up for a few...