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Search found 518 matches
- Sat Oct 24, 2015 8:38 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164994
Re: World of Warships
Thanks... I am reversing the original file in VB.net Single line : Array.Reverse(data) ' the file is stored backwards Than I decompress in VB as well. Dim buff(0) As Byte Dim s As New MemoryStream(data) s.Position = 0 '--------------------------------------------------------- 'decompress the data Di...
- Sat Oct 24, 2015 3:45 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164994
Re: World of Warships
Yes.. you didn't understand what I was saying :mrgreen: I'll post a image. http://i852.photobucket.com/albums/ab85/thecooltool/Pickel_midway_section_zpslbqlbp0x.jpg Not only are the HP_ listed.. Inside of them is the path to the model. Everything is there to build the entire masters. I need help wri...
- Fri Oct 23, 2015 9:25 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164994
Re: World of Warships
OK.. I'm dead in the water... The ship objects have the data.. It's nested. I can't figure out how to read it. I don't really want to convert this from pickle to read the data. There should not be a reason to convert this to anything but an XML AFTER/WHILE getting the data out of the pickle and save...
- Fri Oct 23, 2015 7:20 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164994
Re: World of Warships
OK..
I found the HP_ lists for most items on the ships.. They are inside the ship objects.
I can not figure out how to read them.
I tried to access them as k.AirDefenseDefault but I can't iterate through the sub objects even tho clearly there.
I wish I knew Python.. This is being a bitch!
I found the HP_ lists for most items on the ships.. They are inside the ship objects.
I can not figure out how to read them.
I tried to access them as k.AirDefenseDefault but I can't iterate through the sub objects even tho clearly there.
I wish I knew Python.. This is being a bitch!
- Fri Oct 23, 2015 2:32 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164994
Re: World of Warships
Yes.. I know this lol The thing is.. I can't extract "HP_AGM_1" or any "HP"s so far. This is from the ASA015_Midway_1945_MidFront_compound.visual <node> <identifier> HP_Deck_31 </identifier> We know this is a location of an Aircraft but nothing more. I was hoping there was a tabl...
- Fri Oct 23, 2015 1:23 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164994
Re: World of Warships
Thanks Wobble.. I am trying to get the data directly from the file after un-pickling it. I can get tons of info but I cant figure out how to get the "HP_" variables. I don't even know if this will work. Almost every american ship has for example "HP_AGM_1". If these HP_s in the g...
- Thu Oct 22, 2015 9:37 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164994
Re: World of Warships
OK.. back on topic..
I can get the data from the GamesParams
I am working on filtering to get the HP items and anything else that is needed.
Hey Wobble.. If you have a script for this already, please post it OK bud?
I can get the data from the GamesParams
I am working on filtering to get the HP items and anything else that is needed.
Hey Wobble.. If you have a script for this already, please post it OK bud?
- Thu Oct 22, 2015 9:33 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164994
Re: World of Warships
Hello, Coffee. I am interested in your project of WoWS ship viewer. I am trying to pull out ships as well to make wallpapers. I managed to pullout the hull of the ship but there are so many elements missing, like guns, AA, lifeboats, etc ,etc. I would assume the guns could be found more or less eas...
- Thu Oct 22, 2015 8:14 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164994
Re: World of Warships
I got python working but when I unzip the GameParams it is not complete.
I obviously have something wrong in my unzip routine but have not located it yet.
I also think I can use the code posted before to get what I need but I need to do some testing.
I obviously have something wrong in my unzip routine but have not located it yet.
I also think I can use the code posted before to get what I need but I need to do some testing.
- Thu Oct 22, 2015 4:17 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164994
Re: World of Warships
I'm getting no where fast with this python shit. Massive import exceptions. I really need a basic script that I can pass an argument to and it will convert the pickle to XML, and save it in the same directory as the source pickle. If some one reading this knows how to work in python, I posted an exa...
- Wed Oct 21, 2015 6:17 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164994
Re: World of Warships
OK... I found a way to interface .NET with Python. What I need is a script to convert the pickle in to XML What I plan on doing is, loading this script as a string from a file and replacing the paths. Whom ever writes this script can 'hard code' the paths and I'll replace them. Once I have the XML I...
- Sun Oct 11, 2015 7:55 pm
- Forum: Graphic file formats
- Topic: Sparking Neo ( PS2 ) texture files
- Replies: 22
- Views: 17402
Re: Sparking Neo ( PS2 ) texture files
Its not part of mine and its not included with a newer build package from here either http://www.richwhitehouse.com/index.php?content=inc_projects.php&filemirror=noesisv4165.zip and neither google or XeNTaX site search returns anything. Can you share this script please? :) edit nevermind, Futba...
- Mon Oct 05, 2015 6:26 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164994
Re: World of Warships
Hi guys. I installed Windows 10 that does not support the latest version of Net framevork, so the WoT Model Editor does not work and continually shows an error. Can You send me an email, model with the textures of cruiser Aurora in OBJ or FBX format? It is very necessary, please. I would be extreme...
- Mon Oct 05, 2015 4:19 pm
- Forum: Graphic file formats
- Topic: Sparking Neo ( PS2 ) texture files
- Replies: 22
- Views: 17402
Re: Sparking Neo ( PS2 ) texture files
Its part of Neosis plugins under Python
- Sun Oct 04, 2015 9:36 pm
- Forum: Graphic file formats
- Topic: Sparking Neo ( PS2 ) texture files
- Replies: 22
- Views: 17402
Re: Sparking Neo ( PS2 ) texture files
Ok.. After giving up on this for time, I decide to look at it again. I found this code. // Unswizzle an 8-bit PS2 texture public static void UnSwizzle8(byte[] Buf, int Width, int Height, int Where) { // Make a copy of the swizzled input byte[] Swizzled = new byte[Buf.Length - Where]; Array.Copy(Buf,...
