Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 518 matches

by Coffee
Fri Nov 06, 2015 5:58 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

try 108:1:93:65
by Coffee
Fri Nov 06, 2015 12:49 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

The Tree view is as good as its ever going to get. I added a check box under graphic settings to turn on auto sizing of the Tree view. It only works going UP in size. I can select .. It ignores empty nodes.. Has a context menu to expand and collapse all or just single trees. Selecting with the cente...
by Coffee
Thu Nov 05, 2015 9:43 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

For those that care....
Temp Chat IP Address for now...
108:01:93:65
by Coffee
Thu Nov 05, 2015 5:48 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

Well.. My VPS was shut down because I can't pay it.
This means no access to the program or chat.
Maybe now is a good time to consider clicking the donate button at CURSE.
by Coffee
Tue Nov 03, 2015 11:01 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

Ok.. an update... I got the TreeView working the way I want... I'm loading all models including the grandchildren. I still have to get the translations worked out but in the lower pic, you can see the rafts in the image and also.. the one turret is muted.. It's unchecked in the TreeView. http://i852...
by Coffee
Mon Nov 02, 2015 10:04 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

Well... I got the Tree View done..
Why does this have to be harder than it needs to be??

I need towork on the code to add the children back in now..

This view is mostly dummy values.
Image
by Coffee
Sun Nov 01, 2015 6:45 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

OK.. I started a major re-write of the editor. This has to be done for a number of reasons. 1. The data formats I originally used were fine for simple models with 1 to 10 parts. WoWs has dozens and need to be nested in a tree format. 2. Because there are so many models , I need to recycle any data I...
by Coffee
Fri Oct 30, 2015 3:55 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

Of course.. this will slow down the building of the XMLs a LOT but.. it will save so much in loading this crap from each child.
I could even put the texture info in that xml
by Coffee
Fri Oct 30, 2015 3:40 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

It would be nice if you used the chat so we can talk faster. Anyway.. There was a reason I started useing the compound.. I think WG changed the files and alot fo the info is no longer in the ports. I'm thinking of taking this XML Generator to the next level. Loading info for the grandchildren. I mea...
by Coffee
Fri Oct 30, 2015 2:33 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

Uninstall and download that version again.

I made a bad mistake in the build.
I tried to remove the post before anyone saw it but I was too late obviously... LOL
sorry..
by Coffee
Thu Oct 29, 2015 7:22 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

OK... I uploaded the latest version of the XML Master Generator. http://209.159.152.184:8080/WoW/ There are 2 ships it simply can not create XMLs for. ASB004_Arkansas_1912 and GSC006_Karlsruhe_1924 After a few hours of looking at the code, it looks like these are messed up in the gameparams.data fil...
by Coffee
Thu Oct 29, 2015 3:35 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

I forgot the catapults LOL
I'm almost done with the generator.
I would like to get the ammo for the torpedo tubes.
I can find it and I'm including it in the XML but I will need to change the Editor to grab this info from the master along with the catapult rotations.
by Coffee
Thu Oct 29, 2015 6:31 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

I uploaded a zip with the master XMLs in it.
Before I go uploading shit that dont work...
please put this in your XML_Scripts folder.
Here is the link --> http://209.159.152.184:8080/WoW/Master_XMLs.zip

Please let me know how they are working..
Good night :)
by Coffee
Wed Oct 28, 2015 7:14 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

Warning.. Very long list.. I cut a lot out of the middle: This is what I can get from each hull upgraded in the ShipUpgradeInfo section: Notice how the last ship has no date on its name. I can and will get the ships names and paths from the the path in the hull sections. ASA002_Bogue_1942 EDIT: dele...
by Coffee
Tue Oct 27, 2015 10:52 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

The first part of the xml creator is separate program that grabs every ship it can find in the gameparams file. The 2nd part grabs every ship it can find under the gameplay folders. The difference in the 2 numbers is because my program is not able to find them in gameparams because of issues in the ...