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Search found 518 matches
- Fri Nov 27, 2015 6:09 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
OK.... I am feeling better.. But my wife decided to remodel the bathroom and I have been working on that with what energy I can muster. I did do a little work on this last night and need this to be tested. I uploaded a VERY rough beta of the new version of the Big World Tool. Version 30.0.0 http://2...
- Tue Nov 17, 2015 3:54 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
Thanks Guys... I had to replace part of my roof.. was packing all the old roofing material to the front .. I have friends with experience doing the roofing and figured I would do the clean up. I got sorta faint and decided to take a break.. I went in to A-Fib. Out of control electrical signals. Basi...
- Mon Nov 16, 2015 11:37 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
I'm afraid this has to be put on hold for a while.
I had a heart attack.
I am ok... but need rest.
I had a heart attack.
I am ok... but need rest.
- Sat Nov 14, 2015 12:23 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
yeah.. I think its right...
One more thing we need...
Where is it decided which slide is used for which plane on the Catapults.
As it is I'm importing 2 planes for each cat.
One more thing we need...
Where is it decided which slide is used for which plane on the Catapults.
As it is I'm importing 2 planes for each cat.
- Fri Nov 13, 2015 9:34 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
Im giving up on trying to get a prefect fit. Look at the game and than at my transform. http://i852.photobucket.com/albums/ab85/thecooltool/transfroms_4_zpseodiexz3.jpg http://i852.photobucket.com/albums/ab85/thecooltool/transfroms_5_zpsdwijrkch.jpg http://i852.photobucket.com/albums/ab85/thecooltoo...
- Fri Nov 13, 2015 8:34 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
Maybe this is more like what you want the grand kid tree to look like?


- Fri Nov 13, 2015 8:08 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
About the Treeview... The planes have HP_Plane_Start.. its the only root I could use... I know the planes have multiple parts but all of them in the end are g_kids to the catapult. This is what the g children look like. I don't see a problem. Also.. Every child on that turret below is transformed us...
- Fri Nov 13, 2015 8:08 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
About the Treeview... The planes have HP_Plane_Start.. its the only root I could use... I know the planes have multiple parts but all of them in the end are g_kids to the catapult. This is what the g children look like. I don't see a problem. Also.. Every child on that turret below is transformed us...
- Fri Nov 13, 2015 7:33 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
The tree view is correct.. Its how all the trees that have grandkids are. It's not contain group for plane with plane model name, so if you put two planes in that MP their parts all mixed in "G_children" group. And even for one plane you can't find model name after export. You can see tha...
- Fri Nov 13, 2015 7:31 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
You can see in the bottom image above that the AA guns are facing backwards.
This not usually the case and I have not sorted out why this is happening.
Maybe some kind of problem in how I get the matrix. Ill need to go back and look at it but not until I get the planes on the catapults!
This not usually the case and I have not sorted out why this is happening.
Maybe some kind of problem in how I get the matrix. Ill need to go back and look at it but not until I get the planes on the catapults!
- Fri Nov 13, 2015 7:21 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
Ok..
I got the catapults working.. Planes will be tomorrow.



I got the catapults working.. Planes will be tomorrow.



- Thu Nov 12, 2015 9:14 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
OK... I added code to the extractor part of the XML creator and create files for each ship that has all the info for each catapult. This is for the Yamato: HP_Plane_Start:japan\aircraft\scout\JAS007_Kawanishi_E15K1\JAS007_Kawanishi_E15K1.model HP_Plane_Start:japan\aircraft\fighter\JAF002_Kawanishi_N...
- Thu Nov 12, 2015 5:26 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
I'm not giving up lol.. I only give up on people.. never my projects. Andrakann... The tree view is correct.. Its how all the trees that have grandkids are. Thank you but.. I know about the location of the catapult rotations.. I have not been messing with that part yet.. The issue I'm having is with...
- Thu Nov 12, 2015 3:42 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
Well.. I'm not happy.. I spent the entire day trying to figure out how to import the planes from the gameparams info. I can do some.. but the way I look up the ships in the xml creator, it its screwing things up. Long story short.. I wasted an entire day and need to start over. I think the best thin...
- Wed Nov 11, 2015 2:37 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
Ok.. I made some good progress on this. UV drawing is working again.. And more importantly, I figured out how, and what great grand kid items are included with what parents.. AND I figure out the translations for them... This works prefect on all of the ships but one and why this is I have no idea!!...
