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Search found 518 matches

by Coffee
Tue Dec 22, 2015 4:34 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

I don't know how to fix them. This solution won't work? The German Catapults are using Matrix Translate_Z_BlendBone where all others use Rotate_Y_Blendbone. Btw, Tirpiz Plane2 position looks not perfect, but I can't check it in game. Lighting and speculars looks really good :) Thanks... I think the...
by Coffee
Tue Dec 22, 2015 4:30 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

TheSeeker wrote: Perhaps that 0.3 value is in radians, have you considered that? It would seem bizarre but 0.3 radians is about 17 degrees, which seems accurate.
Those are given as sine and cosine of the angles. sine(.005236) So it doesn't matter. It can be the sine in radian or degrees.
Nice thought tho.
by Coffee
Tue Dec 22, 2015 3:29 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

This fixes the plane translation on the Tripiz. This fix is not suitable for aircarriers? I don't know how to fix them. All I have is whats in the port or compound for the transforms. All I can do is get the transforms and apply them. I checked that they being multiplied in OpenGL by the correct va...
by Coffee
Tue Dec 22, 2015 2:00 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

there are some buildings in the game that have guns and listings in the gameparams, they are in the \res\content\location\gameplay\building folder - here is an example of one of them from the .json: http://pastebin.com/Ah4jA0iU can you configure the xml generator to generate xml files for them too?...
by Coffee
Mon Dec 21, 2015 11:35 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

OK... Update time... Version 30.0.11 http://209.159.152.184:8080/WoW/ This fixes the plane translation on the Tripiz. I added a slider for the specular reflection.. And most important... I found a bug in the shader that I have been trying to fix for a long time. Now all objects should light correctl...
by Coffee
Mon Dec 21, 2015 5:58 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

Checking planes in game, and for BS catapults they looks ok, Montana have the same positions as in first post , and Iowa have same position as in editor. But aircarriers have them sitted.. For Tirpiz plane position is also wrong: http://i73.fastpic.ru/thumb/2015/1221/0c/f285d3460985b0979c75eba191e1...
by Coffee
Mon Dec 21, 2015 12:26 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

The Light's radius is initially calculated from the scene's size. This doesn't have to be done but keeps the light from going through objects. I was looking at the normals on that plane and they are all over the place. The wings have them pointing off the leading edge wrong. <--- WRONG. I was flippi...
by Coffee
Sun Dec 20, 2015 5:30 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

Something I just noticed.
I looks as if the specular is wrong on the planes.
Load a plane and look at it then load the Bogue_1942_MidFront and look at the planes.
It's very strange that the light is correct but the specular is wrong.
by Coffee
Sun Dec 20, 2015 2:45 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

The compass is right... Check it against the grid.. The colors line up with the heading. The ships are drawn in the right direction in Z. You had me worried :P After a update, I usually start the app, set the path and the mode, turn on load child models. This has to be done before loading a ship. I ...
by Coffee
Sun Dec 20, 2015 12:31 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

Make sure your path and mode is set..
It should run first load OK..
If not I don't know why you need to restart..
by Coffee
Sun Dec 20, 2015 12:24 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

OK... I think I know what it is.

You need to force an update of the master_XMLs.zip

Because the folders for the Masters is now stored in a user temp folder, They are not updated during the install.
by Coffee
Sun Dec 20, 2015 12:12 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

Andrakann wrote:
Coffee wrote:Yeah.. :cry:

I'm looking in to it.
I think we need new master xmls for this?
I'm loading them as G-kids as that is what they are.
I looked and the torpedoes are in the Gkids XML so I must have a bug in the editor some where..
I'm looking
by Coffee
Sat Dec 19, 2015 11:59 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

The flags are single sided meshes and the normals point only one direction.
This causes them to light only one side.
I think I can fix this in the shader at some point but I will need to add some way to telling the shader to do so.
by Coffee
Sat Dec 19, 2015 11:57 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

Andrakann wrote:
Coffee wrote:I added the torpedoes :)
ASD013_Gearing_1945 didn't loads any...
Yeah.. :cry:

I'm looking in to it.
by Coffee
Sat Dec 19, 2015 11:48 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 165058

Re: World of Warships

I loaded the AAD005_Douglas_XSB2D plane and its nose gear is buried over 1/2 way in to the ground.
Looks like a artist was drinking some vodka :spin: