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Search found 518 matches
- Tue Dec 22, 2015 4:34 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
I don't know how to fix them. This solution won't work? The German Catapults are using Matrix Translate_Z_BlendBone where all others use Rotate_Y_Blendbone. Btw, Tirpiz Plane2 position looks not perfect, but I can't check it in game. Lighting and speculars looks really good :) Thanks... I think the...
- Tue Dec 22, 2015 4:30 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
Those are given as sine and cosine of the angles. sine(.005236) So it doesn't matter. It can be the sine in radian or degrees.TheSeeker wrote: Perhaps that 0.3 value is in radians, have you considered that? It would seem bizarre but 0.3 radians is about 17 degrees, which seems accurate.
Nice thought tho.
- Tue Dec 22, 2015 3:29 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
This fixes the plane translation on the Tripiz. This fix is not suitable for aircarriers? I don't know how to fix them. All I have is whats in the port or compound for the transforms. All I can do is get the transforms and apply them. I checked that they being multiplied in OpenGL by the correct va...
- Tue Dec 22, 2015 2:00 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
there are some buildings in the game that have guns and listings in the gameparams, they are in the \res\content\location\gameplay\building folder - here is an example of one of them from the .json: http://pastebin.com/Ah4jA0iU can you configure the xml generator to generate xml files for them too?...
- Mon Dec 21, 2015 11:35 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
OK... Update time... Version 30.0.11 http://209.159.152.184:8080/WoW/ This fixes the plane translation on the Tripiz. I added a slider for the specular reflection.. And most important... I found a bug in the shader that I have been trying to fix for a long time. Now all objects should light correctl...
- Mon Dec 21, 2015 5:58 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
Checking planes in game, and for BS catapults they looks ok, Montana have the same positions as in first post , and Iowa have same position as in editor. But aircarriers have them sitted.. For Tirpiz plane position is also wrong: http://i73.fastpic.ru/thumb/2015/1221/0c/f285d3460985b0979c75eba191e1...
- Mon Dec 21, 2015 12:26 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
The Light's radius is initially calculated from the scene's size. This doesn't have to be done but keeps the light from going through objects. I was looking at the normals on that plane and they are all over the place. The wings have them pointing off the leading edge wrong. <--- WRONG. I was flippi...
- Sun Dec 20, 2015 5:30 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
Something I just noticed.
I looks as if the specular is wrong on the planes.
Load a plane and look at it then load the Bogue_1942_MidFront and look at the planes.
It's very strange that the light is correct but the specular is wrong.
I looks as if the specular is wrong on the planes.
Load a plane and look at it then load the Bogue_1942_MidFront and look at the planes.
It's very strange that the light is correct but the specular is wrong.
- Sun Dec 20, 2015 2:45 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
The compass is right... Check it against the grid.. The colors line up with the heading. The ships are drawn in the right direction in Z. You had me worried :P After a update, I usually start the app, set the path and the mode, turn on load child models. This has to be done before loading a ship. I ...
- Sun Dec 20, 2015 12:31 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
Make sure your path and mode is set..
It should run first load OK..
If not I don't know why you need to restart..
It should run first load OK..
If not I don't know why you need to restart..
- Sun Dec 20, 2015 12:24 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
OK... I think I know what it is.
You need to force an update of the master_XMLs.zip
Because the folders for the Masters is now stored in a user temp folder, They are not updated during the install.
You need to force an update of the master_XMLs.zip
Because the folders for the Masters is now stored in a user temp folder, They are not updated during the install.
- Sun Dec 20, 2015 12:12 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
I'm loading them as G-kids as that is what they are.Andrakann wrote:I think we need new master xmls for this?Coffee wrote:Yeah..![]()
I'm looking in to it.
I looked and the torpedoes are in the Gkids XML so I must have a bug in the editor some where..
I'm looking
- Sat Dec 19, 2015 11:59 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
The flags are single sided meshes and the normals point only one direction.
This causes them to light only one side.
I think I can fix this in the shader at some point but I will need to add some way to telling the shader to do so.
This causes them to light only one side.
I think I can fix this in the shader at some point but I will need to add some way to telling the shader to do so.
- Sat Dec 19, 2015 11:57 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
Yeah..Andrakann wrote:ASD013_Gearing_1945 didn't loads any...Coffee wrote:I added the torpedoes
I'm looking in to it.
- Sat Dec 19, 2015 11:48 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 165058
Re: World of Warships
I loaded the AAD005_Douglas_XSB2D plane and its nose gear is buried over 1/2 way in to the ground.
Looks like a artist was drinking some vodka
Looks like a artist was drinking some vodka
