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Search found 518 matches

by Coffee
Sat Jan 09, 2016 3:07 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

I am not having a lot of fun with these new .primitives_processed world of tank models. I have everything loading.. that is NOT the problem. The problem is the normals, tangents and Binormals. As I posted before, they will not work by converting them to from a byte to a single. They face the wrong d...
by Coffee
Sat Jan 09, 2016 4:20 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

wen98 wrote:Hi, Coffee. I re-download and re-installed the Editor, it is now loading everything!
Kinda figured your game was out of data.
Glad it's all worked out :)
by Coffee
Sat Jan 09, 2016 4:19 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

I am updating my VPS so the downloads wont be available for a while. I'm updating Apache to 2.4 and adding SVN, PHP, MYSQL and phpBB3 what kind of board are you going to host? Just a simple PHPBB3 forums. I don't really plan on using it much. I may even take it back off. I do have Apache/PHP/Mysql ...
by Coffee
Fri Jan 08, 2016 4:24 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

I am updating my VPS so the downloads wont be available for a while.
I'm updating Apache to 2.4 and adding SVN, PHP, MYSQL and phpBB3
by Coffee
Fri Jan 08, 2016 1:57 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

also, you should see names for the midway's children like this: MP_ATAxxxx EDIT: Maybe it has something to do with your location? No one else has reported a problem with the last version... We'll figure it out :) Hi Coffee, I find no MP_ATAxxxx after opening the Midway bow. Also the raft under the ...
by Coffee
Thu Jan 07, 2016 11:06 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

Hello Coffee I am surprised with his great work, the edited models already operating within the game ? How I missed this I have no Idea... No.. currently you can not save the WoWs models as .primitives. At some point this will be there. The format is far to different from World of Tanks and will ne...
by Coffee
Thu Jan 07, 2016 10:58 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

X,Y, Z, U and V are floats. the I,s and W,s are bytes. As I noted.. there is some padding in there I don't understand. It appears that the Normal, Tangent and Binormal all have an extra unused byte. There is something strange going on because the values of the 3 bytes should add up to 1.0. I have tr...
by Coffee
Thu Jan 07, 2016 10:22 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

I could really use some help with this if anyone wants to give it a shot. Here is the entire xml for this vertex type. <xyznuviiiwwtbpc.xml> <elements> <POSITION> </POSITION> <NORMAL> <type>UBYTE4_NORMAL_8_8_8</type> </NORMAL> <TEXCOORD> <type>FLOAT2</type> </TEXCOORD> <BLENDINDICES> <type>SC_REVERS...
by Coffee
Thu Jan 07, 2016 10:18 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

Of course the above is assuming that the bytes are converted to +- values. So in the range of +127 to - 128 range. Normals need to be in "unit length" or... Normalized as it's called. As you can see in the samples above.. they are NOT correct. And this is what I get when viewing the normals:
by Coffee
Thu Jan 07, 2016 8:10 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

Well... The normals in the new World of Tanks primitives_processed files are different Digging in the shaders.pkg I found this: <type>UBYTE4_NORMAL_8_8_8</type> Looks like they are stored as 3 unsigned bytes. Hmmm... a light bulb just lit up in my head.. LOL <-- did not work! OK.. Here are some of t...
by Coffee
Thu Jan 07, 2016 3:12 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

Im going to post some info on the UI in case some one doesnt understand how this works. Once a model is loaded, you can select anything in the window by center mouse clicking on it. The path to the selected model will be shown in the bottom of the window. While something is selected, you will see th...
by Coffee
Thu Jan 07, 2016 2:39 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

also, you should see names for the midway's children like this:

MP_ATAxxxx

EDIT:
Maybe it has something to do with your location?
No one else has reported a problem with the last version...

We'll figure it out :)
by Coffee
Thu Jan 07, 2016 2:37 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

try this...
Open the midways bow and center mouse button click on one of the rafts/boats under the backwards AA guns.

If it selects only one raft, the game data is out of data.
by Coffee
Thu Jan 07, 2016 1:47 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

Here is the midway. AA guns are pointing backwards. You probably forgot to update the master XMLS... I do it all the time LOL! Go to File and than Force MASTER XML Update This only needs to be done once after each update of the app. It forces the old masters to be overwritten with the new Master XM...
by Coffee
Wed Jan 06, 2016 7:19 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164883

Re: World of Warships

I was looking around to see if I could find anything on the new primitives_processed format and found this: https://github.com/SkaceKamen/wot-model-converter/blob/master/convert-primitive.py What that is, is a python script converted from my .NET code. The names of the variables is the same.. the lo...