Search found 3 matches
- Fri Aug 07, 2015 11:50 pm
- Forum: Graphic file formats
- Topic: [Android/iOS] Need for Speed Most Wanted 2012 .sba
- Replies: 8
- Views: 2952
Re: [Android/iOS] Need for Speed Most Wanted 2012 .sba
I have to bump this thread after some observation: - SBAs in published.*x folders cannot be opened with Chipicao's sbaBrute, regardless of platform; they also seem to have a slightly different structure - There's a published.texture_pvrtc folder in iOS version of the game with SBAs that contain PVRs...
- Fri Jul 17, 2015 12:32 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 107
- Views: 21073
Re: NFS No Limits
Um, is a support for NFS:HP possible (as it uses M3G for models as well)?Chipicao wrote:- supports all models from RR3, NFS:MW and NFS:NL
- Thu Jul 16, 2015 12:35 am
- Forum: 3D/2D models
- Topic: M3G files of Java Need for Speed games
- Replies: 0
- Views: 602
M3G files of Java Need for Speed games
Got interested in these lovely lowpoly meshes. A short investigation revealed that the models, while being openable in M3GViewer, had their textures stored in separate M3Gs, thus are displayed in plain white. Opening texture files in the same tool doesn't show anything. Meshes from Hot Pursuit, The ...
