Search found 1328 matches

by Acewell
Tue Nov 15, 2016 3:52 am
Forum: 3D/2D models
Topic: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )?
Replies: 9
Views: 2971

Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

sorry i don't use 3dsmax and have no clue how to write maxscripts
by Acewell
Tue Nov 15, 2016 3:50 am
Forum: 3D/2D models
Topic: Converting VMDL_C files
Replies: 8
Views: 5950

Re: Converting VMDL_C files

Smakkohooves wrote:Acewell, you can do something?
not right now, you'll have to learn and use Hex2obj until another solution comes
by Acewell
Tue Nov 15, 2016 3:30 am
Forum: Graphic file formats
Topic: Wolfenstein The Old Blood bimage convert
Replies: 19
Views: 6581

Re: Wolfenstein The Old Blood bimage convert

why post twice? :P
the script is incomplete and i don't have a solution, you will have to find another way (:
by Acewell
Tue Nov 15, 2016 3:24 am
Forum: Graphic file formats
Topic: Marc's Ecko Getting Up's *.st
Replies: 9
Views: 3517

Re: Marc's Ecko Getting Up's *.st

DarkJoney wrote: will this script convert texture back to St?
no, you'll just have to overwrite the 128 byte dds header with the original
388 byte st header and change the extension to st to change it back. (:
by Acewell
Mon Nov 14, 2016 1:06 pm
Forum: Game Archive
Topic: The Evil Within (*.bimage) HELP
Replies: 6
Views: 2154

Re: The Evil Within (*.bimage) HELP

here is a Noesis python script to open your bimage samples :D *updated Nov 19, 2016* tex_TheEvilWithin_bimage.zip supports dxt1, dxt5 and rgba2222 and here is a modified bms script that can change your dxt1 and dxt5 bimage samples to dds if you choose to use this instead :D #a slightly modified vers...
by Acewell
Mon Nov 14, 2016 2:47 am
Forum: Graphic file formats
Topic: Marc's Ecko Getting Up's *.st
Replies: 9
Views: 3517

Re: Marc Ecko's Getting Up *.st

i see this game was made for PC, PS2 and Xbox, which platform did these samples come from? https://en.wikipedia.org/wiki/Marc_Eck%C5%8D%27s_Getting_Up:_Contents_Under_Pressure made a Noesis python script to open your samples :D tex_MarcEckosGettingUp_st.zip supports dxt1 and dxt5 you only had one dx...
by Acewell
Sun Nov 13, 2016 9:39 am
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 112
Views: 71663

Re: MMO Black Desert Online

to maintain compatibility with existing "parVer" while adding support for "parVer 515" i added this under line 30

Code: Select all

    if parVer == 515:
        bs.seek(0x14, NOESEEK_ABS) 
and changed line 51 to this

Code: Select all

elif parVer == 259 or parVer == 515:
:D
by Acewell
Sun Nov 13, 2016 2:06 am
Forum: Game specific tools
Topic: Evolution Engine Cache Extractor
Replies: 85
Views: 71623

Re: Evolution Engine Cache Extractor

seems working fine once you log in to the tools blog :)
here is local copy
evolutionunpack101_fixed.zip
by Acewell
Sat Nov 12, 2016 10:03 am
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 34740

Re: Dishonored2 (.bimage7)

i suppose if you have a plugin like this for it :)
https://github.com/GameTechDev/Intel-Te ... rks-Plugin
by Acewell
Sat Nov 12, 2016 9:14 am
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 34740

Re: Dishonored2 (.bimage7)

adol365 wrote:I can't see any glyphs. It's black.
Noesis has native support for that dx10 image :D
by Acewell
Thu Nov 10, 2016 1:25 am
Forum: Graphic file formats
Topic: Please help with Mu Online ozp file
Replies: 8
Views: 2330

Re: Please help with Mu Online ozp file

and here is a bms script to change png back to ozp :D

Code: Select all

idstring "\x89PNG\x0D\x0A\x1A\x0A"
get NAME basename
string NAME + ".ozp"
set MEMORY_FILE binary "\x89PNG"
log NAME 0 0x4 MEMORY_FILE
append
get SIZE asize
math OFFSET = 0x0
log NAME OFFSET SIZE
by Acewell
Wed Nov 09, 2016 12:31 am
Forum: Graphic file formats
Topic: Please help with Mu Online ozp file
Replies: 8
Views: 2330

Re: Please help with Mu Online ozp file

here is a bms script to automate this process :D

Code: Select all

idstring "\x89PNG\x89PNG"
get NAME basename
string NAME + ".png"
math OFFSET = 0x4
get SIZE asize
math SIZE - OFFSET
log NAME OFFSET SIZE
by Acewell
Sun Nov 06, 2016 5:22 am
Forum: Graphic file formats
Topic: bft font image
Replies: 16
Views: 4813

Re: bft font image

Uhm.. unfortunately I had never learned Java. :( just drop your samples in the folder with the fontToRaw java files open a command prompt there and type java fontToRaw press Enter then it'll ask for a file name like this Enter filename: then you can type the name of your sample file and press Enter...
by Acewell
Thu Nov 03, 2016 7:48 pm
Forum: Game Archive
Topic: Carmageddon Max Damage (.zad)
Replies: 14
Views: 4618

Re: Carmageddon Max Damage (.zad)

...I checked the source code of the MDL and CNT formats and they are exactly the same except for the version byte in the file header. yep if you go to 0x02 in the mdl and change the 03 to 02 (Reincarnation = version 6.2 ?) you can open it in Noesis with the native Stainless mdl format plugin. :D c_...
by Acewell
Tue Nov 01, 2016 12:50 am
Forum: Game Archive
Topic: Carmageddon Max Damage (.zad)
Replies: 14
Views: 4618

Re: Carmageddon Max Damage (.zad)

Noesis has native support for those *.tdx textures as "Stainless TDX Texture" :D