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Search found 1328 matches
- Tue Nov 15, 2016 3:52 am
- Forum: 3D/2D models
- Topic: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )?
- Replies: 9
- Views: 2971
Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )
sorry i don't use 3dsmax and have no clue how to write maxscripts
- Tue Nov 15, 2016 3:50 am
- Forum: 3D/2D models
- Topic: Converting VMDL_C files
- Replies: 8
- Views: 5950
Re: Converting VMDL_C files
not right now, you'll have to learn and use Hex2obj until another solution comesSmakkohooves wrote:Acewell, you can do something?
- Tue Nov 15, 2016 3:30 am
- Forum: Graphic file formats
- Topic: Wolfenstein The Old Blood bimage convert
- Replies: 19
- Views: 6581
Re: Wolfenstein The Old Blood bimage convert
why post twice?
the script is incomplete and i don't have a solution, you will have to find another way
the script is incomplete and i don't have a solution, you will have to find another way
- Tue Nov 15, 2016 3:24 am
- Forum: Graphic file formats
- Topic: Marc's Ecko Getting Up's *.st
- Replies: 9
- Views: 3517
Re: Marc's Ecko Getting Up's *.st
no, you'll just have to overwrite the 128 byte dds header with the originalDarkJoney wrote: will this script convert texture back to St?
388 byte st header and change the extension to st to change it back.
- Mon Nov 14, 2016 1:06 pm
- Forum: Game Archive
- Topic: The Evil Within (*.bimage) HELP
- Replies: 6
- Views: 2154
Re: The Evil Within (*.bimage) HELP
here is a Noesis python script to open your bimage samples :D *updated Nov 19, 2016* tex_TheEvilWithin_bimage.zip supports dxt1, dxt5 and rgba2222 and here is a modified bms script that can change your dxt1 and dxt5 bimage samples to dds if you choose to use this instead :D #a slightly modified vers...
- Mon Nov 14, 2016 2:47 am
- Forum: Graphic file formats
- Topic: Marc's Ecko Getting Up's *.st
- Replies: 9
- Views: 3517
Re: Marc Ecko's Getting Up *.st
i see this game was made for PC, PS2 and Xbox, which platform did these samples come from? https://en.wikipedia.org/wiki/Marc_Eck%C5%8D%27s_Getting_Up:_Contents_Under_Pressure made a Noesis python script to open your samples :D tex_MarcEckosGettingUp_st.zip supports dxt1 and dxt5 you only had one dx...
- Sun Nov 13, 2016 9:39 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 112
- Views: 71663
Re: MMO Black Desert Online
to maintain compatibility with existing "parVer" while adding support for "parVer 515" i added this under line 30
and changed line 51 to this

Code: Select all
if parVer == 515:
bs.seek(0x14, NOESEEK_ABS)
Code: Select all
elif parVer == 259 or parVer == 515:- Sun Nov 13, 2016 2:06 am
- Forum: Game specific tools
- Topic: Evolution Engine Cache Extractor
- Replies: 85
- Views: 71623
Re: Evolution Engine Cache Extractor
seems working fine once you log in to the tools blog 
here is local copy
here is local copy
- Sat Nov 12, 2016 10:03 am
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34740
Re: Dishonored2 (.bimage7)
i suppose if you have a plugin like this for it
https://github.com/GameTechDev/Intel-Te ... rks-Plugin
https://github.com/GameTechDev/Intel-Te ... rks-Plugin
- Sat Nov 12, 2016 9:14 am
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34740
Re: Dishonored2 (.bimage7)
Noesis has native support for that dx10 imageadol365 wrote:I can't see any glyphs. It's black.
- Thu Nov 10, 2016 1:25 am
- Forum: Graphic file formats
- Topic: Please help with Mu Online ozp file
- Replies: 8
- Views: 2330
Re: Please help with Mu Online ozp file
and here is a bms script to change png back to ozp
Code: Select all
idstring "\x89PNG\x0D\x0A\x1A\x0A"
get NAME basename
string NAME + ".ozp"
set MEMORY_FILE binary "\x89PNG"
log NAME 0 0x4 MEMORY_FILE
append
get SIZE asize
math OFFSET = 0x0
log NAME OFFSET SIZE- Wed Nov 09, 2016 12:31 am
- Forum: Graphic file formats
- Topic: Please help with Mu Online ozp file
- Replies: 8
- Views: 2330
Re: Please help with Mu Online ozp file
here is a bms script to automate this process
Code: Select all
idstring "\x89PNG\x89PNG"
get NAME basename
string NAME + ".png"
math OFFSET = 0x4
get SIZE asize
math SIZE - OFFSET
log NAME OFFSET SIZE- Sun Nov 06, 2016 5:22 am
- Forum: Graphic file formats
- Topic: bft font image
- Replies: 16
- Views: 4813
Re: bft font image
Uhm.. unfortunately I had never learned Java. :( just drop your samples in the folder with the fontToRaw java files open a command prompt there and type java fontToRaw press Enter then it'll ask for a file name like this Enter filename: then you can type the name of your sample file and press Enter...
- Thu Nov 03, 2016 7:48 pm
- Forum: Game Archive
- Topic: Carmageddon Max Damage (.zad)
- Replies: 14
- Views: 4618
Re: Carmageddon Max Damage (.zad)
...I checked the source code of the MDL and CNT formats and they are exactly the same except for the version byte in the file header. yep if you go to 0x02 in the mdl and change the 03 to 02 (Reincarnation = version 6.2 ?) you can open it in Noesis with the native Stainless mdl format plugin. :D c_...
- Tue Nov 01, 2016 12:50 am
- Forum: Game Archive
- Topic: Carmageddon Max Damage (.zad)
- Replies: 14
- Views: 4618
Re: Carmageddon Max Damage (.zad)
Noesis has native support for those *.tdx textures as "Stainless TDX Texture" 
