Poll & Discussion: We wish the site to continue (Y/N)
Search found 1328 matches
- Thu Nov 24, 2016 9:50 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 195461
- Thu Nov 24, 2016 9:38 pm
- Forum: Graphic file formats
- Topic: Unknown Image format from mobile games
- Replies: 2
- Views: 1579
Re: Unknown Image format from mobile games
give your "Phantom Souls" samples a ktx extension and your "Absolute field" samples a pkm extension and you can open and convert them with the "Mali GPU Texture Compression Tool" here :D http://malideveloper.arm.com/resources/tools/mali-gpu-texture-compression-tool/ for...
- Thu Nov 24, 2016 6:45 pm
- Forum: 3D/2D models
- Topic: Real Racing 3 (Android)
- Replies: 95
- Views: 45602
- Thu Nov 24, 2016 6:43 pm
- Forum: 3D/2D models
- Topic: [REL] Disney INFINITY Model Extractor
- Replies: 73
- Views: 36255
- Tue Nov 22, 2016 7:08 pm
- Forum: Compressed files and methods
- Topic: Microsoft Direct x Xof extractor
- Replies: 1
- Views: 3632
Re: Microsoft Direct x Xof extractor
made a bms script to decompress the tzip/bzip back to txt or bin .x file :D get NAME basename string NAME + "_decomp.x" set MEMORY_FILE binary "\x78\x6f\x66\x20\xAA\xAA\xBB\xBB\xCC\xCC\xCC\xCC\xDD\xDD\xDD\xDD" comtype mszip get ZSIZE asize idstring "xof " get MAJORVERSI...
- Sat Nov 19, 2016 11:19 am
- Forum: Game Archive
- Topic: The Evil Within (*.bimage) HELP
- Replies: 6
- Views: 2154
Re: The Evil Within (*.bimage) HELP
okay i updated the Noesis python script to open rgba2222 textures 
i didn't do anything with the bms script this time because i don't know
how to convert raw image data with it.
i didn't do anything with the bms script this time because i don't know
how to convert raw image data with it.
- Fri Nov 18, 2016 3:54 pm
- Forum: 3D/2D models
- Topic: 7,62 High Calibre .ACT files
- Replies: 6
- Views: 1352
Re: 7,62 High Calibre .ACT files
So it seems to import fine, and exporting works, but the model doesn't load in the game. yeah importing is one thing but exporting has to be done a certain way so your game can read the file data properly. you will have to use Blender and that python script until a maxscript solution comes along be...
- Fri Nov 18, 2016 2:07 pm
- Forum: 3D/2D models
- Topic: 7,62 High Calibre .ACT files
- Replies: 6
- Views: 1352
Re: 7,62 High Calibre .ACT files
nice find! that should cover your *.x import/export needsmouzerball1000 wrote:This works as an importer: http://mofo.pns.to/wibs/#5
- Fri Nov 18, 2016 1:53 pm
- Forum: Compressed files and methods
- Topic: SL01 Encryption? (Golden Time: Vivid Memories)
- Replies: 7
- Views: 2324
Re: SL01 Encryption? (Golden Time: Vivid Memories)
according to MrAdults it should be able to handle all of them and you should
upload any that won't work so he might update his plugin if he feels up to it,
but i was mainly referring to the samples provided in this thread when i posted.
upload any that won't work so he might update his plugin if he feels up to it,
but i was mainly referring to the samples provided in this thread when i posted.
- Fri Nov 18, 2016 9:39 am
- Forum: 3D/2D models
- Topic: 7,62 High Calibre .ACT files
- Replies: 6
- Views: 1352
Re: 7,62 High Calibre .ACT files
looks like your sample is just a directx .x model, you should be able to change the extension from act to x and import it directly to 3ds max. there is a older .x import plugin for 3ds max here that might work for you http://www.maxplugins.de/r2_files/alf/dximport.zip found that link here http://ans...
- Fri Nov 18, 2016 8:32 am
- Forum: Compressed files and methods
- Topic: SL01 Encryption? (Golden Time: Vivid Memories)
- Replies: 7
- Views: 2324
Re: SL01 Encryption? (Golden Time: Vivid Memories)
Noesis also has native support to open those decompressed gxt textures 
- Fri Nov 18, 2016 5:08 am
- Forum: Game Archive
- Topic: The Evil Within (*.bimage) HELP
- Replies: 6
- Views: 2154
Re: The Evil Within (*.bimage) HELP
okay i updated both the Noesis python script and the bms script to support dxt1 
- Thu Nov 17, 2016 3:45 am
- Forum: Graphic file formats
- Topic: Wolfenstein The Old Blood bimage convert
- Replies: 19
- Views: 6581
Re: Wolfenstein The Old Blood bimage convert
Nice work, so the secret is they are 8-bit Alpha? :o Photoshop opens your dds file as "Alpha 1/8" and i see where the alpha channel is the only one with anything in it, the RGB channels are all black. ok i fixed my Noesis python script to open "Alpha 1/8" or "8-bit alpha&quo...
- Tue Nov 15, 2016 12:46 pm
- Forum: Graphic file formats
- Topic: Marc's Ecko Getting Up's *.st
- Replies: 9
- Views: 3517
Re: Marc's Ecko Getting Up's *.st
your brickwall01.st shows the size as 653 kb when it should be 33 kb. i don't know what you did to the image but if you reuse the original st header then you must keep the same size, format and dimensions or you may have to modify the st header data, problem there is we don't know what each byte in ...
- Tue Nov 15, 2016 3:56 am
- Forum: 3D/2D models
- Topic: Heroes and Generals model and texture(.CRN) formats
- Replies: 37
- Views: 12678
Re: Heroes and Generals model and texture(.CRN) formats
of course! you can use Hex2obj to get the meshes but would no doubt be easier with a script or tool 
