i updated my previous post with a zip file containing a better bms and
Noesis python script to handle both PS3 or X360 textures
you can delete that one in your quote now, is obsolete
well the beta of SWTOR has been offline for 5 years and would be impossible to hook into
so yes, you would need to download the current client to use NinjaRipper on it.
here is a zip file containing a generic bms script to split the textures from the *.ps3 or *.xbx archives
and a Noesis python script to open the resulting *.ps3dxt or *.xbxdxt textures
well offsets and counts will vary from file to file and there is no way i can think to teach that, you need to know what kind of data you are looking at for this to work, and this just requires experience. if you have no experience in reversing formats you should start with the guide here http://wik...
i don't know about the models, the format looks too exotic/chaotic for me, there
might be a tool out there already that can open them or you could try Hex2obj.
download QuickBMS and extract the files http://aluigi.altervista.org/papers/quickbms.zip create a new txt file and copy the script code into it and save it. then launch the quickbms.exe select the new script then select the archive to extract then select the output folder then click the "Save&q...
here is a bms script to extract the textures from the brres files :D idstring "TABT" get BYTEORDER short get SKIPZERO short get UNK long get BASEOFFSET long get FILES long math STRINGOFFSET = FILES math STRINGOFFSET * 0x18 math STRINGOFFSET + 0x1c get UNK long get TOTALDATASIZE long for i ...
you can contact me right in this very thread about this format, that is why this thread exist :D i don't own the format so i don't discuss the research in private any more, i think everyone has a right to see the research and add on to it if they know something so they don't have to start from nothi...
i have updated the script in the first post so it auto loads the textures as long as they are in the same folder as the model. :D if a texture has an alpha channel the model or just parts will display transparent, i don't know how to turn off this transparency. :( also, if someone knows how to read ...
zaramot, so the solution to the square mesh problem was the vw part right? for x = 1 to (VertexCount) do ( getPos = ftell f + 32 vx = ((readshort f)) vy = ((readshort f)) vz = ((readshort f)) vw = ((readshort f)) tu = ((readshort f)) tv = ((readshort f)*-1) append vertArray ([(vx * vw), (-vy * vw), ...
it looks like aluigi's lzs bms script should decompress your samples but it goes off track somewhere :? http://aluigi.altervista.org/bms/lzs.bms *edit* thanks to daemon1 for posting the source code that revealed the byte swap so aluigi could fix the script to decompress properly :D # LZS (PSP_Nanoha...