Search found 1328 matches

by Acewell
Tue Dec 13, 2016 2:53 pm
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 48790

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

i updated my previous post with a zip file containing a better bms and
Noesis python script to handle both PS3 or X360 textures :D
you can delete that one in your quote now, is obsolete :)
by Acewell
Tue Dec 13, 2016 12:31 pm
Forum: 3D/2D models
Topic: SWTOR and 3d ripper!
Replies: 28
Views: 17582

Re: SWTOR and 3d ripper!

well the beta of SWTOR has been offline for 5 years and would be impossible to hook into :P
so yes, you would need to download the current client to use NinjaRipper on it. :D
by Acewell
Tue Dec 13, 2016 12:18 pm
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 48790

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

here is a zip file containing a generic bms script to split the textures from the *.ps3 or *.xbx archives
and a Noesis python script to open the resulting *.ps3dxt or *.xbxdxt textures :D
Ben10_PS3_X360_texture_scripts.zip
by Acewell
Tue Dec 13, 2016 12:11 pm
Forum: 3D/2D models
Topic: 300 heroes .x files
Replies: 12
Views: 4917

Re: 300 heroes .x files

well offsets and counts will vary from file to file and there is no way i can think to teach that, you need to know what kind of data you are looking at for this to work, and this just requires experience. if you have no experience in reversing formats you should start with the guide here http://wik...
by Acewell
Thu Dec 08, 2016 1:01 am
Forum: 3D/2D models
Topic: Hot wheels World Best Driver .Brres/.Bdae files
Replies: 11
Views: 2285

Re: Hot wheels World Best Driver .Brres/.Bdae files

i don't know about the models, the format looks too exotic/chaotic for me, there
might be a tool out there already that can open them or you could try Hex2obj. :scaredy:
by Acewell
Tue Dec 06, 2016 5:48 am
Forum: 3D/2D models
Topic: Hot wheels World Best Driver .Brres/.Bdae files
Replies: 11
Views: 2285

Re: Hot wheels World Best Driver .Brres/.Bdae files

download QuickBMS and extract the files http://aluigi.altervista.org/papers/quickbms.zip create a new txt file and copy the script code into it and save it. then launch the quickbms.exe select the new script then select the archive to extract then select the output folder then click the "Save&q...
by Acewell
Tue Dec 06, 2016 2:30 am
Forum: 3D/2D models
Topic: Hot wheels World Best Driver .Brres/.Bdae files
Replies: 11
Views: 2285

Re: Hot wheels World Best Driver .Brres/.Bdae files

here is a bms script to extract the textures from the brres files :D idstring "TABT" get BYTEORDER short get SKIPZERO short get UNK long get BASEOFFSET long get FILES long math STRINGOFFSET = FILES math STRINGOFFSET * 0x18 math STRINGOFFSET + 0x1c get UNK long get TOTALDATASIZE long for i ...
by Acewell
Mon Dec 05, 2016 10:02 pm
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 52
Views: 14013

Re: Star Wars: Clone Wars Adventures (*.dme)

i have no plans to add bones, skinning or animations unless you can show
me the python code that is needed to add these things to the script. :]
by Acewell
Sat Dec 03, 2016 12:45 am
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 52
Views: 14013

Re: Star Wars: Clone Wars Adventures (*.dme)

i have all game files, but i only research dme files because i am only interested in the models and textures :D
by Acewell
Fri Dec 02, 2016 11:38 pm
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 52
Views: 14013

Re: Star Wars: Clone Wars Adventures (*.dme)

you can contact me right in this very thread about this format, that is why this thread exist :D i don't own the format so i don't discuss the research in private any more, i think everyone has a right to see the research and add on to it if they know something so they don't have to start from nothi...
by Acewell
Fri Dec 02, 2016 12:32 am
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 52
Views: 14013

Re: Star Wars: Clone Wars Adventures (*.dme)

i have updated the script in the first post so it auto loads the textures as long as they are in the same folder as the model. :D if a texture has an alpha channel the model or just parts will display transparent, i don't know how to turn off this transparency. :( also, if someone knows how to read ...
by Acewell
Wed Nov 30, 2016 3:18 am
Forum: 3D/2D models
Topic: ghost recon (online) phantoms help
Replies: 25
Views: 11374

Re: ghost recon (online) phantoms help

zaramot, so the solution to the square mesh problem was the vw part right? for x = 1 to (VertexCount) do ( getPos = ftell f + 32 vx = ((readshort f)) vy = ((readshort f)) vz = ((readshort f)) vw = ((readshort f)) tu = ((readshort f)) tv = ((readshort f)*-1) append vertArray ([(vx * vw), (-vy * vw), ...
by Acewell
Tue Nov 29, 2016 5:24 am
Forum: Compressed files and methods
Topic: Godzilla PS3 LZS Compressed Files
Replies: 17
Views: 8849

Re: Godzilla PS3 LZS Compressed Files

it looks like aluigi's lzs bms script should decompress your samples but it goes off track somewhere :? http://aluigi.altervista.org/bms/lzs.bms *edit* thanks to daemon1 for posting the source code that revealed the byte swap so aluigi could fix the script to decompress properly :D # LZS (PSP_Nanoha...