Poll & Discussion: We wish the site to continue (Y/N)
Search found 1328 matches
- Fri Dec 23, 2016 5:04 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
Neither the addr of the symbol > (0xdf3e8) nor the one ot the ? (0xdf3e4) is the vertices startaddr, so I tried the one of the = (0xdf3e0) conbined with other possible FI startaddrs. yeah the repeating bytes aren't necessarily going to be a start address for the vertex block, only use that pattern ...
- Thu Dec 22, 2016 6:25 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
Then what's the pattern AceWell spoke of? this post explains what i was talking about for patterns http://forum.xentax.com/viewtopic.php?p=120284#p120284 find the pattern, i find it easier to see on the text side set the text column width to reveal a vertical pattern to see where it starts follow t...
- Wed Dec 21, 2016 10:43 pm
- Forum: 3D/2D models
- Topic: (PC) Mega Man X8 WSX/WPG
- Replies: 52
- Views: 19278
Re: (PC) Mega Man X8 WSX/WPG
here you go this workskinlyki wrote:if I wanted to make a .bat file that makes the program run on all files in a folder, what code do I write?
Code: Select all
for %%G in (*.dat) do Megaman_x8_static %%Gyou'll need to change that or make another bat file for Megaman_x8.exe i guess.
- Wed Dec 21, 2016 2:27 am
- Forum: 3D/2D models
- Topic: Star Wars: Clone Wars Adventures (*.dme)
- Replies: 52
- Views: 14013
Re: Star Wars: Clone Wars Adventures (*.dme)
i only see a partial face for the Dathomir outfit like the one seen in the first picture
http://cwa.wikia.com/wiki/Asajj_Ventress
Char_AsajjHead_LOD0.dme extracted from AssetsW_001 and
goes with Char_AsajjBody_LOD0.dme from AssetsW_002
http://cwa.wikia.com/wiki/Asajj_Ventress
Char_AsajjHead_LOD0.dme extracted from AssetsW_001 and
goes with Char_AsajjBody_LOD0.dme from AssetsW_002
- Tue Dec 20, 2016 8:16 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
Since 4532*44(dec) equals 0x30af0, subtract it from 0x1b3b00 we get 0x183110. Then why should the correct address be 0x182fe0? i never do any of that math unless i'm writing a script :D , don't over-think it, i just locate a pattern and follow it to the beginning or end and record the offsets and l...
- Tue Dec 20, 2016 6:07 pm
- Forum: 3D/2D models
- Topic: swtor.jedipedia.net cached (*.gr2)
- Replies: 6
- Views: 2742
swtor.jedipedia.net cached (*.gr2)
here is a Noesis python script to open the gr2 files from your browser's cache :D fmt_SWTOR_Jedipedia_gr2.zip supports mesh and UVs the idea here is go to this webpage and search for the character you want https://swtor.jedipedia.net/en/npc after the character page loads clear your browser's cache t...
- Tue Dec 20, 2016 3:31 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
g_hm.ps3Bigchillghost wrote:
- Mon Dec 19, 2016 6:25 pm
- Forum: Graphic file formats
- Topic: Persona 5 .bin
- Replies: 1
- Views: 1398
Re: Persona 5 .bin
here is generic bms script to split the textures with names :D findloc OFFSET binary "\x44\x44\x53\x20" do goto OFFSET get DUMMY long findloc NEXT_OFFSET binary "\x44\x44\x53\x20" 0 "" if NEXT_OFFSET == "" get SIZE asize else math SIZE = NEXT_OFFSET endif math...
- Thu Dec 15, 2016 10:06 pm
- Forum: Compressed files and methods
- Topic: Godzilla PS3 LZS Compressed Files
- Replies: 17
- Views: 8849
Re: Godzilla PS3 LZS Compressed Files
Compressed files and methods Godzilla PS3 LZS Compressed Files all of the files appear to be LZS compressed ....Any help decompressing these files would be appreciated! i've spent more time than i care to admit trying to figure out why the bms script didn't work, which is why i am curious about thi...
- Thu Dec 15, 2016 7:13 pm
- Forum: Graphic file formats
- Topic: NHL Legacy Xbox Rx2
- Replies: 10
- Views: 5898
Re: NHL Legacy Xbox Rx2
I changed the values of noesis script and opened jerseys texlib.rx2 file and got 1024x2810 sized template. It contains at least seven of mipmaps. Jersey data starts from 0xF1000 and there is also fonts data in file starting from 0x1000. yeah the samples with "texlib" in the name have more...
- Thu Dec 15, 2016 5:07 pm
- Forum: Compressed files and methods
- Topic: Godzilla PS3 LZS Compressed Files
- Replies: 17
- Views: 8849
Re: Godzilla PS3 LZS Compressed Files
i guess the byte order could be the problem here since the script follows the file structure
perfectly and ps3 files sometimes has big endian headers with little endian data
perfectly and ps3 files sometimes has big endian headers with little endian data
- Thu Dec 15, 2016 5:00 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
i don't think this is a good way to learn Hex2obj either because you are looking in an archive for model data as opposed to a typically much smaller model file. you should look through past model threads here on Xentax and practice with several actual model file samples opened with a hex editor and ...
- Thu Dec 15, 2016 1:11 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
from g_ad.xbx
the same character in g_ad.ps3 has the same settings except for the start addresses
step1 start address = 11d0e0
step3 start address = e3220
the characters appear as one mesh but there is submeshes in the file,
i don't know if they are accessories or what though
step1 start address = 11d0e0
step3 start address = e3220
the characters appear as one mesh but there is submeshes in the file,
i don't know if they are accessories or what though
- Wed Dec 14, 2016 11:49 pm
- Forum: Compressed files and methods
- Topic: Godzilla PS3 LZS Compressed Files
- Replies: 17
- Views: 8849
Re: Godzilla PS3 LZS Compressed Files
what was the solution to the lzs compression so aluigi can fix his scriptdaemon1 wrote:Unpacked the files....
- Tue Dec 13, 2016 6:44 pm
- Forum: Graphic file formats
- Topic: NHL Legacy Xbox Rx2
- Replies: 10
- Views: 5898
Re: NHL Legacy Xbox Rx2
if you undo that byte swap you did you can open your sample with this Noesis python script :D tex_NHLLegacy_X360_rx2.zip this script only works with this sample though, i need to look at more samples before i can set auto detection of width, height and format if more than one. mnn linked this post h...

