viewtopic.php?f=10&t=18916&p=149279#p149279
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- Tue Aug 06, 2019 1:19 am
- Forum: Game Archive
- Topic: Help with chunzstd.
- Replies: 28
- Views: 6985
Re: Help with chunzstd.
okay updated the rx3 to dds bms script here for chunlzma support.
viewtopic.php?f=10&t=18916&p=149279#p149279
viewtopic.php?f=10&t=18916&p=149279#p149279
- Wed Jul 31, 2019 7:17 am
- Forum: Graphic file formats
- Topic: Ridge Racer (PS Vita) GIDX
- Replies: 2
- Views: 1626
Re: Ridge Racer (PS Vita) GIDX
this Noesis python script will open your 2 samples.
supports morton swizzled dxt5.
you must give the samples the tex extension.
you must give the samples the tex extension.
- Wed Jul 10, 2019 9:00 am
- Forum: Game Archive
- Topic: Help with chunzstd.
- Replies: 28
- Views: 6985
Re: Help with chunzstd.
i updated the rx3 to dds bms script here for chunkzip support.
viewtopic.php?f=10&t=18916&p=149279#p149279
your hair_238380_0_textures.rx3 sample must be corrupt because is missing 2 bytes
at the end and does not work with the given size stored in the file.![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)
viewtopic.php?f=10&t=18916&p=149279#p149279
your hair_238380_0_textures.rx3 sample must be corrupt because is missing 2 bytes
at the end and does not work with the given size stored in the file.
- Mon Jul 08, 2019 5:38 am
- Forum: Game Archive
- Topic: Help with chunzstd.
- Replies: 28
- Views: 6985
Re: Help with chunzstd.
i don't know, modding is not my area, just keep trying.
i need samples to examine.
- Thu Jun 27, 2019 6:01 am
- Forum: Graphic file formats
- Topic: [Half Solved]compressed DXT1/BC1 format? not sure
- Replies: 4
- Views: 1373
Re: compressed DXT1/BC1 format? not sure
yep typical paletted PSP image.
- Tue Jun 25, 2019 8:15 am
- Forum: Graphic file formats
- Topic: Does anyone know what these .raw textures are?
- Replies: 12
- Views: 4164
Re: Does anyone know what these .raw textures are?
Little question, in the APK file, there are .pb files and .zst files (see my zip file) Do you know what these files correspond to? is it animations, prefab or other? can I integrate them into Unity or extract them with another particular tool? i don't see any zst files in the zip, the zps files are...
- Tue Jun 25, 2019 8:08 am
- Forum: Graphic file formats
- Topic: [Half Solved]r16g16_unorm Color Problem
- Replies: 6
- Views: 1753
[PS3] Super Robot Wars Z Jigoku hen (.bin)
okay here is Noesis python script to open your 2 samples.
supports argb8888, top level mip only
- Mon Jun 24, 2019 7:42 am
- Forum: Graphic file formats
- Topic: [Half Solved]r16g16_unorm Color Problem
- Replies: 6
- Views: 1753
Re: r16g16_unorm Color Problem
what is the full game name and platform from which the samples came?
- Fri Jun 21, 2019 12:01 am
- Forum: Graphic file formats
- Topic: Does anyone know what these .raw textures are?
- Replies: 12
- Views: 4164
Re: Does anyone know what these .raw textures are?
the compression on your new sample is zstd instead of zlib,
i have modified the bms script here to decompress both types now.
https://forum.xentax.com/viewtopic.php? ... 06#p130078
i have modified the bms script here to decompress both types now.
https://forum.xentax.com/viewtopic.php? ... 06#p130078
- Thu Jun 06, 2019 10:51 pm
- Forum: Audio file formats
- Topic: Star Wars Episode III (PS2, .rp2 files)
- Replies: 5
- Views: 1544
Re: Star Wars Episode III (PS2, .rp2 files)
i was going to do this at first but decided against it because
i wasn't sure what proper extension these files should be.
i have edited the above script to add msv extension now that there is confirmation.
- Thu Jun 06, 2019 12:31 pm
- Forum: Graphic file formats
- Topic: Resident Evil 4 .GNF File! [PS4]
- Replies: 18
- Views: 10669
Re: Resident Evil 4 .GNF File! [PS4]
okay i have updated the xyz script here to open your multi image samples too.
https://forum.xentax.com/viewtopic.php? ... 20#p149820
https://forum.xentax.com/viewtopic.php? ... 20#p149820
- Thu Jun 06, 2019 12:24 pm
- Forum: Audio file formats
- Topic: Star Wars Episode III (PS2, .rp2 files)
- Replies: 5
- Views: 1544
Re: Star Wars Episode III (PS2, .rp2 files)
here is bms script. :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm get FOLDER basename get UNK long get FILES long goto 0x18 0 seek_cur for i = 0 < FILES get NAME string string NAME p "%s\%s.msv" FOLDER NAME goto 0x19 0 seek_cur get OFFSET long get SIZE long get UNK2 lo...
- Tue Jun 04, 2019 9:28 am
- Forum: Graphic file formats
- Topic: Resident Evil 4 .GNF File! [PS4]
- Replies: 18
- Views: 10669
Re: Resident Evil 4 .GNF File! [PS4]
only the Noesis developer has access to the native gnf code, you will
have to upload some of those multi image samples for examination
if any modification to the xyz script is to be made.
have to upload some of those multi image samples for examination
if any modification to the xyz script is to be made.
- Sun Jun 02, 2019 6:29 am
- Forum: Game Archive
- Topic: Resident Evil Remaster (Nintendo Switch)
- Replies: 9
- Views: 3205
Re: Resident Evil Remaster (Nintendo Switch)
nearly the same as before.
offset - 0x18
width - 2048
height - 1024
format - dxt5 (bc3)
switch swizzle
offset - 0x18
width - 2048
height - 1024
format - dxt5 (bc3)
switch swizzle
- Sun Jun 02, 2019 4:13 am
- Forum: Game Archive
- Topic: Resident Evil Remaster (Nintendo Switch)
- Replies: 9
- Views: 3205
Re: Resident Evil Remaster (Nintendo Switch)
best i can do with your new sample is this, not sure about the colors though.
offset - 0x14
width - 2048
height - 1024
format - dxt5 (bc3)
no swizzle
offset - 0x14
width - 2048
height - 1024
format - dxt5 (bc3)
no swizzle
