Search found 1328 matches

by Acewell
Tue Jan 03, 2017 3:08 am
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 34740

Re: Dishonored2 (.bimage7)

I can't see any glyphs. It's black. Noesis has native support for that dx10 image :D It doesn't work. Ive tried texture finder (which does display it if you compile it with the dev made dishonored 2 script but I doesnt render it properly), noesis, photoshop with Intel Texture Works Plugin. Nothing ...
by Acewell
Mon Jan 02, 2017 12:47 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textur

no i need the samples from that link i quoted so i can compare working to not-working ones.
and that tg4h file you uploaded is just a header for the tg4d data, i would need that file too.
by Acewell
Mon Jan 02, 2017 6:03 am
Forum: 3D/2D models
Topic: Iron Man 3 model files
Replies: 43
Views: 16145

Re: Iron Man 3 model files

yeah these don't look like typical tga and they have pvr in the header, unfortunately i never have much luck with pvr texture data or mobile texture formats in general. :( edit the structure seems to follow legacy pvr specs here http://cdn.imgtec.com/sdk-documentation/PVR+File+Format.Specification.L...
by Acewell
Mon Jan 02, 2017 2:38 am
Forum: 3D/2D models
Topic: Iron Man 3 model files
Replies: 43
Views: 16145

Re: Iron Man 3 model files

can you please upload some samples that giving you problem? :)
by Acewell
Mon Jan 02, 2017 2:35 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textur

None of the mesh scripts work on Dead Space models. Can someone take a look at this model and maybe reverse-engineer a script for meshes from the first game? https://www.dropbox.com/s/9fjf5xkopdahuje/ds1%20brute.zip?dl=0 this samples link is not working, i want to compare the new samples with the o...
by Acewell
Sun Jan 01, 2017 10:43 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textur

i looked at your new samples and the vertex stride could be 12 or 32 and the UV stride could be 8 or 20 or 28 and the file could have submeshes which means i can't read the data in a single array, the extended table in some of these is confusing to me. if there is only a few not-working models i thi...
by Acewell
Sat Dec 31, 2016 8:41 am
Forum: Audio file formats
Topic: Weird .wav files won't play
Replies: 15
Views: 5066

Re: Weird .wav files won't play

It doesn't work, I'm trying to convert a strange .wav to a regular, playable .wav file. I tried using Xwmaencode.exe and it gives me an error, saying "Requested PCM format is invalid" i don't know what "Xwmaencode.exe" is, i used "xmaencode.exe" to convert your samples...
by Acewell
Fri Dec 30, 2016 11:00 pm
Forum: 3D/2D models
Topic: fmo animations
Replies: 3
Views: 1503

Re: fmo animations

looks like most of your post was plucked right from this thread :eek: http://forum.xentax.com/viewtopic.php?f=16&t=13978 why so many threads on same format, research will get buried or overlooked (: Noesis fml script by Gh0stBlade is here btw, no need for external filehost :] http://forum.xentax...
by Acewell
Fri Dec 30, 2016 10:44 pm
Forum: Audio file formats
Topic: Weird .wav files won't play
Replies: 15
Views: 5066

Re: Weird .wav files won't play

use unxwb to extract the files and xmaencode to convert them to playable wavs
like the description under unxwb says, seems to work okay :D

http://aluigi.altervista.org/papers.htm#xbox
by Acewell
Tue Dec 27, 2016 3:17 am
Forum: Game Archive
Topic: Sonic Free Riders ENO Models [HELP]
Replies: 1
Views: 967

Re: Sonic Free Riders ENO Models [HELP]

exact same thread title and post content......
viewtopic.php?f=10&t=10068
:eek:


viewtopic.php?f=10&t=8464

*.paST looks uncompressed with chunked structure containing a model and some textures

(:
by Acewell
Tue Dec 27, 2016 2:25 am
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 48790

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

I'm working on the last Vicious Engine game of Ben 10, Ben 10 Alien Force: Vilgax Attacks. global l_bell here is a zip with a bms script to split the textures from the xbx files and a Noesis python script to open the resulting textures for that game :D scripts.zip edit i just realized Noesis won't ...
by Acewell
Sun Dec 25, 2016 11:31 pm
Forum: Graphic file formats
Topic: Xbox 360 XPR2 (noesis plugin)
Replies: 32
Views: 22820

Re: Xbox 360 XPR2 (noesis plugin)

the script works with your sample it just chokes on the comma and quotation mark at 0x361
and 0x362 when reading the string names, you can just open the sample in a hex editor and
replace those characters with an actual letter to allow the script to keep running. :D
by Acewell
Sun Dec 25, 2016 8:04 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 318
Views: 188175

Re: Wangan Midnight [Need Help Reversing]

QuickBMS supports that compression and there already exists a script for that game archive :D
http://aluigi.altervista.org/bms/tokyo_xtreme_racer.bms
by Acewell
Sun Dec 25, 2016 7:33 pm
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 48790

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

ah, had another closer look and the data offset is just different :D try this Noesis python script for that game textures
tex_Ben10CartoonNetworkPunchTimeExplosionXL_xbxdxt.zip
by Acewell
Sat Dec 24, 2016 7:45 pm
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 48790

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

looks like an additional layer of tiling on top of the 360 untile, i don't know, can't make anything of it
its a different game from a different year so things probably change in development. :scaredy: