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- Tue Jan 03, 2017 3:08 am
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34740
Re: Dishonored2 (.bimage7)
I can't see any glyphs. It's black. Noesis has native support for that dx10 image :D It doesn't work. Ive tried texture finder (which does display it if you compile it with the dev made dishonored 2 script but I doesnt render it properly), noesis, photoshop with Intel Texture Works Plugin. Nothing ...
- Mon Jan 02, 2017 12:47 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textur
no i need the samples from that link i quoted so i can compare working to not-working ones.
and that tg4h file you uploaded is just a header for the tg4d data, i would need that file too.
and that tg4h file you uploaded is just a header for the tg4d data, i would need that file too.
- Mon Jan 02, 2017 6:03 am
- Forum: 3D/2D models
- Topic: Iron Man 3 model files
- Replies: 43
- Views: 16145
Re: Iron Man 3 model files
yeah these don't look like typical tga and they have pvr in the header, unfortunately i never have much luck with pvr texture data or mobile texture formats in general. :( edit the structure seems to follow legacy pvr specs here http://cdn.imgtec.com/sdk-documentation/PVR+File+Format.Specification.L...
- Mon Jan 02, 2017 2:38 am
- Forum: 3D/2D models
- Topic: Iron Man 3 model files
- Replies: 43
- Views: 16145
Re: Iron Man 3 model files
can you please upload some samples that giving you problem? 
- Mon Jan 02, 2017 2:35 am
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textur
None of the mesh scripts work on Dead Space models. Can someone take a look at this model and maybe reverse-engineer a script for meshes from the first game? https://www.dropbox.com/s/9fjf5xkopdahuje/ds1%20brute.zip?dl=0 this samples link is not working, i want to compare the new samples with the o...
- Sun Jan 01, 2017 10:43 am
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textur
i looked at your new samples and the vertex stride could be 12 or 32 and the UV stride could be 8 or 20 or 28 and the file could have submeshes which means i can't read the data in a single array, the extended table in some of these is confusing to me. if there is only a few not-working models i thi...
- Sat Dec 31, 2016 8:41 am
- Forum: Audio file formats
- Topic: Weird .wav files won't play
- Replies: 15
- Views: 5066
Re: Weird .wav files won't play
It doesn't work, I'm trying to convert a strange .wav to a regular, playable .wav file. I tried using Xwmaencode.exe and it gives me an error, saying "Requested PCM format is invalid" i don't know what "Xwmaencode.exe" is, i used "xmaencode.exe" to convert your samples...
- Fri Dec 30, 2016 11:00 pm
- Forum: 3D/2D models
- Topic: fmo animations
- Replies: 3
- Views: 1503
Re: fmo animations
looks like most of your post was plucked right from this thread :eek: http://forum.xentax.com/viewtopic.php?f=16&t=13978 why so many threads on same format, research will get buried or overlooked (: Noesis fml script by Gh0stBlade is here btw, no need for external filehost :] http://forum.xentax...
- Fri Dec 30, 2016 10:44 pm
- Forum: Audio file formats
- Topic: Weird .wav files won't play
- Replies: 15
- Views: 5066
Re: Weird .wav files won't play
use unxwb to extract the files and xmaencode to convert them to playable wavs
like the description under unxwb says, seems to work okay
http://aluigi.altervista.org/papers.htm#xbox
like the description under unxwb says, seems to work okay
http://aluigi.altervista.org/papers.htm#xbox
- Tue Dec 27, 2016 3:17 am
- Forum: Game Archive
- Topic: Sonic Free Riders ENO Models [HELP]
- Replies: 1
- Views: 967
Re: Sonic Free Riders ENO Models [HELP]
exact same thread title and post content......
viewtopic.php?f=10&t=10068
viewtopic.php?f=10&t=8464
*.paST looks uncompressed with chunked structure containing a model and some textures

viewtopic.php?f=10&t=10068
viewtopic.php?f=10&t=8464
*.paST looks uncompressed with chunked structure containing a model and some textures
- Tue Dec 27, 2016 2:25 am
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
I'm working on the last Vicious Engine game of Ben 10, Ben 10 Alien Force: Vilgax Attacks. global l_bell here is a zip with a bms script to split the textures from the xbx files and a Noesis python script to open the resulting textures for that game :D scripts.zip edit i just realized Noesis won't ...
- Sun Dec 25, 2016 11:31 pm
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 32
- Views: 22820
Re: Xbox 360 XPR2 (noesis plugin)
the script works with your sample it just chokes on the comma and quotation mark at 0x361
and 0x362 when reading the string names, you can just open the sample in a hex editor and
replace those characters with an actual letter to allow the script to keep running.
and 0x362 when reading the string names, you can just open the sample in a hex editor and
replace those characters with an actual letter to allow the script to keep running.
- Sun Dec 25, 2016 8:04 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 318
- Views: 188175
Re: Wangan Midnight [Need Help Reversing]
QuickBMS supports that compression and there already exists a script for that game archive
http://aluigi.altervista.org/bms/tokyo_xtreme_racer.bms
http://aluigi.altervista.org/bms/tokyo_xtreme_racer.bms
- Sun Dec 25, 2016 7:33 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
ah, had another closer look and the data offset is just different
try this Noesis python script for that game textures
- Sat Dec 24, 2016 7:45 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
looks like an additional layer of tiling on top of the 360 untile, i don't know, can't make anything of it
its a different game from a different year so things probably change in development.
its a different game from a different year so things probably change in development.
