UnityEX can open your sample :D http://www.zoneofgames.ru/forum/index.php?showtopic=36240 after you open the package browse through the dropdown menu in the upper right and select resources.assets, this contains many textures and .43 mesh files. you can export out the *.mesh files and change the ext...
@dswd2015 thats great man! :D Ace, just out of curiosity: did you find out this by yourself? (I've a deja vue that this kind of trick was used years ago with some other game/tools.) i have deja vue every day it seems :D , this process is just from my experience with those programs and some bits of i...
okay, UABE can open the newer unity assets but it doesn't support compressed meshes Unity Studio is the only tool that supports compressed meshes UABE is also a package modding tool where you can modify packages knowing this, we open iron_man03.prefab.Low.assetbundle with UABE and find the mesh then...
i guess it was just a matter of endianess :) added "endian big" before the "idstring" line in the script here and it seems to work http://forum.xentax.com/viewtopic.php?f=13&p=87773#p87773 # extracts the *.darkpack archives from "DARK" (X360, 2013) # (c) 2013-09-02 ...
okay i updated the texture script here for that texture http://forum.xentax.com/viewtopic.php?p=122302#p122302 that texture sample looks like it should be used with a flipbook shader if you look at it in TextureFinder with 32 width the colors will fade in and out like it should be animated or scroll...