Search found 1328 matches

by Acewell
Mon Jan 16, 2017 10:13 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textur

okay i updated the script again to scale all axis by 174 :D
viewtopic.php?p=123701#p123701
give it a try :ninja:
by Acewell
Sun Jan 15, 2017 8:46 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textur

okay i updated the script here :D
viewtopic.php?p=123701#p123701
again no promises, and i may have broken other models :scaredy:
by Acewell
Sun Jan 15, 2017 8:04 pm
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 48790

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

if i were you i'd take these big archives to zenhax and have aluigi make
a bms script to split the files which would make them easier to work with. :)
by Acewell
Sat Jan 14, 2017 1:50 am
Forum: 3D/2D models
Topic: Africa Rxm2 models
Replies: 12
Views: 2374

Re: Africa Rxm2 models

by Acewell
Thu Jan 12, 2017 7:49 pm
Forum: 3D/2D models
Topic: Trials Fusion "Unboxed"
Replies: 6
Views: 2251

Re: Trials Fusion "Unboxed"

Jaw wrote:works like a charm on most of them!
can you upload some not-working samples so i can try adding support to the script? :D
by Acewell
Thu Jan 12, 2017 3:42 am
Forum: 3D/2D models
Topic: Trials Fusion "Unboxed"
Replies: 6
Views: 2251

Re: Trials Fusion "Unboxed"

here is a Noesis python script to open your texture samples :D
*updated Jan 27, 2017*
tex_TrialsFusion_tex.zip
only supports dxt5 because all of your samples were
by Acewell
Wed Jan 11, 2017 3:13 am
Forum: 3D/2D models
Topic: Marvel Avengers Alliance II Android
Replies: 19
Views: 7045

Re: Marvel Avengers Alliance II Android

UnityEX can open your sample :D http://www.zoneofgames.ru/forum/index.php?showtopic=36240 after you open the package browse through the dropdown menu in the upper right and select resources.assets, this contains many textures and .43 mesh files. you can export out the *.mesh files and change the ext...
by Acewell
Mon Jan 09, 2017 8:51 pm
Forum: 3D/2D models
Topic: Marvel Avengers Alliance II Android
Replies: 19
Views: 7045

Re: Marvel Avengers Alliance II Android

@dswd2015 thats great man! :D Ace, just out of curiosity: did you find out this by yourself? (I've a deja vue that this kind of trick was used years ago with some other game/tools.) i have deja vue every day it seems :D , this process is just from my experience with those programs and some bits of i...
by Acewell
Mon Jan 09, 2017 6:15 pm
Forum: 3D/2D models
Topic: Marvel Avengers Alliance II Android
Replies: 19
Views: 7045

Re: Marvel Avengers Alliance II Android

okay, UABE can open the newer unity assets but it doesn't support compressed meshes Unity Studio is the only tool that supports compressed meshes UABE is also a package modding tool where you can modify packages knowing this, we open iron_man03.prefab.Low.assetbundle with UABE and find the mesh then...
by Acewell
Sat Jan 07, 2017 11:34 am
Forum: Game Archive
Topic: Xbox 360 .darkpack file
Replies: 2
Views: 902

Re: Xbox 360 .darkpack file

i guess it was just a matter of endianess :) added "endian big" before the "idstring" line in the script here and it seems to work http://forum.xentax.com/viewtopic.php?f=13&p=87773#p87773 # extracts the *.darkpack archives from "DARK" (X360, 2013) # (c) 2013-09-02 ...
by Acewell
Fri Jan 06, 2017 1:52 pm
Forum: Graphic file formats
Topic: Ghostbusters PS3 .tex files not converting to .DDS?
Replies: 13
Views: 4368

Re: Ghostbusters PS3 .tex files not converting to .DDS?

i updated the previous Noesis script to support both your new X360 samples
and the PS3 samples, except for the bump textures, no idea what they are :eek:
by Acewell
Fri Jan 06, 2017 7:42 am
Forum: 3D/2D models
Topic: HeroWarz models
Replies: 9
Views: 3105

Re: HeroWarz models

don't know, you have to talk with Gildor about extraction, my post was just about the xoring :)
by Acewell
Fri Jan 06, 2017 6:49 am
Forum: Graphic file formats
Topic: Ghostbusters PS3 .tex files not converting to .DDS?
Replies: 13
Views: 4368

Re: Ghostbusters PS3 .tex files not converting to .DDS?

here is a Noesis python script that can open your sample :D
*updated April 13, 2017*
tex_Ghostbusters_PS3_X360_tex.zip
no support for bump textures, i don't know what format they are :?
by Acewell
Thu Jan 05, 2017 4:33 am
Forum: 3D/2D models
Topic: Toybox Turbos's .ego and .BUNDLE files.
Replies: 9
Views: 2331

Re: Toybox Turbos's .ego and .BUNDLE files.

here is a Noesis python script to open your texture samples :D
tex_ToyboxTurbos_ego.zip
only supports dxt5 because all of the samples were dxt5
by Acewell
Tue Jan 03, 2017 7:35 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textur

okay i updated the texture script here for that texture http://forum.xentax.com/viewtopic.php?p=122302#p122302 that texture sample looks like it should be used with a flipbook shader if you look at it in TextureFinder with 32 width the colors will fade in and out like it should be animated or scroll...