Poll & Discussion: We wish the site to continue (Y/N)
Search found 1328 matches
- Sat Jan 28, 2017 4:27 pm
- Forum: 3D/2D models
- Topic: SW Battlefront 2015 model files
- Replies: 76
- Views: 23202
Re: SW Battlefront 2015 model files
Would there happen to be a complete file format description, or a Maya importer? there is that maxscript linked in this post but i can't make heads or tails from most of it http://forum.xentax.com/viewtopic.php?f=33&t=13145 i know enough about it to draw the meshes with UVs in Noesis and i will...
- Fri Jan 27, 2017 3:10 pm
- Forum: 3D/2D models
- Topic: Trials Fusion "Unboxed"
- Replies: 6
- Views: 2251
- Fri Jan 27, 2017 1:14 pm
- Forum: Game Archive
- Topic: Rival Knights Gameloft game files.
- Replies: 4
- Views: 1579
Re: Rival Knights Gameloft game files.
here is a Noesis python script to open your texture samplesyourgod wrote:https://mega.nz/#!8ZJgjRQa!H18s7syPhlGw ... uyKWkmSDFo
- Thu Jan 26, 2017 7:30 am
- Forum: 3D/2D models
- Topic: SW Battlefront 2015 model files
- Replies: 76
- Views: 23202
Re: SW Battlefront 2015 model files
Code: Select all
http://www.mediafire.com/file/7s6zn1t9np4v9kv/CR90_0.zip- Tue Jan 24, 2017 3:34 am
- Forum: Graphic file formats
- Topic: Bully Android .tex files
- Replies: 2
- Views: 1736
Re: Bully Android .tex files
here is Noesis python script to open your samples
supports dxt1 and alpha 1/8
- Mon Jan 23, 2017 9:29 am
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 109
- Views: 26603
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Don't worry i'm not asking for anything here, already did that last year and you responded, you don't have to explain your reasons for not sharing info. (: Now back to topic, i am going to look at a simple weapon with smaller file size next to take a break from the hansolo model and i will attach th...
- Mon Jan 23, 2017 9:16 am
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
i don't know, if there is models and textures in these the data makes no sense to me, sorry ![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)
- Sun Jan 22, 2017 2:51 am
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 109
- Views: 26603
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Because in the end, I was the only coder participating in this discussion. Everyone else, except the end-users, lost interest. If people want to discuss and exchange file format information on this forum, there has to be more than one coder participating in the discussion. [bruce] gameFormats != pe...
- Sat Jan 21, 2017 8:09 am
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 109
- Views: 26603
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
since known format specs aren't being shared except for the vague table in Han's model on the first page i guess we have to figure this out from the start if there is to be hope for extending support to the bigger rax models. i just don't know why anyone would keep game format specs to themselves on...
- Fri Jan 20, 2017 11:43 pm
- Forum: 3D/2D models
- Topic: Dino Hunter: Deadly Shores models
- Replies: 2
- Views: 897
Re: Dino Hunter: Deadly Shores models
your sample is only 127 bytes
, even if you could open it any model
or textures wouldn't be worth chasing because the file size is so small.
the files with models and textures are in another package some where
or textures wouldn't be worth chasing because the file size is so small.
the files with models and textures are in another package some where
- Thu Jan 19, 2017 11:09 pm
- Forum: 3D/2D models
- Topic: Noob in search of learning
- Replies: 3
- Views: 1502
- Thu Jan 19, 2017 2:23 am
- Forum: Game Archive
- Topic: Akibas Trip 2 (PS3) BLJM61105
- Replies: 10
- Views: 8741
Re: Akibas Trip 2 (PS3) BLJM61105
you'll need to upload some not-working samples, and specify the platform the samples came from,
looks like the Noesis python script is set to read PS3 big-endian files.
looks like the Noesis python script is set to read PS3 big-endian files.
- Wed Jan 18, 2017 11:16 pm
- Forum: Game Archive
- Topic: [request]bms script for dump irb from dat(resistance 2/3)
- Replies: 6
- Views: 3531
Re: [request]bms script for dump irb from dat(resistance 2/3
Any chance you can include file names? The file name and path for each irb always starts after this bit of padding here is a bms script to split the mobys.dat with file names :D idstring "IGHW" goto 0x0 findloc OFFSET binary "\x49\x47\x48\x57" do goto OFFSET get DUMMY long findl...
- Wed Jan 18, 2017 4:42 am
- Forum: Graphic file formats
- Topic: Virtual Console replacement (N64?) textures (*.T64)
- Replies: 14
- Views: 4941
Re: Virtual Console replacement (N64?) textures (*.T64)
looks like you've been waiting a year for a response, 
i would've just dumped the textures with an emulator by now
i would've just dumped the textures with an emulator by now
- Tue Jan 17, 2017 1:43 am
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
there are a few erratic patterns and some readable text, but nothing consistent that makes sense to me.
there may be other files that contain the models and textures that you have not discovered yet.
there may be other files that contain the models and textures that you have not discovered yet.
