Search found 1328 matches

by Acewell
Sat Jan 28, 2017 4:27 pm
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 23202

Re: SW Battlefront 2015 model files

Would there happen to be a complete file format description, or a Maya importer? there is that maxscript linked in this post but i can't make heads or tails from most of it http://forum.xentax.com/viewtopic.php?f=33&t=13145 i know enough about it to draw the meshes with UVs in Noesis and i will...
by Acewell
Fri Jan 27, 2017 3:10 pm
Forum: 3D/2D models
Topic: Trials Fusion "Unboxed"
Replies: 6
Views: 2251

Re: Trials Fusion "Unboxed"

i updated the script here to open your new texture samples :D
viewtopic.php?p=126073#p126073
by Acewell
Fri Jan 27, 2017 1:14 pm
Forum: Game Archive
Topic: Rival Knights Gameloft game files.
Replies: 4
Views: 1579

Re: Rival Knights Gameloft game files.

here is a Noesis python script to open your texture samples :D
tex_RivalKnightsGameloft_tga.zip
supports dxt5 and rgb24
by Acewell
Thu Jan 26, 2017 7:30 am
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 23202

Re: SW Battlefront 2015 model files

cr-90_easwbf.png

Code: Select all

http://www.mediafire.com/file/7s6zn1t9np4v9kv/CR90_0.zip
:D
by Acewell
Tue Jan 24, 2017 3:34 am
Forum: Graphic file formats
Topic: Bully Android .tex files
Replies: 2
Views: 1736

Re: Bully Android .tex files

here is Noesis python script to open your samples :D
tex_Bully_Android_tex.zip
supports dxt1 and alpha 1/8
by Acewell
Mon Jan 23, 2017 9:29 am
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 109
Views: 26603

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Don't worry i'm not asking for anything here, already did that last year and you responded, you don't have to explain your reasons for not sharing info. (: Now back to topic, i am going to look at a simple weapon with smaller file size next to take a break from the hansolo model and i will attach th...
by Acewell
Mon Jan 23, 2017 9:16 am
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 48790

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

i don't know, if there is models and textures in these the data makes no sense to me, sorry :]
by Acewell
Sun Jan 22, 2017 2:51 am
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 109
Views: 26603

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Because in the end, I was the only coder participating in this discussion. Everyone else, except the end-users, lost interest. If people want to discuss and exchange file format information on this forum, there has to be more than one coder participating in the discussion. [bruce] gameFormats != pe...
by Acewell
Sat Jan 21, 2017 8:09 am
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 109
Views: 26603

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

since known format specs aren't being shared except for the vague table in Han's model on the first page i guess we have to figure this out from the start if there is to be hope for extending support to the bigger rax models. i just don't know why anyone would keep game format specs to themselves on...
by Acewell
Fri Jan 20, 2017 11:43 pm
Forum: 3D/2D models
Topic: Dino Hunter: Deadly Shores models
Replies: 2
Views: 897

Re: Dino Hunter: Deadly Shores models

your sample is only 127 bytes :eek: , even if you could open it any model
or textures wouldn't be worth chasing because the file size is so small. (:
the files with models and textures are in another package some where
by Acewell
Thu Jan 19, 2017 2:23 am
Forum: Game Archive
Topic: Akibas Trip 2 (PS3) BLJM61105
Replies: 10
Views: 8741

Re: Akibas Trip 2 (PS3) BLJM61105

you'll need to upload some not-working samples, and specify the platform the samples came from,
looks like the Noesis python script is set to read PS3 big-endian files.
by Acewell
Wed Jan 18, 2017 11:16 pm
Forum: Game Archive
Topic: [request]bms script for dump irb from dat(resistance 2/3)
Replies: 6
Views: 3531

Re: [request]bms script for dump irb from dat(resistance 2/3

Any chance you can include file names? The file name and path for each irb always starts after this bit of padding here is a bms script to split the mobys.dat with file names :D idstring "IGHW" goto 0x0 findloc OFFSET binary "\x49\x47\x48\x57" do goto OFFSET get DUMMY long findl...
by Acewell
Wed Jan 18, 2017 4:42 am
Forum: Graphic file formats
Topic: Virtual Console replacement (N64?) textures (*.T64)
Replies: 14
Views: 4941

Re: Virtual Console replacement (N64?) textures (*.T64)

looks like you've been waiting a year for a response, :eek:
i would've just dumped the textures with an emulator by now :)
by Acewell
Tue Jan 17, 2017 1:43 am
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 48790

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

there are a few erratic patterns and some readable text, but nothing consistent that makes sense to me.
there may be other files that contain the models and textures that you have not discovered yet.