Search found 1328 matches

by Acewell
Thu Feb 09, 2017 4:53 am
Forum: 3D/2D models
Topic: Heroes and Generals model and texture(.CRN) formats
Replies: 37
Views: 12678

Re: Heroes and Generals model and texture(.CRN) formats

well until you get those scripts here is a Noesis python script to open your sample :D
*updated Feb 16, 2017*
fmt_HeroesandGenerals_dat.zip
supports geometry and UVs
by Acewell
Wed Feb 08, 2017 7:52 pm
Forum: 3D/2D models
Topic: Heroes and Generals model and texture(.CRN) formats
Replies: 37
Views: 12678

Re: Heroes and Generals model and texture(.CRN) formats

and what did you learn from the first model? :D
by Acewell
Mon Feb 06, 2017 7:18 pm
Forum: 3D/2D models
Topic: Captian Morgane and the golden turtle ".wr"
Replies: 5
Views: 1516

Re: Captian Morgane and the golden turtle ".wr"

your wr sample contains 1 dds texture and a binary compressed .x model file this bms script will auto-split the files and auto-decompress the x file on the fly. :D goto 0xc get TABLELEN long goto 0x800 savepos BASEOFF get NUMFILES long for i = 0 < NUMFILES getdstring ID 4 get OFFSET long math OFFSET...
by Acewell
Sun Feb 05, 2017 10:39 pm
Forum: Graphic file formats
Topic: PTX Pump it Up DCT Based Format - an odd one
Replies: 2
Views: 1009

Re: PTX Pump it Up DCT Based Format - an odd one

maddjakkal wrote:int16 somevalue2 = 0x12C (seems to always be 300)
at first glance i would say that is uncompressed size but i can't get
the ptx.exe to work so i can convert various sizes to check. :]
by Acewell
Sun Feb 05, 2017 7:33 pm
Forum: 3D/2D models
Topic: Heroes and Generals model and texture(.CRN) formats
Replies: 37
Views: 12678

Re: Heroes and Generals model and texture(.CRN) formats

its all in the image, the offsets and counts and settings, you can start
learning it by using the same sample i did above, just dive in man! :D
by Acewell
Sun Feb 05, 2017 6:02 pm
Forum: Game Archive
Topic: Sonicomi (Steam, PC) NPK files
Replies: 3
Views: 3334

Re: Sonicomi (Steam, PC) NPK files

have you tried this? :D
https://github.com/morkt/GARbro
by Acewell
Sat Feb 04, 2017 6:17 pm
Forum: 3D/2D models
Topic: Failure when dumping BF3/BF4 game files
Replies: 21
Views: 4969

Re: Failure when dumping BF3/BF4 game files

here is similar discussion on Stack Overflow http://stackoverflow.com/questions/22961145/the-reason-python-string-assignments-accidentally-change-b-into-x08-and 3 ways to fix it Use raw strings or double your backslashes or use forward slashes r"\b" = raw string "'\\b'" = double ...
by Acewell
Sat Feb 04, 2017 5:07 pm
Forum: 3D/2D models
Topic: Failure when dumping BF3/BF4 game files
Replies: 21
Views: 4969

Re: Failure when dumping BF3/BF4 game files

F:f3\dump\chunks\5484aa0d99720e7cbe7a9998d6128d71.chunk .... WindowsError: [Error 123] The filename, directory name, or volume label syntax is incorrect: 'F:\x08f3' you can see the first slash + b is being interpreted as a backspace escape character, it is omitted from that printed path, placing an...
by Acewell
Sat Feb 04, 2017 1:31 am
Forum: Graphic file formats
Topic: Fire Emblem Heroes (.png)
Replies: 2
Views: 1288

Re: Fire Emblem Heroes (.png)

more info about which programs can open or convert them http://www.freewaregenius.com/convert-webp-image-format-jpg-png-format/ i think using dwebp.exe might be the fastest way to convert them i attached a zip containing the dwebp.exe, a batch file for converting many at one time and a "convert...
by Acewell
Wed Feb 01, 2017 9:32 pm
Forum: Graphic file formats
Topic: Sonic Jump (Fever) .sla or .sdd Files
Replies: 3
Views: 1234

Re: Sonic Jump (Fever) .sla or .sdd Files

here is a Noesis python script to open your player_sonic.sla.player.sdd texture sample :D
tex_SonicJump_sdd.zip
supports dxt5
by Acewell
Tue Jan 31, 2017 9:59 am
Forum: Game Archive
Topic: The Last of Us Remastered - Texture extractor?
Replies: 14
Views: 9129

Re: The Last of Us Remastered - Texture extractor?

the problem is the current tools available for extract textures from ps3 versions doesn't work in the ps4 version what tools you use for the PS3 version? is there source available for it? in the joel-head-destroyed-tstrm.pak sample it look like texture or pallete data might start at 0xbcde0 near &q...
by Acewell
Mon Jan 30, 2017 8:36 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textur

And as for the flipping, after it is done exporting the files, when I open them on 3D Max and apply the textures, they are flipped. So, what I've done is that I've exported the whole model as FBX, then opened it on Noesis, exported that as OBJ and also flipped the UVs. However, the UVs are still fl...
by Acewell
Mon Jan 30, 2017 5:50 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textur

i updated the script here for the mesh naming thing http://forum.xentax.com/viewtopic.php?p=123701#p123701 the mesh name is now the filename without extension :D i don't know why you flip the UVs so much but in the batch export for the uv flipping you should be using this "Advanced Command"...
by Acewell
Mon Jan 30, 2017 9:11 am
Forum: Audio file formats
Topic: FSB FORMAT
Replies: 4
Views: 2987

Re: FSB FORMAT

no he wants to convert mp3 to fsb and fsbankex.exe can supposedly do this (:
by Acewell
Sun Jan 29, 2017 5:32 pm
Forum: Audio file formats
Topic: FSB FORMAT
Replies: 4
Views: 2987

Re: FSB FORMAT

a quick search led me here
https://www.fmod.org/questions/question/forum-22525/
which then led me here
https://sourceforge.net/projects/btek-k ... FmodTools/
whether that works for you, only you can say :D