*updated Feb 16, 2017* supports geometry and UVs
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- Thu Feb 09, 2017 4:53 am
- Forum: 3D/2D models
- Topic: Heroes and Generals model and texture(.CRN) formats
- Replies: 37
- Views: 12678
Re: Heroes and Generals model and texture(.CRN) formats
well until you get those scripts here is a Noesis python script to open your sample 
*updated Feb 16, 2017* supports geometry and UVs
*updated Feb 16, 2017* supports geometry and UVs
- Wed Feb 08, 2017 7:52 pm
- Forum: 3D/2D models
- Topic: Heroes and Generals model and texture(.CRN) formats
- Replies: 37
- Views: 12678
Re: Heroes and Generals model and texture(.CRN) formats
and what did you learn from the first model? 
- Mon Feb 06, 2017 7:18 pm
- Forum: 3D/2D models
- Topic: Captian Morgane and the golden turtle ".wr"
- Replies: 5
- Views: 1516
Re: Captian Morgane and the golden turtle ".wr"
your wr sample contains 1 dds texture and a binary compressed .x model file this bms script will auto-split the files and auto-decompress the x file on the fly. :D goto 0xc get TABLELEN long goto 0x800 savepos BASEOFF get NUMFILES long for i = 0 < NUMFILES getdstring ID 4 get OFFSET long math OFFSET...
- Sun Feb 05, 2017 10:39 pm
- Forum: Graphic file formats
- Topic: PTX Pump it Up DCT Based Format - an odd one
- Replies: 2
- Views: 1009
Re: PTX Pump it Up DCT Based Format - an odd one
at first glance i would say that is uncompressed size but i can't getmaddjakkal wrote:int16 somevalue2 = 0x12C (seems to always be 300)
the ptx.exe to work so i can convert various sizes to check.
- Sun Feb 05, 2017 7:33 pm
- Forum: 3D/2D models
- Topic: Heroes and Generals model and texture(.CRN) formats
- Replies: 37
- Views: 12678
Re: Heroes and Generals model and texture(.CRN) formats
its all in the image, the offsets and counts and settings, you can start
learning it by using the same sample i did above, just dive in man!
learning it by using the same sample i did above, just dive in man!
- Sun Feb 05, 2017 6:02 pm
- Forum: Game Archive
- Topic: Sonicomi (Steam, PC) NPK files
- Replies: 3
- Views: 3334
- Sat Feb 04, 2017 6:17 pm
- Forum: 3D/2D models
- Topic: Failure when dumping BF3/BF4 game files
- Replies: 21
- Views: 4969
Re: Failure when dumping BF3/BF4 game files
here is similar discussion on Stack Overflow http://stackoverflow.com/questions/22961145/the-reason-python-string-assignments-accidentally-change-b-into-x08-and 3 ways to fix it Use raw strings or double your backslashes or use forward slashes r"\b" = raw string "'\\b'" = double ...
- Sat Feb 04, 2017 5:07 pm
- Forum: 3D/2D models
- Topic: Failure when dumping BF3/BF4 game files
- Replies: 21
- Views: 4969
Re: Failure when dumping BF3/BF4 game files
F:f3\dump\chunks\5484aa0d99720e7cbe7a9998d6128d71.chunk .... WindowsError: [Error 123] The filename, directory name, or volume label syntax is incorrect: 'F:\x08f3' you can see the first slash + b is being interpreted as a backspace escape character, it is omitted from that printed path, placing an...
- Sat Feb 04, 2017 1:31 am
- Forum: Graphic file formats
- Topic: Fire Emblem Heroes (.png)
- Replies: 2
- Views: 1288
Re: Fire Emblem Heroes (.png)
more info about which programs can open or convert them http://www.freewaregenius.com/convert-webp-image-format-jpg-png-format/ i think using dwebp.exe might be the fastest way to convert them i attached a zip containing the dwebp.exe, a batch file for converting many at one time and a "convert...
- Wed Feb 01, 2017 9:32 pm
- Forum: Graphic file formats
- Topic: Sonic Jump (Fever) .sla or .sdd Files
- Replies: 3
- Views: 1234
Re: Sonic Jump (Fever) .sla or .sdd Files
here is a Noesis python script to open your player_sonic.sla.player.sdd texture sample
supports dxt5
- Tue Jan 31, 2017 9:59 am
- Forum: Game Archive
- Topic: The Last of Us Remastered - Texture extractor?
- Replies: 14
- Views: 9129
Re: The Last of Us Remastered - Texture extractor?
the problem is the current tools available for extract textures from ps3 versions doesn't work in the ps4 version what tools you use for the PS3 version? is there source available for it? in the joel-head-destroyed-tstrm.pak sample it look like texture or pallete data might start at 0xbcde0 near &q...
- Mon Jan 30, 2017 8:36 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textur
And as for the flipping, after it is done exporting the files, when I open them on 3D Max and apply the textures, they are flipped. So, what I've done is that I've exported the whole model as FBX, then opened it on Noesis, exported that as OBJ and also flipped the UVs. However, the UVs are still fl...
- Mon Jan 30, 2017 5:50 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textur
i updated the script here for the mesh naming thing http://forum.xentax.com/viewtopic.php?p=123701#p123701 the mesh name is now the filename without extension :D i don't know why you flip the UVs so much but in the batch export for the uv flipping you should be using this "Advanced Command"...
- Mon Jan 30, 2017 9:11 am
- Forum: Audio file formats
- Topic: FSB FORMAT
- Replies: 4
- Views: 2987
Re: FSB FORMAT
no he wants to convert mp3 to fsb and fsbankex.exe can supposedly do this 
- Sun Jan 29, 2017 5:32 pm
- Forum: Audio file formats
- Topic: FSB FORMAT
- Replies: 4
- Views: 2987
Re: FSB FORMAT
a quick search led me here
https://www.fmod.org/questions/question/forum-22525/
which then led me here
https://sourceforge.net/projects/btek-k ... FmodTools/
whether that works for you, only you can say
https://www.fmod.org/questions/question/forum-22525/
which then led me here
https://sourceforge.net/projects/btek-k ... FmodTools/
whether that works for you, only you can say
