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Search found 1328 matches
- Tue Feb 21, 2017 3:37 pm
- Forum: Graphic file formats
- Topic: Need help with TID to DDS(or PNG) converting
- Replies: 1
- Views: 1349
Re: Need help with TID to DDS(or PNG) converting
post some samples to look at 
- Tue Feb 21, 2017 3:17 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textur
nothing wrong with the script, just your converting process!MaZTeR wrote:So there's something wrong with your script....
export from Noesis as fbx if you don't want to mess with flipping.
- Mon Feb 20, 2017 2:14 am
- Forum: 3D/2D models
- Topic: Kingdoms of Amalur?
- Replies: 10
- Views: 2683
Re: Kingdoms of Amalur?
i don't see any samples posted to look ataxewendo wrote:Is there a way to load these .fab_visual_data_streamable_bin in 3DS / Noesis / Blender?
- Sat Feb 18, 2017 12:22 am
- Forum: 3D/2D models
- Topic: 3D model reversing compilation
- Replies: 70
- Views: 109485
Re: 3D model reversing compilation
you don't, you have to do that in your 3d program of choice 
- Fri Feb 17, 2017 5:35 am
- Forum: 3D/2D models
- Topic: 3D model reversing compilation
- Replies: 70
- Views: 109485
Re: 3D model reversing compilation
the counts (4bytes) are stored 16 bytes before each start address and the stride (4bytes) is stored right after the countGRiNDERKILLER wrote:Can someone please take a look on this file.
- Thu Feb 16, 2017 6:24 am
- Forum: 3D/2D models
- Topic: Heroes and Generals model and texture(.CRN) formats
- Replies: 37
- Views: 12678
Re: Heroes and Generals model and texture(.CRN) formats
okay then, i have done all i can, i updated the script to open your other samples
viewtopic.php?p=127424#p127424
viewtopic.php?p=127424#p127424
- Wed Feb 15, 2017 3:10 am
- Forum: 3D/2D models
- Topic: Heroes and Generals model and texture(.CRN) formats
- Replies: 37
- Views: 12678
Re: Heroes and Generals model and texture(.CRN) formats
i got it working with your new samples but i need to see
this sample again to make sure i didn't break something
c5531570cd93ce62402a65fedcb2cde9.bin
this sample again to make sure i didn't break something
c5531570cd93ce62402a65fedcb2cde9.bin
- Mon Feb 13, 2017 10:10 pm
- Forum: 3D/2D models
- Topic: Heroes and Generals model and texture(.CRN) formats
- Replies: 37
- Views: 12678
Re: Heroes and Generals model and texture(.CRN) formats
i updated the script here
viewtopic.php?p=127424#p127424
to work with your sample here too
viewtopic.php?p=120589#p120589

viewtopic.php?p=127424#p127424
to work with your sample here too
viewtopic.php?p=120589#p120589
you have to upload some not-working samples to expand supportPortugalotaku wrote:It does not work on any other DAT files..
- Mon Feb 13, 2017 3:27 am
- Forum: 3D/2D models
- Topic: Star Wars The Force Unleashed Wii Models
- Replies: 38
- Views: 13561
Re: Star Wars The Force Unleashed Wii Models
this is the best i could do with it so far :] A105_HeavyCommando_B_mdg.png i have Noesis auto creating the faces here but it isn't right as you can see. i don't know a whole lot about PS2 or Wii model formats either and i usually avoid them, i'm not sure how the face indices are stored in many of th...
- Sun Feb 12, 2017 8:24 am
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 60
- Views: 20683
Re: Skyforge .bin
here is a Noesis python script to open the Geometry.bin samples
supports geometry and UVs
and it looks like there are overlapping LOD meshes that need separating
and it looks like there are overlapping LOD meshes that need separating
- Sun Feb 12, 2017 3:08 am
- Forum: 3D/2D models
- Topic: Captian Morgane and the golden turtle ".wr"
- Replies: 5
- Views: 1516
Re: Captian Morgane and the golden turtle ".wr"
no idea why you get that message, it works fine as you can see from the image....
i updated my previous post with a better script to auto-split the files and auto-decompress the .x file
viewtopic.php?p=127327#p127327
i updated my previous post with a better script to auto-split the files and auto-decompress the .x file
viewtopic.php?p=127327#p127327
- Sat Feb 11, 2017 2:25 am
- Forum: Graphic file formats
- Topic: Extracting DDS textures in container with names?
- Replies: 2
- Views: 1575
Re: Extracting DDS textures in container with names?
here is bms script to split dds from your samples with names :D idstring "IMGE" findloc OFFSET binary "\x44\x44\x53\x20" do math OFFSET - 4 goto OFFSET get SIZE long savepos OFFSET xmath nameloc "SIZE + OFFSET + 7" goto nameloc get NAME string log NAME OFFSET SIZE findl...
- Fri Feb 10, 2017 10:32 pm
- Forum: 3D/2D models
- Topic: Of Orcs and Men
- Replies: 11
- Views: 5291
Re: Of Orcs and Men
maybe you can try Szkaradek123's Blender importer
viewtopic.php?f=16&t=12473
says it supports

viewtopic.php?f=16&t=12473
says it supports
or maybe upload some samples for anyone interested to look at-Of Orcs and Men PS3
- Thu Feb 09, 2017 8:44 pm
- Forum: 3D/2D models
- Topic: Converting VMDL_C files
- Replies: 8
- Views: 5950
Re: Converting VMDL_C files
this Blender plugin seems to work with your samples
https://github.com/Perryvw/Blender-vmesh-plugin
i tested in version 2.76
https://github.com/Perryvw/Blender-vmesh-plugin
i tested in version 2.76
- Thu Feb 09, 2017 7:56 pm
- Forum: 3D/2D models
- Topic: Heroes and Generals model and texture(.CRN) formats
- Replies: 37
- Views: 12678
Re: Heroes and Generals model and texture(.CRN) formats
no idea what that sample is, it looks like it has compressed data to me
