Search found 1328 matches

by Acewell
Tue Feb 21, 2017 3:37 pm
Forum: Graphic file formats
Topic: Need help with TID to DDS(or PNG) converting
Replies: 1
Views: 1349

Re: Need help with TID to DDS(or PNG) converting

post some samples to look at :D
by Acewell
Tue Feb 21, 2017 3:17 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textur

MaZTeR wrote:So there's something wrong with your script....
nothing wrong with the script, just your converting process! :eek:
export from Noesis as fbx if you don't want to mess with flipping. (:
by Acewell
Mon Feb 20, 2017 2:14 am
Forum: 3D/2D models
Topic: Kingdoms of Amalur?
Replies: 10
Views: 2683

Re: Kingdoms of Amalur?

axewendo wrote:Is there a way to load these .fab_visual_data_streamable_bin in 3DS / Noesis / Blender?
i don't see any samples posted to look at :P
by Acewell
Sat Feb 18, 2017 12:22 am
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 70
Views: 109485

Re: 3D model reversing compilation

you don't, you have to do that in your 3d program of choice :D
by Acewell
Fri Feb 17, 2017 5:35 am
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 70
Views: 109485

Re: 3D model reversing compilation

GRiNDERKILLER wrote:Can someone please take a look on this file.
osv_96_muzzle_brake_01_fp_cgf.png
the counts (4bytes) are stored 16 bytes before each start address and the stride (4bytes) is stored right after the count
:D
by Acewell
Thu Feb 16, 2017 6:24 am
Forum: 3D/2D models
Topic: Heroes and Generals model and texture(.CRN) formats
Replies: 37
Views: 12678

Re: Heroes and Generals model and texture(.CRN) formats

okay then, i have done all i can, i updated the script to open your other samples :]
viewtopic.php?p=127424#p127424
by Acewell
Wed Feb 15, 2017 3:10 am
Forum: 3D/2D models
Topic: Heroes and Generals model and texture(.CRN) formats
Replies: 37
Views: 12678

Re: Heroes and Generals model and texture(.CRN) formats

i got it working with your new samples but i need to see
this sample again to make sure i didn't break something :]
c5531570cd93ce62402a65fedcb2cde9.bin
by Acewell
Mon Feb 13, 2017 10:10 pm
Forum: 3D/2D models
Topic: Heroes and Generals model and texture(.CRN) formats
Replies: 37
Views: 12678

Re: Heroes and Generals model and texture(.CRN) formats

i updated the script here
viewtopic.php?p=127424#p127424
to work with your sample here too
viewtopic.php?p=120589#p120589

:D
Portugalotaku wrote:It does not work on any other DAT files..
you have to upload some not-working samples to expand support (:
by Acewell
Mon Feb 13, 2017 3:27 am
Forum: 3D/2D models
Topic: Star Wars The Force Unleashed Wii Models
Replies: 38
Views: 13561

Re: Star Wars The Force Unleashed Wii Models

this is the best i could do with it so far :] A105_HeavyCommando_B_mdg.png i have Noesis auto creating the faces here but it isn't right as you can see. i don't know a whole lot about PS2 or Wii model formats either and i usually avoid them, i'm not sure how the face indices are stored in many of th...
by Acewell
Sun Feb 12, 2017 8:24 am
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 60
Views: 20683

Re: Skyforge .bin

here is a Noesis python script to open the Geometry.bin samples :D
fmt_Skyforge_bin.zip
supports geometry and UVs
and it looks like there are overlapping LOD meshes that need separating
by Acewell
Sun Feb 12, 2017 3:08 am
Forum: 3D/2D models
Topic: Captian Morgane and the golden turtle ".wr"
Replies: 5
Views: 1516

Re: Captian Morgane and the golden turtle ".wr"

no idea why you get that message, it works fine as you can see from the image.... :?

i updated my previous post with a better script to auto-split the files and auto-decompress the .x file :D
viewtopic.php?p=127327#p127327
by Acewell
Sat Feb 11, 2017 2:25 am
Forum: Graphic file formats
Topic: Extracting DDS textures in container with names?
Replies: 2
Views: 1575

Re: Extracting DDS textures in container with names?

here is bms script to split dds from your samples with names :D idstring "IMGE" findloc OFFSET binary "\x44\x44\x53\x20" do math OFFSET - 4 goto OFFSET get SIZE long savepos OFFSET xmath nameloc "SIZE + OFFSET + 7" goto nameloc get NAME string log NAME OFFSET SIZE findl...
by Acewell
Fri Feb 10, 2017 10:32 pm
Forum: 3D/2D models
Topic: Of Orcs and Men
Replies: 11
Views: 5291

Re: Of Orcs and Men

maybe you can try Szkaradek123's Blender importer
viewtopic.php?f=16&t=12473

says it supports
-Of Orcs and Men PS3
or maybe upload some samples for anyone interested to look at
:D
by Acewell
Thu Feb 09, 2017 8:44 pm
Forum: 3D/2D models
Topic: Converting VMDL_C files
Replies: 8
Views: 5950

Re: Converting VMDL_C files

this Blender plugin seems to work with your samples :D
https://github.com/Perryvw/Blender-vmesh-plugin

i tested in version 2.76
by Acewell
Thu Feb 09, 2017 7:56 pm
Forum: 3D/2D models
Topic: Heroes and Generals model and texture(.CRN) formats
Replies: 37
Views: 12678

Re: Heroes and Generals model and texture(.CRN) formats

no idea what that sample is, it looks like it has compressed data to me