Search found 1328 matches

by Acewell
Wed Mar 08, 2017 10:05 pm
Forum: 3D/2D models
Topic: Power Rangers Legacy Wars Android
Replies: 54
Views: 20662

Re: Power Rangers Legacy Wars Android

what error and what is crashing?
i am using no special techniques here, the last version of UABE and Unity Studio,
just have to follow the instruction i linked to already.
by Acewell
Wed Mar 08, 2017 4:30 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294181

Re: Extracting simple models

the only one of your samples in the "car_template folder" i see with model data is Unkn0005.dat :D first submesh Unkn0005_dat.png 0xad2b - 4bytes - vertex stride(?) 0xad2f - 4bytes - indices type(?) (dword = 4 bytes) 0xad33 - 4bytes - number of vertices 0xad37 - 4bytes - number of faces th...
by Acewell
Tue Mar 07, 2017 11:52 pm
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 109
Views: 26603

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Is there some plugin for 3d editing software, besides Ultimate Unwrap3D? we're working on it :D I'd like to check a sample where you partially could extract some meshes from. that could be difficult, because usually it either works or it doesn't, and its hard to say if something is incomplete unles...
by Acewell
Tue Mar 07, 2017 11:33 pm
Forum: 3D/2D models
Topic: Power Rangers Legacy Wars Android
Replies: 54
Views: 20662

Re: Power Rangers Legacy Wars Android

rngm_mov_t1_red_skeleton.png
same process as here
viewtopic.php?p=125969#p125969
:D
by Acewell
Tue Mar 07, 2017 12:56 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294181

Re: Extracting simple models

beretta_magazine :D
beretta_magazine.png
0x4 - 4bytes - number of vertices
0x8 - 4bytes - number of faces
UVs are halffloat not shorts
by Acewell
Tue Mar 07, 2017 12:04 am
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 109
Views: 26603

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

thats fine, thanks for helping, there is however no pressure here for anyone to do anything, i will continue to contribute my findings here over time regardless. :D if you or anyone would like some unsupported samples to look at i will upload them :) i'm fairly certain there are different categories...
by Acewell
Mon Mar 06, 2017 11:14 pm
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 109
Views: 26603

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

I'm asking myself why you didn't create a Noesis script so far? I could easily make one to open that Han model, but the rax format is inconsistent from one model to the next and it wouldn't work for many. until now all research was done behind closed doors and compiled into a closed source plugin t...
by Acewell
Tue Feb 28, 2017 6:41 am
Forum: Game specific tools
Topic: M&M Heroes 6 .gobj
Replies: 2
Views: 2215

Re: M&M Heroes 6 .gobj

there is a dropbox link to Demonsangel's script in this post
viewtopic.php?p=69922#p69922

and i attached finale00's missing script that used to be hosted here
http://himeworks.com/noesis-plugins/
fmt_HoMM6_gobj.zip
:D
by Acewell
Tue Feb 28, 2017 12:01 am
Forum: Game Archive
Topic: Unity3D Asset Extraction Problem (Help Needed)
Replies: 3
Views: 1707

Re: Unity3D Asset Extraction Problem (Help Needed)

you didn't say you tried "Unity Assets Bundle Extractor", give that one a try :D
by Acewell
Fri Feb 24, 2017 2:07 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566641

Re: Spotlight: Señor Casaroja's Noesis

No UV flipping occurs. false (: UV's remain perfectly intact. true :) If your importer is flipping them, that's your importer's problem, i don't know what that means, i've never written a Wavefront obj importer or exporter for Noesis (though that does sound fun :D ), they flip on export to obj no m...
by Acewell
Thu Feb 23, 2017 9:23 pm
Forum: 3D/2D models
Topic: [PS3] Condemned 2: Bloodshot model import maxscript
Replies: 5
Views: 3018

Re: [PS3] Condemned 2: Bloodshot model import maxscript

here ya go :D
fmt_Condemned_2_TEX.zip
i added this to the script

Code: Select all

#DXT3
elif TexID == 135:
    texFmt = noesis.NOESISTEX_DXT3
and turned off the log popup for you :D
by Acewell
Thu Feb 23, 2017 12:25 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566641

Re: Spotlight: Señor Casaroja's Noesis

Request: please eliminate the UV flipping that occurs when importing/exporting obj files. (:
by Acewell
Wed Feb 22, 2017 11:04 pm
Forum: Graphic file formats
Topic: Dark Cloud .TM2 Interlacing
Replies: 4
Views: 1705

Re: Dark Cloud .TM2 Interlacing

here is my copy zipped up :D

Code: Select all

http://www.mediafire.com/file/5m455b5drn2bma2/ConsoleTextureExplorer_v0.1a.zip
by Acewell
Wed Feb 22, 2017 9:21 pm
Forum: Graphic file formats
Topic: How to Extract .Dra files
Replies: 3
Views: 1559

Re: How to Extract .Dra files

this bms script will split your GBKEF.DRA sample :D idstring "FXITM" goto 0x10 get FILES long goto 0x15 for i = 0 < FILES get FILENUM long get OFFSET long savepos TMP goto OFFSET get SKIP long get SIZE long math SIZE + 13 math NAME = OFFSET string NAME + ".dat" log NAME OFFSET SI...
by Acewell
Wed Feb 22, 2017 5:41 pm
Forum: Graphic file formats
Topic: Dark Cloud .TM2 Interlacing
Replies: 4
Views: 1705

Re: Dark Cloud .TM2 Interlacing

ebat.pak_1_tm2.png
:D