what error and what is crashing?
i am using no special techniques here, the last version of UABE and Unity Studio,
just have to follow the instruction i linked to already.
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- Wed Mar 08, 2017 10:05 pm
- Forum: 3D/2D models
- Topic: Power Rangers Legacy Wars Android
- Replies: 54
- Views: 20662
- Wed Mar 08, 2017 4:30 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294181
Re: Extracting simple models
the only one of your samples in the "car_template folder" i see with model data is Unkn0005.dat :D first submesh Unkn0005_dat.png 0xad2b - 4bytes - vertex stride(?) 0xad2f - 4bytes - indices type(?) (dword = 4 bytes) 0xad33 - 4bytes - number of vertices 0xad37 - 4bytes - number of faces th...
- Tue Mar 07, 2017 11:52 pm
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 109
- Views: 26603
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Is there some plugin for 3d editing software, besides Ultimate Unwrap3D? we're working on it :D I'd like to check a sample where you partially could extract some meshes from. that could be difficult, because usually it either works or it doesn't, and its hard to say if something is incomplete unles...
- Tue Mar 07, 2017 11:33 pm
- Forum: 3D/2D models
- Topic: Power Rangers Legacy Wars Android
- Replies: 54
- Views: 20662
- Tue Mar 07, 2017 12:56 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294181
Re: Extracting simple models
beretta_magazine
0x4 - 4bytes - number of vertices
0x8 - 4bytes - number of faces
UVs are halffloat not shorts
0x8 - 4bytes - number of faces
UVs are halffloat not shorts
- Tue Mar 07, 2017 12:04 am
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 109
- Views: 26603
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
thats fine, thanks for helping, there is however no pressure here for anyone to do anything, i will continue to contribute my findings here over time regardless. :D if you or anyone would like some unsupported samples to look at i will upload them :) i'm fairly certain there are different categories...
- Mon Mar 06, 2017 11:14 pm
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 109
- Views: 26603
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
I'm asking myself why you didn't create a Noesis script so far? I could easily make one to open that Han model, but the rax format is inconsistent from one model to the next and it wouldn't work for many. until now all research was done behind closed doors and compiled into a closed source plugin t...
- Tue Feb 28, 2017 6:41 am
- Forum: Game specific tools
- Topic: M&M Heroes 6 .gobj
- Replies: 2
- Views: 2215
Re: M&M Heroes 6 .gobj
there is a dropbox link to Demonsangel's script in this post
viewtopic.php?p=69922#p69922
and i attached finale00's missing script that used to be hosted here
http://himeworks.com/noesis-plugins/
viewtopic.php?p=69922#p69922
and i attached finale00's missing script that used to be hosted here
http://himeworks.com/noesis-plugins/
- Tue Feb 28, 2017 12:01 am
- Forum: Game Archive
- Topic: Unity3D Asset Extraction Problem (Help Needed)
- Replies: 3
- Views: 1707
Re: Unity3D Asset Extraction Problem (Help Needed)
you didn't say you tried "Unity Assets Bundle Extractor", give that one a try 
- Fri Feb 24, 2017 2:07 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566641
Re: Spotlight: Señor Casaroja's Noesis
No UV flipping occurs. false (: UV's remain perfectly intact. true :) If your importer is flipping them, that's your importer's problem, i don't know what that means, i've never written a Wavefront obj importer or exporter for Noesis (though that does sound fun :D ), they flip on export to obj no m...
- Thu Feb 23, 2017 9:23 pm
- Forum: 3D/2D models
- Topic: [PS3] Condemned 2: Bloodshot model import maxscript
- Replies: 5
- Views: 3018
Re: [PS3] Condemned 2: Bloodshot model import maxscript
here ya go
i added this to the script
and turned off the log popup for you 
Code: Select all
#DXT3
elif TexID == 135:
texFmt = noesis.NOESISTEX_DXT3- Thu Feb 23, 2017 12:25 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566641
Re: Spotlight: Señor Casaroja's Noesis
Request: please eliminate the UV flipping that occurs when importing/exporting obj files. 
- Wed Feb 22, 2017 11:04 pm
- Forum: Graphic file formats
- Topic: Dark Cloud .TM2 Interlacing
- Replies: 4
- Views: 1705
Re: Dark Cloud .TM2 Interlacing
here is my copy zipped up
Code: Select all
http://www.mediafire.com/file/5m455b5drn2bma2/ConsoleTextureExplorer_v0.1a.zip- Wed Feb 22, 2017 9:21 pm
- Forum: Graphic file formats
- Topic: How to Extract .Dra files
- Replies: 3
- Views: 1559
Re: How to Extract .Dra files
this bms script will split your GBKEF.DRA sample :D idstring "FXITM" goto 0x10 get FILES long goto 0x15 for i = 0 < FILES get FILENUM long get OFFSET long savepos TMP goto OFFSET get SKIP long get SIZE long math SIZE + 13 math NAME = OFFSET string NAME + ".dat" log NAME OFFSET SI...
- Wed Feb 22, 2017 5:41 pm
- Forum: Graphic file formats
- Topic: Dark Cloud .TM2 Interlacing
- Replies: 4
- Views: 1705
