Search found 1328 matches

by Acewell
Sun Mar 12, 2017 11:40 pm
Forum: 3D/2D models
Topic: .hgs model file conversion
Replies: 16
Views: 4687

Re: .hgs model file conversion

@mariokart64n
you should consider moving all your tutorial links to a new thread in the "Tutorials" section of the forum like what daemon1 did so they don't get buried and lost :D

@PhillipGamer3264
are you refering to yourself in 3rd person? it is very confusing :P
by Acewell
Sun Mar 12, 2017 3:37 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294181

Re: Extracting simple models

I just have to find the start of the next submesh now. 2nd submesh :D faith_prologue_upperbody_mesh_chunk.png if you search for "00 00 01 00 02" you see 4 of these which is a good indication of the number of submeshes. you will also now know the start address of each submesh face indices ...
by Acewell
Sun Mar 12, 2017 1:53 am
Forum: 3D/2D models
Topic: Power Rangers Legacy Wars Android
Replies: 54
Views: 20662

Re: Power Rangers Legacy Wars Android

Thanks for replying to me, your tip did not work right here continues without the texture applied correctly. i don't know then, just keep trying to line up the UVs with the texture however you need to, you'll get it right eventually since there is only so many ways you can orient them. :) Hello Ace...
by Acewell
Sat Mar 11, 2017 10:30 am
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 109
Views: 26603

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

cool thanks shakotay! :D (As offsets (0x3C78 - 0xF678) the values are too small, imho, since the first submesh covers 0x3600-0x5B094.) yeah i was just reading the values as they were stored in hexadecimal, i was thinking those offsets were the position within the total face indices data size already...
by Acewell
Sat Mar 11, 2017 8:07 am
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 109
Views: 26603

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Maybe someone could check the uvs for bogus? awesome, the UVs are lining up with the textures so that's a good sign and now i think i know what all those "FACE" sections are for in the submesh data blocks, they might be material groups :D the first submesh has 7 of these 24byte stride * 7...
by Acewell
Sat Mar 11, 2017 1:01 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294181

Re: Extracting simple models

open the obj with correct mesh settings in Notepad++ and press ctrl+h and switch to the "Mark" tab type "vt " in the "Find what:" field and tick "Bookmark line" and finally click on "Mark All" now check to make sure only the lines that start with &qu...
by Acewell
Fri Mar 10, 2017 11:59 pm
Forum: 3D/2D models
Topic: Power Rangers Legacy Wars Android
Replies: 54
Views: 20662

Re: Power Rangers Legacy Wars Android

You have one "old unity file" to post, do not know how to do. thank you there is several websites that distribute older apks for android games that have files supported by Unity Studio but i will share this one to save you the time since you asked :) CAB-char_b1_pre.zip I was successful w...
by Acewell
Fri Mar 10, 2017 9:58 am
Forum: 3D/2D models
Topic: Siren: Blood Curse PS3
Replies: 2
Views: 1317

Re: Siren: Blood Curse PS3

first submesh in chu_s_025.rsx :D
chu_s_025_rsx.png
and a bms script to split and convert the textures stored in that sample

Code: Select all

http://www.mediafire.com/file/7iaoj86lt0v5d25/Split_dds_from_rsx.zip
:D
i would've attached it but only 1 attachment is allowed :eek:
by Acewell
Fri Mar 10, 2017 4:58 am
Forum: 3D/2D models
Topic: [HELP] Where to start on creating a model/animation viewer
Replies: 18
Views: 4615

Re: [HELP] Where to start on creating a model/animation view

i'm not qualified to give input on C* language plugin development, i just tinker in python because it easy and fun :D there is some plugin creation info at the bottom of the ReadMe.txt file that comes with noesis though that could answer your questions better than i can. it mentions C and C++ so you...
by Acewell
Thu Mar 09, 2017 11:17 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294181

Re: Extracting simple models

use "File>SaveAs mesh" when you are done, that will save out a working obj file with the settings you have in Hex2obj. i should note that there is no shortall with Halffloat UV setting, so you have to save out 2 obj files with both settings and combine the correct UVs (lines that start wit...
by Acewell
Thu Mar 09, 2017 5:09 am
Forum: 3D/2D models
Topic: [HELP] Where to start on creating a model/animation viewer
Replies: 18
Views: 4615

Re: [HELP] Where to start on creating a model/animation view

yeah i suppose you could write a dll plugin from C/C#/C++ code, i'm not 100% sure on the languages. :)
by Acewell
Thu Mar 09, 2017 4:20 am
Forum: 3D/2D models
Topic: [HELP] Where to start on creating a model/animation viewer
Replies: 18
Views: 4615

Re: [HELP] Where to start on creating a model/animation view

Noesis can be your model/animation viewer, you just need to feed it your data in C++(?) or Python :D
by Acewell
Thu Mar 09, 2017 3:50 am
Forum: 3D/2D models
Topic: Power Rangers Legacy Wars Android
Replies: 54
Views: 20662

Re: Power Rangers Legacy Wars Android

i thought you already understood the process after the posts you made in the other thread, but lets try this again (: before you do anything make sure you have an old unity file that Unity Studio can open, this unity file should already contain a mesh type so we can overwrite it with UABE later. i w...
by Acewell
Thu Mar 09, 2017 3:19 am
Forum: 3D/2D models
Topic: Allods online updated final request
Replies: 40
Views: 7089

Re: Allods online updated final request

for AedMale_lowpoly.(Geometry).bin use offzip

Code: Select all

offzip -a AedMale_lowpoly.(Geometry).bin c:\offzip\extracted
then you can use Hex2obj to get the model
AedMale_lowpoly.(Geometry).bin.png
looks like the LOD mesh is on top of the main mesh again

:D
by Acewell
Thu Mar 09, 2017 1:47 am
Forum: 3D/2D models
Topic: Power Rangers Legacy Wars Android
Replies: 54
Views: 20662

Re: Power Rangers Legacy Wars Android

dswd2015 wrote:In the tutorial you use two versions of UAB, one for export the .dat file and another to import
no just the last version like i said before, where do you see that i'm using 2 versions of UABE? :?