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- Thu Mar 30, 2017 1:36 am
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
he was just demonstrating how to make an extraction script in python for Noesis, extraction is already taken care of here with a modified bms script though :D http://forum.xentax.com/viewtopic.php?p=129063#p129063 the python script in mario's video is also reading the wrong integer for the file coun...
- Mon Mar 27, 2017 6:04 pm
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 60
- Views: 20682
Re: Skyforge .bin
don't know, i don't have or play the game, but if it isn't "geometry.bin" then it likely won't open with the script
- Sun Mar 26, 2017 7:31 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
- Sun Mar 26, 2017 6:44 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
quickbms script slight modification so it doesn't error on other samples :D goto 0x54 get FILES long xmath TABLELEN "FILES * 16" findloc A1A1A1A1 binary "\xA1\xA1\xA1\xA1" goto A1A1A1A1 xmath STARTTABLE "A1A1A1A1 - TABLELEN" goto STARTTABLE for i = 0 < FILES get hash l...
- Sun Mar 26, 2017 5:31 pm
- Forum: Graphic file formats
- Topic: Ubisoft *.tga *.ckd *.isc *.act *Please help!*
- Replies: 4
- Views: 2345
Re: Ubisoft *.tga *.ckd *.isc *.act *Please help!*
here is a bms script to automate that task
Code: Select all
idstring "\x00\x00\x00\x09TEX"
get SIZE asize
math OFFSET = 0x2c
math SIZE - OFFSET
get NAME basename
string NAME + ".dds"
log NAME OFFSET SIZE- Wed Mar 22, 2017 4:34 pm
- Forum: Graphic file formats
- Topic: Virtual Console replacement (N64?) textures (*.T64)
- Replies: 14
- Views: 4941
Re: Virtual Console replacement (N64?) textures (*.T64)
Well it looks like now I have code samples (C/C++? I'm not sure), but it'd be great if someone could either convert these files or write a program to do it. its python and looks like someone already has a working conversion script according to what you've posted so far, maybe you could ask this guy...
- Mon Mar 20, 2017 4:59 pm
- Forum: 3D/2D models
- Topic: Power Rangers Legacy Wars Android
- Replies: 54
- Views: 20662
Re: Power Rangers Legacy Wars Android
select the textures in UABE then click "Plugins" and select an export option 
- Sun Mar 19, 2017 6:20 pm
- Forum: 3D/2D models
- Topic: Sudden Attack - Noesis Script Creation
- Replies: 22
- Views: 9249
Re: Sudden Attack - Noesis Script Creation
okay i updated the script with a quick fix, it may or may not break other models, if it does just comment out lines 34-37 and shift+tab line 38.
the stride was 1 byte off and the submesh headers had an extra 2 bytes in the last 2 samples.
the stride was 1 byte off and the submesh headers had an extra 2 bytes in the last 2 samples.
- Sun Mar 19, 2017 5:31 pm
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 60
- Views: 20682
Re: Skyforge .bin
yeah upload some that don't work so i can test before updating the script.
- Sun Mar 19, 2017 12:39 pm
- Forum: 3D/2D models
- Topic: Sudden Attack - Noesis Script Creation
- Replies: 22
- Views: 9249
Re: Sudden Attack - Noesis Script Creation
i've been wanting to newbify and universally extending that ZuOnline script for SA for a while now and this thread has renewed my interest in it, here is the result. :D fmt_SuddenAttack_ltb.zip it now has universal stride checking with the math i mentioned previously and supports all 8 known vertex ...
- Sun Mar 19, 2017 10:24 am
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 60
- Views: 20682
Re: Skyforge .bin
easy fix, looks like it uses triangle strips instead but i would need to see the sample for testing.
- Sun Mar 19, 2017 10:18 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294180
Re: Extracting simple models
because of where and how it starts, to the inexperienced this could be confusing.shakotay2 wrote:why?
- Sat Mar 18, 2017 10:51 am
- Forum: 3D/2D models
- Topic: Sudden Attack - Noesis Script Creation
- Replies: 22
- Views: 9249
Re: Sudden Attack - Noesis Script Creation
i'm not so sure this format is a good one to learn with, when you look at enough sample you see the "meshType" can be the same but have different vertex strides in different models, i think the "meshType" variable may either be completely wrong or partially correct, this crucial ...
- Sat Mar 18, 2017 10:36 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294180
Re: Extracting simple models
A004_Ojama_Yellow_b.pc.model
simple yes, but the vertex start address in that sample might throw you off
why do i feel like ive seen this same sample before...deja vu?
why do i feel like ive seen this same sample before...deja vu?
- Sun Mar 12, 2017 11:57 pm
- Forum: 3D/2D models
- Topic: Power Rangers Legacy Wars Android
- Replies: 54
- Views: 20662
Re: Power Rangers Legacy Wars Android
does the method keeps the model rigging? i've never seen a non proprietary 3d software format store rigging, so i would say no it would be easier to use unity studio's extract bundle command. when searching for bundles, scroll down to all files option if it works better for you then go for it, does...
