Search found 1328 matches

by Acewell
Thu Mar 30, 2017 1:36 am
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 28203

Re: Spider-Man 3 PC

he was just demonstrating how to make an extraction script in python for Noesis, extraction is already taken care of here with a modified bms script though :D http://forum.xentax.com/viewtopic.php?p=129063#p129063 the python script in mario's video is also reading the wrong integer for the file coun...
by Acewell
Mon Mar 27, 2017 6:04 pm
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 60
Views: 20682

Re: Skyforge .bin

don't know, i don't have or play the game, but if it isn't "geometry.bin" then it likely won't open with the script
by Acewell
Sun Mar 26, 2017 7:31 pm
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 28203

Re: Spider-Man 3 PC

okay i updated the script to try and get around the difference :)
viewtopic.php?p=129063#p129063
by Acewell
Sun Mar 26, 2017 6:44 pm
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 28203

Re: Spider-Man 3 PC

quickbms script slight modification so it doesn't error on other samples :D goto 0x54 get FILES long xmath TABLELEN "FILES * 16" findloc A1A1A1A1 binary "\xA1\xA1\xA1\xA1" goto A1A1A1A1 xmath STARTTABLE "A1A1A1A1 - TABLELEN" goto STARTTABLE for i = 0 < FILES get hash l...
by Acewell
Sun Mar 26, 2017 5:31 pm
Forum: Graphic file formats
Topic: Ubisoft *.tga *.ckd *.isc *.act *Please help!*
Replies: 4
Views: 2345

Re: Ubisoft *.tga *.ckd *.isc *.act *Please help!*

here is a bms script to automate that task :D

Code: Select all

idstring "\x00\x00\x00\x09TEX"
get SIZE asize
math OFFSET = 0x2c
math SIZE - OFFSET
get NAME basename
string NAME + ".dds"
log NAME OFFSET SIZE
by Acewell
Wed Mar 22, 2017 4:34 pm
Forum: Graphic file formats
Topic: Virtual Console replacement (N64?) textures (*.T64)
Replies: 14
Views: 4941

Re: Virtual Console replacement (N64?) textures (*.T64)

Well it looks like now I have code samples (C/C++? I'm not sure), but it'd be great if someone could either convert these files or write a program to do it. its python and looks like someone already has a working conversion script according to what you've posted so far, maybe you could ask this guy...
by Acewell
Mon Mar 20, 2017 4:59 pm
Forum: 3D/2D models
Topic: Power Rangers Legacy Wars Android
Replies: 54
Views: 20662

Re: Power Rangers Legacy Wars Android

select the textures in UABE then click "Plugins" and select an export option (:
by Acewell
Sun Mar 19, 2017 6:20 pm
Forum: 3D/2D models
Topic: Sudden Attack - Noesis Script Creation
Replies: 22
Views: 9249

Re: Sudden Attack - Noesis Script Creation

okay i updated the script with a quick fix, it may or may not break other models, if it does just comment out lines 34-37 and shift+tab line 38. :D
the stride was 1 byte off and the submesh headers had an extra 2 bytes in the last 2 samples. :scaredy:
by Acewell
Sun Mar 19, 2017 5:31 pm
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 60
Views: 20682

Re: Skyforge .bin

yeah upload some that don't work so i can test before updating the script.
by Acewell
Sun Mar 19, 2017 12:39 pm
Forum: 3D/2D models
Topic: Sudden Attack - Noesis Script Creation
Replies: 22
Views: 9249

Re: Sudden Attack - Noesis Script Creation

i've been wanting to newbify and universally extending that ZuOnline script for SA for a while now and this thread has renewed my interest in it, here is the result. :D fmt_SuddenAttack_ltb.zip it now has universal stride checking with the math i mentioned previously and supports all 8 known vertex ...
by Acewell
Sun Mar 19, 2017 10:24 am
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 60
Views: 20682

Re: Skyforge .bin

easy fix, looks like it uses triangle strips instead but i would need to see the sample for testing.
by Acewell
Sun Mar 19, 2017 10:18 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294180

Re: Extracting simple models

shakotay2 wrote:why?
because of where and how it starts, to the inexperienced this could be confusing.
by Acewell
Sat Mar 18, 2017 10:51 am
Forum: 3D/2D models
Topic: Sudden Attack - Noesis Script Creation
Replies: 22
Views: 9249

Re: Sudden Attack - Noesis Script Creation

i'm not so sure this format is a good one to learn with, when you look at enough sample you see the "meshType" can be the same but have different vertex strides in different models, i think the "meshType" variable may either be completely wrong or partially correct, this crucial ...
by Acewell
Sat Mar 18, 2017 10:36 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294180

Re: Extracting simple models

A004_Ojama_Yellow_b.pc.model :D
A004_Ojama_Yellow_b.pc_model.png
simple yes, but the vertex start address in that sample might throw you off

why do i feel like ive seen this same sample before...deja vu? (:
by Acewell
Sun Mar 12, 2017 11:57 pm
Forum: 3D/2D models
Topic: Power Rangers Legacy Wars Android
Replies: 54
Views: 20662

Re: Power Rangers Legacy Wars Android

does the method keeps the model rigging? i've never seen a non proprietary 3d software format store rigging, so i would say no it would be easier to use unity studio's extract bundle command. when searching for bundles, scroll down to all files option if it works better for you then go for it, does...