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Search found 1328 matches
- Tue Apr 25, 2017 10:04 pm
- Forum: 3D/2D models
- Topic: DC Legends
- Replies: 15
- Views: 4323
Re: DC Legends
here a Video which showing my steps https://streamable.com/7fpms by the way,i'm using Windows 8.1 (maybe this is a problem?) yeah that isn't right, XP renames them unique where 8.1 doesn't at that step. :? the only thing i did different was not use that first space when i renamed the first one, lik...
- Mon Apr 24, 2017 8:58 pm
- Forum: 3D/2D models
- Topic: DC Legends
- Replies: 15
- Views: 4323
Re: DC Legends
Sorry but i didn't understand how first step.. :eek: Windows, your operating system, it has built-in search tools you can use. is there any video tutorial about this or quick bms script? no and what is batch decompression? i mean,what i should to do for this it simply means decompress many at once ...
- Sun Apr 23, 2017 11:47 pm
- Forum: 3D/2D models
- Topic: DC Legends
- Replies: 15
- Views: 4323
Re: DC Legends
how i can extract _data files from separate folders (looks at screens below) and move them to a different folder? use your windows search tools to find all files named "__data" in the directory select all files in the list right click on the first one and click rename and just add a 1 win...
- Sat Apr 22, 2017 5:35 am
- Forum: 3D/2D models
- Topic: DC Legends
- Replies: 15
- Views: 4323
Re: DC Legends
export them from UnityEx as source then open the dds with TheCompressonator
and convert them through "File>Save Original" to a more common format.
and convert them through "File>Save Original" to a more common format.
- Sat Apr 22, 2017 3:29 am
- Forum: 3D/2D models
- Topic: Power Rangers Legacy Wars Android
- Replies: 54
- Views: 20662
Re: Power Rangers Legacy Wars Android
looks like the mesh and textures you might want are in the "sharedassets*.assets" 1-10 files blueranger.png nothing special was done here, just opened all 10 of those .assets at the same time with UABE and exported mesh as obj and textures as tga, many would not convert, but at least the i...
- Fri Apr 21, 2017 8:19 pm
- Forum: Video file formats
- Topic: Target Terror (Wii) .bikswap?
- Replies: 4
- Views: 3899
Re: Target Terror (Wii) .bikswap?
the *.bikswap files just use big endian byte order, swap the bytes to little endian and remove the "swap" from the extension and it will play normally in Rad video tools. 
- Fri Apr 21, 2017 3:47 am
- Forum: 3D/2D models
- Topic: Power Rangers Legacy Wars Android
- Replies: 54
- Views: 20662
Re: Power Rangers Legacy Wars Android
i'm not sure what you're asking, you have the files you need and the instruction to process them is in this thread.
i don't know anything about this game, if you are looking for something specific maybe someone else can help.
i don't know anything about this game, if you are looking for something specific maybe someone else can help.
- Fri Apr 21, 2017 2:42 am
- Forum: 3D/2D models
- Topic: Power Rangers Legacy Wars Android
- Replies: 54
- Views: 20662
Re: Power Rangers Legacy Wars Android
you have uploaded an obb file, you can extract it with 7-zip to get files that can be opened in UABE. 
- Fri Apr 21, 2017 2:39 am
- Forum: Graphic file formats
- Topic: Sparking Neo ( PS2 ) texture files
- Replies: 22
- Views: 16688
Re: Sparking Neo ( PS2 ) texture files
not sure what you mean, all dependencies are included with the Noesis installation,
you just need to place the python plugin into the \noesis\plugins\python folder.
you just need to place the python plugin into the \noesis\plugins\python folder.
- Thu Apr 20, 2017 6:56 am
- Forum: 3D/2D models
- Topic: Ripping Skylanders Models - Textures not needed
- Replies: 1
- Views: 1480
Skylanders: Giants
according to google this game was released on these platforms Wii, PlayStation 3, Nintendo 3DS, Wii U, Xbox 360, Microsoft Windows i don't know anything about this game but i would say it would be easiest to get resources from the PS3, X360 or PC versions. :) looks like others have been wanting stuf...
- Thu Apr 20, 2017 2:43 am
- Forum: 3D/2D models
- Topic: Power Rangers Legacy Wars Android
- Replies: 54
- Views: 20662
Re: Power Rangers Legacy Wars Android
i can't access whatever files you linked to, best to use another file host like mega, mediafire, dropbox, google drive, one drive, sendspace etc the instruction for converting the mesh is on the first page of this thread but if you don't even see a mesh type listed in UABE then there is no mesh to e...
- Sun Apr 16, 2017 5:48 am
- Forum: 3D/2D models
- Topic: Sonic and Sega All-Stars Racing .zig and .zif model formats
- Replies: 7
- Views: 2446
Re: Sonic and Sega All-Stars Racing .zig and .zif model form
both samples are zlib compressed, here is a bms script for that :D comtype zlib_noerror get SIZE asize get NAME basename get EXT extension string NAME p "%s_dec.%s" NAME EXT clog NAME 0 SIZE SIZE the zig file contains model and texture data. the zif file looks like an index file for the zi...
- Thu Apr 13, 2017 3:59 pm
- Forum: Graphic file formats
- Topic: Liberation Day (fallen haven 2) DBI files
- Replies: 5
- Views: 1730
Re: Liberation Day (fallen haven 2) DBI files
yeah i guess you should upload larger sized samples for analysis and maybe someone else will know what to look for better than me.
- Thu Apr 13, 2017 3:55 pm
- Forum: Graphic file formats
- Topic: Trying to view this .tex file
- Replies: 5
- Views: 2016
Ghostbusters: The Video Game (2009) .tex
i updated the Ghostbusters script here to open your 2 samples
viewtopic.php?p=125821#p125821
i can't really help with the modding/repacking stuff since that is not my area.
viewtopic.php?p=125821#p125821
i can't really help with the modding/repacking stuff since that is not my area.
- Wed Apr 12, 2017 3:56 pm
- Forum: Graphic file formats
- Topic: Liberation Day (fallen haven 2) DBI files
- Replies: 5
- Views: 1730
Re: Liberation Day (fallen haven 2) DBI files
considering the file size and contents of the sample, i would say these are not textures but an index file for something else,
but then again i am not familiar with data from a lot of these older games so i could be wrong.
but then again i am not familiar with data from a lot of these older games so i could be wrong.
