Search found 1328 matches

by Acewell
Tue Apr 25, 2017 10:04 pm
Forum: 3D/2D models
Topic: DC Legends
Replies: 15
Views: 4323

Re: DC Legends

here a Video which showing my steps https://streamable.com/7fpms by the way,i'm using Windows 8.1 (maybe this is a problem?) yeah that isn't right, XP renames them unique where 8.1 doesn't at that step. :? the only thing i did different was not use that first space when i renamed the first one, lik...
by Acewell
Mon Apr 24, 2017 8:58 pm
Forum: 3D/2D models
Topic: DC Legends
Replies: 15
Views: 4323

Re: DC Legends

Sorry but i didn't understand how first step.. :eek: Windows, your operating system, it has built-in search tools you can use. is there any video tutorial about this or quick bms script? no and what is batch decompression? i mean,what i should to do for this it simply means decompress many at once ...
by Acewell
Sun Apr 23, 2017 11:47 pm
Forum: 3D/2D models
Topic: DC Legends
Replies: 15
Views: 4323

Re: DC Legends

how i can extract _data files from separate folders (looks at screens below) and move them to a different folder? use your windows search tools to find all files named "__data" in the directory select all files in the list right click on the first one and click rename and just add a 1 win...
by Acewell
Sat Apr 22, 2017 5:35 am
Forum: 3D/2D models
Topic: DC Legends
Replies: 15
Views: 4323

Re: DC Legends

export them from UnityEx as source then open the dds with TheCompressonator
and convert them through "File>Save Original" to a more common format. :D
sinestro.png
by Acewell
Sat Apr 22, 2017 3:29 am
Forum: 3D/2D models
Topic: Power Rangers Legacy Wars Android
Replies: 54
Views: 20662

Re: Power Rangers Legacy Wars Android

looks like the mesh and textures you might want are in the "sharedassets*.assets" 1-10 files blueranger.png nothing special was done here, just opened all 10 of those .assets at the same time with UABE and exported mesh as obj and textures as tga, many would not convert, but at least the i...
by Acewell
Fri Apr 21, 2017 8:19 pm
Forum: Video file formats
Topic: Target Terror (Wii) .bikswap?
Replies: 4
Views: 3899

Re: Target Terror (Wii) .bikswap?

the *.bikswap files just use big endian byte order, swap the bytes to little endian and remove the "swap" from the extension and it will play normally in Rad video tools. :D
by Acewell
Fri Apr 21, 2017 3:47 am
Forum: 3D/2D models
Topic: Power Rangers Legacy Wars Android
Replies: 54
Views: 20662

Re: Power Rangers Legacy Wars Android

i'm not sure what you're asking, you have the files you need and the instruction to process them is in this thread.
i don't know anything about this game, if you are looking for something specific maybe someone else can help. :)
by Acewell
Fri Apr 21, 2017 2:42 am
Forum: 3D/2D models
Topic: Power Rangers Legacy Wars Android
Replies: 54
Views: 20662

Re: Power Rangers Legacy Wars Android

you have uploaded an obb file, you can extract it with 7-zip to get files that can be opened in UABE. :)
by Acewell
Fri Apr 21, 2017 2:39 am
Forum: Graphic file formats
Topic: Sparking Neo ( PS2 ) texture files
Replies: 22
Views: 16688

Re: Sparking Neo ( PS2 ) texture files

not sure what you mean, all dependencies are included with the Noesis installation,
you just need to place the python plugin into the \noesis\plugins\python folder. :)
by Acewell
Thu Apr 20, 2017 6:56 am
Forum: 3D/2D models
Topic: Ripping Skylanders Models - Textures not needed
Replies: 1
Views: 1480

Skylanders: Giants

according to google this game was released on these platforms Wii, PlayStation 3, Nintendo 3DS, Wii U, Xbox 360, Microsoft Windows i don't know anything about this game but i would say it would be easiest to get resources from the PS3, X360 or PC versions. :) looks like others have been wanting stuf...
by Acewell
Thu Apr 20, 2017 2:43 am
Forum: 3D/2D models
Topic: Power Rangers Legacy Wars Android
Replies: 54
Views: 20662

Re: Power Rangers Legacy Wars Android

i can't access whatever files you linked to, best to use another file host like mega, mediafire, dropbox, google drive, one drive, sendspace etc the instruction for converting the mesh is on the first page of this thread but if you don't even see a mesh type listed in UABE then there is no mesh to e...
by Acewell
Sun Apr 16, 2017 5:48 am
Forum: 3D/2D models
Topic: Sonic and Sega All-Stars Racing .zig and .zif model formats
Replies: 7
Views: 2446

Re: Sonic and Sega All-Stars Racing .zig and .zif model form

both samples are zlib compressed, here is a bms script for that :D comtype zlib_noerror get SIZE asize get NAME basename get EXT extension string NAME p "%s_dec.%s" NAME EXT clog NAME 0 SIZE SIZE the zig file contains model and texture data. the zif file looks like an index file for the zi...
by Acewell
Thu Apr 13, 2017 3:59 pm
Forum: Graphic file formats
Topic: Liberation Day (fallen haven 2) DBI files
Replies: 5
Views: 1730

Re: Liberation Day (fallen haven 2) DBI files

yeah i guess you should upload larger sized samples for analysis and maybe someone else will know what to look for better than me.
by Acewell
Thu Apr 13, 2017 3:55 pm
Forum: Graphic file formats
Topic: Trying to view this .tex file
Replies: 5
Views: 2016

Ghostbusters: The Video Game (2009) .tex

i updated the Ghostbusters script here to open your 2 samples :D
viewtopic.php?p=125821#p125821

i can't really help with the modding/repacking stuff since that is not my area.
by Acewell
Wed Apr 12, 2017 3:56 pm
Forum: Graphic file formats
Topic: Liberation Day (fallen haven 2) DBI files
Replies: 5
Views: 1730

Re: Liberation Day (fallen haven 2) DBI files

considering the file size and contents of the sample, i would say these are not textures but an index file for something else,
but then again i am not familiar with data from a lot of these older games so i could be wrong. :)