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Search found 1263 matches

by Acewell
Thu Mar 14, 2019 2:04 am
Forum: Game Archive
Topic: Pop'n Pop PC/Super Puzzle Bobble PC .una files
Replies: 2
Views: 214

Re: Pop'n Pop PC/Super Puzzle Bobble PC .una files

this bms script will extract the files from your una sample. :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm get FOLDER basename idstring "\x55\x4e\x41\x00\x30\x30\x31\x00" get FILES long getdstring ZERO 0x14 for i = 0 < FILES getdstring NAME 0x20 get OFFSET long get SIZE long get...
by Acewell
Sun Mar 10, 2019 7:55 am
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 154
Views: 14616

Re: Devil may cry 5 RE engine file list.

here is Noesis python script to open all the supplied samples so far. :D
tex_DevilMayCry5_PC_tex.zip
supports dxt1, ati1, BC7, top level mip only.
i used some of zaramot's findings and reworked the script a bit for DMC5. :)
by Acewell
Sun Mar 10, 2019 6:32 am
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 154
Views: 14616

Re: Devil may cry 5 RE engine file list.

uroborostestsubject wrote:
Sun Mar 10, 2019 5:09 am
Sorry. If I upload all TEX files that way, the file size gets too big. and I don't have the means to do it.
i don't need all, just 20 or 30 zipped and uploaded to mega or something,
if not, well, no samples no party. i will move along to the next project. (:
by Acewell
Sun Mar 10, 2019 4:53 am
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 154
Views: 14616

Re: Devil may cry 5 RE engine file list.

I've uploaded a one more sample. This is the TEX file of RE2. Only RE2 Tex files are converted, and DMC5 files are not converted. If we analyze the difference between these two files, I think it would be possible to convert DMC5 TEX files to DDS. if you uploaded a folder full of "DMC5 TEX" samples ...
by Acewell
Sat Mar 09, 2019 10:05 pm
Forum: Graphic file formats
Topic: Touhou Luna Nights sprites (''.PNG'')
Replies: 6
Views: 1008

Re: Touhou Luna Nights sprites (''.PNG'')

all i do is launch the program and double click the sample in the browser window on right and then it shows a list of files in middle window that can be extracted. its not a plugin but format scanner to find known types from the sample. edit looks like the scanner doesn't work with the "Basic Versio...
by Acewell
Sat Mar 09, 2019 7:26 pm
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 154
Views: 14616

Re: Devil may cry 5 RE engine file list.

Is this the script you were talking about? (http://www.mediafire.com/file/c3mfq9rebss8921/fmt_RE2_REMAKE_tex.py/file) This script shows me this error in the picture. that script has some obvious discrepancies, for instance, 3 different conditions decoding "dxtType 7" as dxt1, ATI1 and rgba32, also ...
by Acewell
Sat Mar 09, 2019 6:16 pm
Forum: Audio file formats
Topic: Star Wars Episode III (PS2 .ilv files)
Replies: 4
Views: 254

Re: Star Wars Episode III (PS2 .ilv files)

yeah they headerless, info could be in another file or they could be classified by file name prefix, like
mus_* files = 32000
cin_* files = 44100
bg_* files = 44100
by Acewell
Sat Mar 09, 2019 5:58 pm
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 28
Views: 1288

FIFA 19 & FIFA Online 4 (.rx3)

and just because, here a rx3 to dds bms script. :D *script updated August 5, 2019* FIFA19_FIFAOnline4_rx3todds.zip the normal map (ATI2) dds files can be open in " Compressonator " or "Noesis". :) supports chunzstd, chunkzip and chunlzma types does it means that can fix the dull textures, actully co...
by Acewell
Sat Mar 09, 2019 8:50 am
Forum: Graphic file formats
Topic: Touhou Luna Nights sprites (''.PNG'')
Replies: 6
Views: 1008

Re: Touhou Luna Nights sprites (''.PNG'')

no all is included in the download link, you just launch it and open the sample. :D
by Acewell
Sat Mar 09, 2019 8:26 am
Forum: Audio file formats
Topic: Star Wars Episode III (PS2 .ilv files)
Replies: 4
Views: 254

Re: Star Wars Episode III (PS2 .ilv files)

batch file for multi processing ilv to wav. :D

Code: Select all

for %%1 in (*.ilv) do start /wait MFAudio "%%1" /IF32000 /IC2 /II4000 /OTWAVU "%%~n1.wav"
you will have to determine if the output plays too slow or fast and adjust "Frequency" accordingly. :]
by Acewell
Fri Mar 08, 2019 8:35 pm
Forum: Graphic file formats
Topic: Touhou Luna Nights sprites (''.PNG'')
Replies: 6
Views: 1008

Re: Touhou Luna Nights sprites (''.PNG'')

you can rip pngs and wavs from your sample with "Game Extractor". :D
https://sourceforge.net/projects/gameextractor/
by Acewell
Fri Mar 08, 2019 12:09 am
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 28
Views: 1288

Re: Help with chunzstd.

Buddy, there is a strange thing, I've decompressed other fifa's like fo4, and the files are perfect (512 kb) for hair for example and the textures are bright. These files are 684, and they are shiny. for example, the second image is the correct one, ignore resolution of the image: https://i.postimg...
by Acewell
Thu Mar 07, 2019 5:45 pm
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 28
Views: 1288

Re: Help with chunzstd.

Can you take a look buddy this file. I can decompress it with the rx3 decompressor. https://www.mediafire.com/file/l23a41d28z1urzc/shoe_15_0_textures.rx3/file here is Noesis python script to open the decompressed rx3 file. :D tex_FIFA19_Switch_rx3.zip supports dxt1, dxt5 and ati2, top level mip only.
by Acewell
Tue Mar 05, 2019 7:08 pm
Forum: 3D/2D models
Topic: Attack on Titan Wings of Freedom G1T texture extractor?
Replies: 6
Views: 1874

Re: Attack on Titan Wings of Freedom G1T texture extractor?

ngovandang wrote:
Sat Jul 21, 2018 10:14 pm
Can you talk a look at this sample G1T and create a script to extract it
i need more than one sample to make a script. :)
also what game and platform is that sample from?
the header is big-endian and the texture data is swizzled,
if this is different game best to make a new thread.
by Acewell
Tue Mar 05, 2019 5:33 pm
Forum: 3D/2D models
Topic: Fate Extella PsVita *.mdl files
Replies: 27
Views: 3803

Re: Fate Extella PsVita *.mdl files

tone wrote:
Tue Mar 05, 2019 3:09 pm
can somebody please re-upload kotcrab's script, the linked page is gone
shakotay posted a link to all those tools in this post. :D
https://forum.xentax.com/viewtopic.php? ... 34#p138745