Search found 1328 matches

by Acewell
Sat May 06, 2017 1:04 am
Forum: 3D/2D models
Topic: London Racer: Destruction Madness Models And Textures.
Replies: 4
Views: 1416

Re: London Racer: Destruction Madness Models And Textures.

UV position 24 looks good to me :)
by Acewell
Fri May 05, 2017 12:50 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed II - lp.wad [x360]
Replies: 24
Views: 11934

Re: Star Wars The Force Unleashed II - lp.wad [x360]

work in progress bms script to try and get everything split from the wad file in the lwad table :D i also added the apak unpack stuff that we already had even though the apak is one of the files extracted with the lwad table. SW_TFU2_X360_DLC_wad.zip the lpmd file has some names in it, just need to ...
by Acewell
Thu May 04, 2017 11:09 pm
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 48790

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

I'd done some research on the Ben 10 Omniverse files several months ago after I was told that the data were compressed. But not untill recently did I figure out the way to decompress them. The size of the umcompressed data recorded in the header helps me determine what algorithm it uses, and I got ...
by Acewell
Tue May 02, 2017 4:06 am
Forum: 3D/2D models
Topic: Atelier Firis model files & textures.
Replies: 2
Views: 4610

Re: Atelier Firis model files & textures.

this modified "Kaizoku Musou 3" Noesis python script will open your *.g1t texture samples :D tex_AtelierFiris_g1t.zip which platform did your samples come from? google says it was released on PlayStation 4, PlayStation Vita, Microsoft Windows the gz files don't look compressed to me, its j...
by Acewell
Tue May 02, 2017 2:15 am
Forum: Graphic file formats
Topic: Help with .xnt's from PSU
Replies: 9
Views: 2418

Phantasy Star Universe

i still have not seen any texture data yet but there is surely a model in ob_xxx_amy.xnj :D
1st submesh of 4
ob_xxx_amy_xnj.png
what platform did your samples come from?
by Acewell
Mon May 01, 2017 6:16 am
Forum: Graphic file formats
Topic: Help with .xnt's from PSU
Replies: 9
Views: 2418

Re: Help with .xnt's from PSU

.xnt's aren't the actual textures i know, they contain no texture data. :] They are some sort of archive for the textures no it is not an archive, there is nothing to extract Viewing the data of the file's will show that they contain the actual textures (.xvr's). no textures, just texture names, lo...
by Acewell
Sun Apr 30, 2017 10:00 pm
Forum: Graphic file formats
Topic: Help with .xnt's from PSU
Replies: 9
Views: 2418

Re: Help with .xnt's from PSU

neither of your samples store texture data, look at the file size, unless they are tiny textures
they look like index files for something else or maybe it was an incomplete extraction. :]
by Acewell
Fri Apr 28, 2017 4:09 am
Forum: Graphic file formats
Topic: Does anyone know what these .raw textures are?
Replies: 12
Views: 4033

Re: Does anyone know what these .raw textures are?

This is some wizardry! I can only assume though the stickers are weird colors due to them doing something with the colors in-game? http://i.imgur.com/92NntxJ.png what color are they in the game? do you have a reference photo for comparison? i might need to switch the color channels around in the sc...
by Acewell
Fri Apr 28, 2017 3:48 am
Forum: Graphic file formats
Topic: Does anyone know what these .raw textures are?
Replies: 12
Views: 4033

[Android] CATS: Crash Arena Turbo Stars

here is Noesis python script to open the textures decompressed by the bms script :D
tex_CrashArenaTurboStars_raw_dec.zip
supports RGBA8888, BGR565, ABGR4444
by Acewell
Thu Apr 27, 2017 11:02 pm
Forum: 3D/2D models
Topic: Collision File - Lego Island 2
Replies: 19
Views: 3911

Re: Collision File - Lego Island 2

here I have an extracted collision file from Lego Island 2: The Brickster's Revenge. Do you have any idea? https://www.file-upload.net/download-12460002/Rocks.col.html i can't even get a decent point cloud with the data, but if this is just for collision you can take the higher res mesh that you se...
by Acewell
Thu Apr 27, 2017 3:40 am
Forum: Graphic file formats
Topic: Does anyone know what these .raw textures are?
Replies: 12
Views: 4033

Re: Does anyone know what these .raw textures are?

what is the game name? 15 byte little-endian header followed by zlib compressed texture data header 2 bytes - unk (always 0x7bd) 2 bytes - width 2 bytes - height 1 byte - format 4 bytes - uncompressed size of texture data 4 bytes - compressed size of texture data this bms script will decompress all ...
by Acewell
Wed Apr 26, 2017 9:29 pm
Forum: 3D/2D models
Topic: Power Rangers Legacy Wars Android
Replies: 54
Views: 20662

Re: Power Rangers Legacy Wars Android

different games may store data differently, my reply to you was about "Power Rangers Command Center" https://play.google.com/store/apps/details?id=com.lionsgate.powerrangers i guess now you are talking about "Power Rangers Legacy Wars" again? https://play.google.com/store/apps/de...
by Acewell
Wed Apr 26, 2017 9:23 pm
Forum: 3D/2D models
Topic: DC Legends
Replies: 15
Views: 4323

Re: DC Legends

I tried your method but it doesn't work.. yes it does, i have no reason to lie to you (: uabe doesn't see meshes UABE http://i.imgur.com/4KywAL7.png it most certainly does, don't you see the word "Mesh" right there beside the names? :lol: like i said before the only difference is how the ...
by Acewell
Wed Apr 26, 2017 9:15 am
Forum: 3D/2D models
Topic: DC Legends
Replies: 15
Views: 4323

Re: DC Legends

Rutabaga wrote:Any other models (only a few models from my samples can be loaded successfully)
http://i.imgur.com/fU5Z51S.png
right, those that won't open in Noesis are likely compressed and you have to use UABE and Unity Studio. :)