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Search found 1328 matches
- Sat May 06, 2017 1:04 am
- Forum: 3D/2D models
- Topic: London Racer: Destruction Madness Models And Textures.
- Replies: 4
- Views: 1416
Re: London Racer: Destruction Madness Models And Textures.
UV position 24 looks good to me 
- Fri May 05, 2017 12:50 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed II - lp.wad [x360]
- Replies: 24
- Views: 11934
Re: Star Wars The Force Unleashed II - lp.wad [x360]
work in progress bms script to try and get everything split from the wad file in the lwad table :D i also added the apak unpack stuff that we already had even though the apak is one of the files extracted with the lwad table. SW_TFU2_X360_DLC_wad.zip the lpmd file has some names in it, just need to ...
- Thu May 04, 2017 11:09 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
I'd done some research on the Ben 10 Omniverse files several months ago after I was told that the data were compressed. But not untill recently did I figure out the way to decompress them. The size of the umcompressed data recorded in the header helps me determine what algorithm it uses, and I got ...
- Tue May 02, 2017 4:06 am
- Forum: 3D/2D models
- Topic: Atelier Firis model files & textures.
- Replies: 2
- Views: 4610
Re: Atelier Firis model files & textures.
this modified "Kaizoku Musou 3" Noesis python script will open your *.g1t texture samples :D tex_AtelierFiris_g1t.zip which platform did your samples come from? google says it was released on PlayStation 4, PlayStation Vita, Microsoft Windows the gz files don't look compressed to me, its j...
- Tue May 02, 2017 2:15 am
- Forum: Graphic file formats
- Topic: Help with .xnt's from PSU
- Replies: 9
- Views: 2418
Phantasy Star Universe
i still have not seen any texture data yet but there is surely a model in ob_xxx_amy.xnj 
1st submesh of 4 what platform did your samples come from?
1st submesh of 4 what platform did your samples come from?
- Mon May 01, 2017 6:16 am
- Forum: Graphic file formats
- Topic: Help with .xnt's from PSU
- Replies: 9
- Views: 2418
Re: Help with .xnt's from PSU
.xnt's aren't the actual textures i know, they contain no texture data. :] They are some sort of archive for the textures no it is not an archive, there is nothing to extract Viewing the data of the file's will show that they contain the actual textures (.xvr's). no textures, just texture names, lo...
- Sun Apr 30, 2017 10:00 pm
- Forum: Graphic file formats
- Topic: Help with .xnt's from PSU
- Replies: 9
- Views: 2418
Re: Help with .xnt's from PSU
neither of your samples store texture data, look at the file size, unless they are tiny textures
they look like index files for something else or maybe it was an incomplete extraction.![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)
they look like index files for something else or maybe it was an incomplete extraction.
- Fri Apr 28, 2017 4:27 am
- Forum: Graphic file formats
- Topic: Does anyone know what these .raw textures are?
- Replies: 12
- Views: 4033
- Fri Apr 28, 2017 4:09 am
- Forum: Graphic file formats
- Topic: Does anyone know what these .raw textures are?
- Replies: 12
- Views: 4033
Re: Does anyone know what these .raw textures are?
This is some wizardry! I can only assume though the stickers are weird colors due to them doing something with the colors in-game? http://i.imgur.com/92NntxJ.png what color are they in the game? do you have a reference photo for comparison? i might need to switch the color channels around in the sc...
- Fri Apr 28, 2017 3:48 am
- Forum: Graphic file formats
- Topic: Does anyone know what these .raw textures are?
- Replies: 12
- Views: 4033
[Android] CATS: Crash Arena Turbo Stars
here is Noesis python script to open the textures decompressed by the bms script
supports RGBA8888, BGR565, ABGR4444
- Thu Apr 27, 2017 11:02 pm
- Forum: 3D/2D models
- Topic: Collision File - Lego Island 2
- Replies: 19
- Views: 3911
Re: Collision File - Lego Island 2
here I have an extracted collision file from Lego Island 2: The Brickster's Revenge. Do you have any idea? https://www.file-upload.net/download-12460002/Rocks.col.html i can't even get a decent point cloud with the data, but if this is just for collision you can take the higher res mesh that you se...
- Thu Apr 27, 2017 3:40 am
- Forum: Graphic file formats
- Topic: Does anyone know what these .raw textures are?
- Replies: 12
- Views: 4033
Re: Does anyone know what these .raw textures are?
what is the game name? 15 byte little-endian header followed by zlib compressed texture data header 2 bytes - unk (always 0x7bd) 2 bytes - width 2 bytes - height 1 byte - format 4 bytes - uncompressed size of texture data 4 bytes - compressed size of texture data this bms script will decompress all ...
- Wed Apr 26, 2017 9:29 pm
- Forum: 3D/2D models
- Topic: Power Rangers Legacy Wars Android
- Replies: 54
- Views: 20662
Re: Power Rangers Legacy Wars Android
different games may store data differently, my reply to you was about "Power Rangers Command Center" https://play.google.com/store/apps/details?id=com.lionsgate.powerrangers i guess now you are talking about "Power Rangers Legacy Wars" again? https://play.google.com/store/apps/de...
- Wed Apr 26, 2017 9:23 pm
- Forum: 3D/2D models
- Topic: DC Legends
- Replies: 15
- Views: 4323
Re: DC Legends
I tried your method but it doesn't work.. yes it does, i have no reason to lie to you (: uabe doesn't see meshes UABE http://i.imgur.com/4KywAL7.png it most certainly does, don't you see the word "Mesh" right there beside the names? :lol: like i said before the only difference is how the ...
- Wed Apr 26, 2017 9:15 am
- Forum: 3D/2D models
- Topic: DC Legends
- Replies: 15
- Views: 4323
Re: DC Legends
right, those that won't open in Noesis are likely compressed and you have to use UABE and Unity Studio.Rutabaga wrote:Any other models (only a few models from my samples can be loaded successfully)
http://i.imgur.com/fU5Z51S.png
