Search found 1328 matches

by Acewell
Sat May 20, 2017 8:56 pm
Forum: 3D/2D models
Topic: Attack on Titan Wings of Freedom G1T texture extractor?
Replies: 6
Views: 3908

Re: Attack on Titan Wings of Freedom G1T texture extractor?

this is the best i can do right now :) tex_AttackonTitanWingsofFreedom_g1t.zip i have the script set to skip the tiny 4x4 textures because they are useless, there is still one format that i don't know what it is (0x5f) but at least the errors are gone, so if you see a scrambled texture just ignore i...
by Acewell
Sat May 20, 2017 11:13 am
Forum: 3D/2D models
Topic: Spider-Man: Web of Shadows PC
Replies: 8
Views: 4321

Re: Spider-Man: Web of Shadows PC

I have problems with the your script.. http://i.imgur.com/AN2AaY9.png Sample : https://www.sendspace.com/file/k9pcap Thanks in advance,i hope you can fix this problem. that sample has 61 APKF blocks and only 1 has a TEX section. :eek: use this bms script to split the decompressed pcpack into separa...
by Acewell
Fri May 19, 2017 7:44 pm
Forum: 3D/2D models
Topic: Spider-Man: Web of Shadows PC
Replies: 8
Views: 4321

Re: Spider-Man: Web of Shadows PC

the bms script here can extract the textures from the decompressed pcpack samples :D
viewtopic.php?p=129363#p129363
by Acewell
Fri May 19, 2017 7:36 pm
Forum: 3D/2D models
Topic: Attack on Titan Wings of Freedom G1T texture extractor?
Replies: 6
Views: 3908

Re: Attack on Titan Wings of Freedom G1T texture extractor?

the Noesis python script here will open your g1t sample :)
viewtopic.php?p=130253#p130253
by Acewell
Fri May 19, 2017 3:36 pm
Forum: 3D/2D models
Topic: Help needed Strife
Replies: 4
Views: 1526

Re: Help needed Strife

3dsmax and Blender scripts in this thread already that opens those samples
viewtopic.php?f=16&t=14089

i checked only the Blender script, i don't use 3dsmax :)
by Acewell
Fri May 19, 2017 10:40 am
Forum: 3D/2D models
Topic: .43 files?
Replies: 4
Views: 2603

Re: .43 files?

since finale00's Noesis python script doesn't work with your sample i just whipped up this one :D
fmt_Unity_43.zip
i been meaning to do this for a while anyway :]
by Acewell
Fri May 19, 2017 9:18 am
Forum: Game Archive
Topic: Hired Ops (Steam) - Encrypted *.unity3d file ?
Replies: 3
Views: 4309

Re: Encrypted *.unity3d file ?

its xored with 0x47 :D

Code: Select all

# script for QuickBMS http://quickbms.aluigi.org

get SIZE asize
get EXT extension
get NAME basename
string NAME + "_unxored."
string NAME + EXT
filexor 0x47 0x0
log NAME 0x0 SIZE
by Acewell
Thu May 18, 2017 10:15 am
Forum: 3D/2D models
Topic: Force Unleashed 2 Endor DLC Jedi Leia
Replies: 7
Views: 2230

[X360] The Force Unleashed 2 - Endor DLC (*.gto)

leiajedi_gto.png
not sure about indices or UVs, seems there is only a head mesh in this file
the first 12 bytes in the stride look like normals though (:
by Acewell
Wed May 17, 2017 5:39 pm
Forum: Game Archive
Topic: Operation 7 and Karma Revo - MMOFPS
Replies: 7
Views: 2277

Re: Operation 7 and Karma Revo - MMOFPS

P/s: Last question: how to enable "blue UV map" in an UV-obj window? :? press E key to toggle edge display press W key to toggle background white or black press L key to toggle constant shading (especially useful when viewing point clouds to reveal all points) press P key repeatedly to in...
by Acewell
Wed May 17, 2017 2:43 pm
Forum: Game Archive
Topic: Operation 7 and Karma Revo - MMOFPS
Replies: 7
Views: 2277

Re: Operation 7 and Karma Revo - MMOFPS

can you show me how to detect or find out if it was FVFsize :-? I don't know how to find the values of FVFsize well tutorials only use an example, counts and addresses change from one to the next, fvfsize is just the vertex stride. :) wow, i can figure the cdt files are texture but I need to use a ...
by Acewell
Wed May 17, 2017 7:58 am
Forum: Game Archive
Topic: Operation 7 and Karma Revo - MMOFPS
Replies: 7
Views: 2277

Re: Operation 7 and Karma Revo - MMOFPS

HAND_29.cdm :D
HAND_29_cdm.png
and this bms script will clean up the dds headers in your *.cdt texture samples :D

Code: Select all

get SIZE asize
get NAME basename
string NAME + ".dds"
findloc TEXDDS string "DDS"
goto TEXDDS
savepos OFFSET
math SIZE - OFFSET
log NAME OFFSET SIZE
by Acewell
Tue May 16, 2017 3:47 am
Forum: 3D/2D models
Topic: Unpacking Weapons and Shield Data
Replies: 10
Views: 2208

[PC] Khan Online (Mirinae Entertainment)

i think more info about the game could shed light on some unknowns. if the developer has other games that have already been researched with findings maybe you could apply some of those to this one. from what i've read in your other posts, this is a 2001 Korean MMORPG named Khan? http://forum.xentax....
by Acewell
Wed May 10, 2017 7:00 am
Forum: Compressed files and methods
Topic: PS Vita APK files
Replies: 3
Views: 1922

Re: PS Vita APK files

try zenhax, aluigi is an active compression expert and he usually gets results on the same day :D
by Acewell
Sun May 07, 2017 12:57 am
Forum: Graphic file formats
Topic: London Racer: Destruction Madness *.img Textures.
Replies: 6
Views: 2639

Re: London Racer: Destruction Madness *.img Textures.

what platform did this sample come from? google say it was released on PS2 and Windows.

i could not get a clear image from the data but here is what i could see :)
little endian
0x10 - 4bytes - data size
0x14 - 2bytes - width
0x16 - 2bytes - height
0x318 - image data starts
by Acewell
Sat May 06, 2017 3:57 am
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 48790

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

Can you help me improve it? certainly :D endian big comtype lzf //lzf,lzfx,BLOSC get ZSIZE asize idstring "\x2F\xA9\xC0\x56\xCD\x33\x2E\x57" get SIZE long get NUM_OFFSETS long get OFFSET long math ZSIZE - OFFSET xmath NAME_OFF "OFFSET + 0x33" goto NAME_OFF get NAME_LENGTH byte g...