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Search found 1328 matches
- Sat May 20, 2017 8:56 pm
- Forum: 3D/2D models
- Topic: Attack on Titan Wings of Freedom G1T texture extractor?
- Replies: 6
- Views: 3908
Re: Attack on Titan Wings of Freedom G1T texture extractor?
this is the best i can do right now :) tex_AttackonTitanWingsofFreedom_g1t.zip i have the script set to skip the tiny 4x4 textures because they are useless, there is still one format that i don't know what it is (0x5f) but at least the errors are gone, so if you see a scrambled texture just ignore i...
- Sat May 20, 2017 11:13 am
- Forum: 3D/2D models
- Topic: Spider-Man: Web of Shadows PC
- Replies: 8
- Views: 4321
Re: Spider-Man: Web of Shadows PC
I have problems with the your script.. http://i.imgur.com/AN2AaY9.png Sample : https://www.sendspace.com/file/k9pcap Thanks in advance,i hope you can fix this problem. that sample has 61 APKF blocks and only 1 has a TEX section. :eek: use this bms script to split the decompressed pcpack into separa...
- Fri May 19, 2017 7:44 pm
- Forum: 3D/2D models
- Topic: Spider-Man: Web of Shadows PC
- Replies: 8
- Views: 4321
Re: Spider-Man: Web of Shadows PC
the bms script here can extract the textures from the decompressed pcpack samples
viewtopic.php?p=129363#p129363
viewtopic.php?p=129363#p129363
- Fri May 19, 2017 7:36 pm
- Forum: 3D/2D models
- Topic: Attack on Titan Wings of Freedom G1T texture extractor?
- Replies: 6
- Views: 3908
- Fri May 19, 2017 3:36 pm
- Forum: 3D/2D models
- Topic: Help needed Strife
- Replies: 4
- Views: 1526
Re: Help needed Strife
3dsmax and Blender scripts in this thread already that opens those samples
viewtopic.php?f=16&t=14089
i checked only the Blender script, i don't use 3dsmax
viewtopic.php?f=16&t=14089
i checked only the Blender script, i don't use 3dsmax
- Fri May 19, 2017 10:40 am
- Forum: 3D/2D models
- Topic: .43 files?
- Replies: 4
- Views: 2603
Re: .43 files?
since finale00's Noesis python script doesn't work with your sample i just whipped up this one
i been meaning to do this for a while anyway ![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)
- Fri May 19, 2017 9:18 am
- Forum: Game Archive
- Topic: Hired Ops (Steam) - Encrypted *.unity3d file ?
- Replies: 3
- Views: 4309
Re: Encrypted *.unity3d file ?
its xored with 0x47
Code: Select all
# script for QuickBMS http://quickbms.aluigi.org
get SIZE asize
get EXT extension
get NAME basename
string NAME + "_unxored."
string NAME + EXT
filexor 0x47 0x0
log NAME 0x0 SIZE- Thu May 18, 2017 10:15 am
- Forum: 3D/2D models
- Topic: Force Unleashed 2 Endor DLC Jedi Leia
- Replies: 7
- Views: 2230
[X360] The Force Unleashed 2 - Endor DLC (*.gto)
not sure about indices or UVs, seems there is only a head mesh in this file
the first 12 bytes in the stride look like normals though
the first 12 bytes in the stride look like normals though
- Wed May 17, 2017 5:39 pm
- Forum: Game Archive
- Topic: Operation 7 and Karma Revo - MMOFPS
- Replies: 7
- Views: 2277
Re: Operation 7 and Karma Revo - MMOFPS
P/s: Last question: how to enable "blue UV map" in an UV-obj window? :? press E key to toggle edge display press W key to toggle background white or black press L key to toggle constant shading (especially useful when viewing point clouds to reveal all points) press P key repeatedly to in...
- Wed May 17, 2017 2:43 pm
- Forum: Game Archive
- Topic: Operation 7 and Karma Revo - MMOFPS
- Replies: 7
- Views: 2277
Re: Operation 7 and Karma Revo - MMOFPS
can you show me how to detect or find out if it was FVFsize :-? I don't know how to find the values of FVFsize well tutorials only use an example, counts and addresses change from one to the next, fvfsize is just the vertex stride. :) wow, i can figure the cdt files are texture but I need to use a ...
- Wed May 17, 2017 7:58 am
- Forum: Game Archive
- Topic: Operation 7 and Karma Revo - MMOFPS
- Replies: 7
- Views: 2277
Re: Operation 7 and Karma Revo - MMOFPS
HAND_29.cdm
and this bms script will clean up the dds headers in your *.cdt texture samples
Code: Select all
get SIZE asize
get NAME basename
string NAME + ".dds"
findloc TEXDDS string "DDS"
goto TEXDDS
savepos OFFSET
math SIZE - OFFSET
log NAME OFFSET SIZE- Tue May 16, 2017 3:47 am
- Forum: 3D/2D models
- Topic: Unpacking Weapons and Shield Data
- Replies: 10
- Views: 2208
[PC] Khan Online (Mirinae Entertainment)
i think more info about the game could shed light on some unknowns. if the developer has other games that have already been researched with findings maybe you could apply some of those to this one. from what i've read in your other posts, this is a 2001 Korean MMORPG named Khan? http://forum.xentax....
- Wed May 10, 2017 7:00 am
- Forum: Compressed files and methods
- Topic: PS Vita APK files
- Replies: 3
- Views: 1922
Re: PS Vita APK files
try zenhax, aluigi is an active compression expert and he usually gets results on the same day 
- Sun May 07, 2017 12:57 am
- Forum: Graphic file formats
- Topic: London Racer: Destruction Madness *.img Textures.
- Replies: 6
- Views: 2639
Re: London Racer: Destruction Madness *.img Textures.
what platform did this sample come from? google say it was released on PS2 and Windows.
i could not get a clear image from the data but here is what i could see
little endian
0x10 - 4bytes - data size
0x14 - 2bytes - width
0x16 - 2bytes - height
0x318 - image data starts
i could not get a clear image from the data but here is what i could see
little endian
0x10 - 4bytes - data size
0x14 - 2bytes - width
0x16 - 2bytes - height
0x318 - image data starts
- Sat May 06, 2017 3:57 am
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
Can you help me improve it? certainly :D endian big comtype lzf //lzf,lzfx,BLOSC get ZSIZE asize idstring "\x2F\xA9\xC0\x56\xCD\x33\x2E\x57" get SIZE long get NUM_OFFSETS long get OFFSET long math ZSIZE - OFFSET xmath NAME_OFF "OFFSET + 0x33" goto NAME_OFF get NAME_LENGTH byte g...
