Search found 1328 matches

by Acewell
Sun Jun 11, 2017 2:52 am
Forum: 3D/2D models
Topic: Need an export script
Replies: 7
Views: 2131

Kings Bounty Crossworlds

what model file? the offsets and counts for the sample i posted before are clearly shown in the image. :) it wouldn't be practical for anyone to feed you offsets and counts because they change from one model to the next. you are on a good way by that tutorial video link and will learn this stuff in ...
by Acewell
Sun Jun 11, 2017 2:24 am
Forum: Game Archive
Topic: Diablo 3 console CPK format (not CRI!)
Replies: 3
Views: 2621

[X360] Diablo 3 (*.unk)

in your archive.unk sample the first part after header looks obfuscated to me, i can't find a pattern. :? the next part which at 0xa0a9 begins a table of relative offsets for the file names starting at 0xcc41, big-endian 0x00 = 0xcc41 0x2a = 0xcc6b 0x4e = 0xcc8f etc the data likely starts at 0x30000...
by Acewell
Sun Jun 11, 2017 1:23 am
Forum: 3D/2D models
Topic: ori and the blind forest | 2D Assets
Replies: 11
Views: 2721

Re: ori and the blind forest | 2D Assets

micheloo wrote:My plugins were empty
:eek: never heard of that before, the download comes with everything the program needs, maybe your download is corrupt?
by Acewell
Sat Jun 10, 2017 9:57 am
Forum: 3D/2D models
Topic: ori and the blind forest | 2D Assets
Replies: 11
Views: 2721

Re: ori and the blind forest | 2D Assets

yeah in UABE you select the images then click "Plugins" and choose a format. :D
by Acewell
Sat Jun 10, 2017 9:20 am
Forum: 3D/2D models
Topic: Need an export script
Replies: 7
Views: 2131

Kings Bounty Crossworlds

well there is import for *.bma models in "3d Object Converter" but it is shareware :] http://zenhax.com/viewtopic.php?p=21690#p21690 i think it will be difficult to find someone to write a model import & export script for any 3d program you can use Hex2obj for free :D cyclop.bma cyclop...
by Acewell
Sat Jun 10, 2017 9:07 am
Forum: 3D/2D models
Topic: ori and the blind forest | 2D Assets
Replies: 11
Views: 2721

Re: ori and the blind forest | 2D Assets

micheloo wrote:i just noticed that for every .assets file there is a .ress file and .recourse file.. i updated my sample link to include these files.
okay now UABE exports the textures properly :D
by Acewell
Sat Jun 10, 2017 1:20 am
Forum: 3D/2D models
Topic: ori and the blind forest | 2D Assets
Replies: 11
Views: 2721

Re: ori and the blind forest | 2D Assets

i looked at your samples with both UnityEx and UnityAssetsBundleExtractor and see
no texture data, only texture headers with or without a reference to another file. :eek:
by Acewell
Fri Jun 09, 2017 7:10 am
Forum: Graphic file formats
Topic: Virtual Console replacement (N64?) textures (*.T64)
Replies: 14
Views: 4941

Re: Virtual Console replacement (N64?) textures (*.T64)

so is there a completed tool or full source to convert the images?
i'm sure others will encounter this thread in the future and would appreciate a concrete solution. :D
by Acewell
Tue Jun 06, 2017 12:01 am
Forum: Graphic file formats
Topic: Help with .xnt's from PSU
Replies: 9
Views: 2418

Re: Help with .xnt's from PSU

from the looks of the gasetools source on github, there is some encryption and compression involved. i would run this by aluigi on zenhax, he likes C programming and has a knack for converting tools to simple bms scripts, post a few nbl samples and a link to the gasetools nbl source and maybe he can...
by Acewell
Mon Jun 05, 2017 1:47 am
Forum: Graphic file formats
Topic: Bunch of assets mixed in one folder
Replies: 2
Views: 1269

Re: Bunch of assets mixed in one folder

Mikeee wrote:Any ideas??
i didn't look at them all but they look encrypted to me, maybe run them by aluigi :)
by Acewell
Thu Jun 01, 2017 4:24 am
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 93
Views: 47406

Re: LithTech Models (.abc, .ltb, .dat)

KPC.zip i have no clue about the dtx texture samples :? but the structure of your abc samples follows these specs http://bop-mod.com/download/docs/LithTech-ABC-v6-File-Format.html that model format looks interesting, 6 float UV data? :eek: i can get this from ARACHNICLOWN.ABC with Hex2obj :D ARACHN...
by Acewell
Sun May 28, 2017 5:30 am
Forum: Game Archive
Topic: onmyoji(.dat .pkm .rgi)
Replies: 1
Views: 1072

Re: onmyoji(.dat .pkm .rgi)

the dat file is really .ktx image and the .pkm file is also an image
and both can be opened with Mali Texture Compression tool.
the .rgi file looks like a skeleton data or something, not sure. :)
by Acewell
Thu May 25, 2017 7:23 pm
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 48790

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

@AceWell I guess either you're too busy or you havn't seen my post? :( But I'm getting closer... i don't know what you were asking for there :] Omniverse_Texture it looks like you got this under control but here is a Noesis python script to open those samples :D tex_Ben10Omniverse_omni.zip always s...
by Acewell
Thu May 25, 2017 1:08 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294179

Re: Extracting simple models

Link to the archive with 3d models: https://yadi.sk/d/z5BTzdSt3JNLQK here is Noesis python script to open those samples :D *updated May 28,2017* fmt_WorldofTanks_primitives_processed.zip supports mesh and UVs from what i can see ".primitives_processed" files are from "World of Tanks&...
by Acewell
Mon May 22, 2017 5:23 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294179

Re: Extracting simple models

you had your UV position the same as the stride length which is not possible, if the UV position is at 32 and the stride is also 32 there is no more room left in the stride. :) if your data type is set to float, the UVs are no less than 8 bytes and this length is accounted for in the stride, at leas...