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- Sun Jun 11, 2017 2:52 am
- Forum: 3D/2D models
- Topic: Need an export script
- Replies: 7
- Views: 2131
Kings Bounty Crossworlds
what model file? the offsets and counts for the sample i posted before are clearly shown in the image. :) it wouldn't be practical for anyone to feed you offsets and counts because they change from one model to the next. you are on a good way by that tutorial video link and will learn this stuff in ...
- Sun Jun 11, 2017 2:24 am
- Forum: Game Archive
- Topic: Diablo 3 console CPK format (not CRI!)
- Replies: 3
- Views: 2621
[X360] Diablo 3 (*.unk)
in your archive.unk sample the first part after header looks obfuscated to me, i can't find a pattern. :? the next part which at 0xa0a9 begins a table of relative offsets for the file names starting at 0xcc41, big-endian 0x00 = 0xcc41 0x2a = 0xcc6b 0x4e = 0xcc8f etc the data likely starts at 0x30000...
- Sun Jun 11, 2017 1:23 am
- Forum: 3D/2D models
- Topic: ori and the blind forest | 2D Assets
- Replies: 11
- Views: 2721
Re: ori and the blind forest | 2D Assets
micheloo wrote:My plugins were empty
- Sat Jun 10, 2017 9:57 am
- Forum: 3D/2D models
- Topic: ori and the blind forest | 2D Assets
- Replies: 11
- Views: 2721
Re: ori and the blind forest | 2D Assets
yeah in UABE you select the images then click "Plugins" and choose a format. 
- Sat Jun 10, 2017 9:20 am
- Forum: 3D/2D models
- Topic: Need an export script
- Replies: 7
- Views: 2131
Kings Bounty Crossworlds
well there is import for *.bma models in "3d Object Converter" but it is shareware :] http://zenhax.com/viewtopic.php?p=21690#p21690 i think it will be difficult to find someone to write a model import & export script for any 3d program you can use Hex2obj for free :D cyclop.bma cyclop...
- Sat Jun 10, 2017 9:07 am
- Forum: 3D/2D models
- Topic: ori and the blind forest | 2D Assets
- Replies: 11
- Views: 2721
Re: ori and the blind forest | 2D Assets
okay now UABE exports the textures properlymicheloo wrote:i just noticed that for every .assets file there is a .ress file and .recourse file.. i updated my sample link to include these files.
- Sat Jun 10, 2017 1:20 am
- Forum: 3D/2D models
- Topic: ori and the blind forest | 2D Assets
- Replies: 11
- Views: 2721
Re: ori and the blind forest | 2D Assets
i looked at your samples with both UnityEx and UnityAssetsBundleExtractor and see
no texture data, only texture headers with or without a reference to another file.
no texture data, only texture headers with or without a reference to another file.
- Fri Jun 09, 2017 7:10 am
- Forum: Graphic file formats
- Topic: Virtual Console replacement (N64?) textures (*.T64)
- Replies: 14
- Views: 4941
Re: Virtual Console replacement (N64?) textures (*.T64)
so is there a completed tool or full source to convert the images?
i'm sure others will encounter this thread in the future and would appreciate a concrete solution.
i'm sure others will encounter this thread in the future and would appreciate a concrete solution.
- Tue Jun 06, 2017 12:01 am
- Forum: Graphic file formats
- Topic: Help with .xnt's from PSU
- Replies: 9
- Views: 2418
Re: Help with .xnt's from PSU
from the looks of the gasetools source on github, there is some encryption and compression involved. i would run this by aluigi on zenhax, he likes C programming and has a knack for converting tools to simple bms scripts, post a few nbl samples and a link to the gasetools nbl source and maybe he can...
- Mon Jun 05, 2017 1:47 am
- Forum: Graphic file formats
- Topic: Bunch of assets mixed in one folder
- Replies: 2
- Views: 1269
Re: Bunch of assets mixed in one folder
i didn't look at them all but they look encrypted to me, maybe run them by aluigiMikeee wrote:Any ideas??
- Thu Jun 01, 2017 4:24 am
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 47406
Re: LithTech Models (.abc, .ltb, .dat)
KPC.zip i have no clue about the dtx texture samples :? but the structure of your abc samples follows these specs http://bop-mod.com/download/docs/LithTech-ABC-v6-File-Format.html that model format looks interesting, 6 float UV data? :eek: i can get this from ARACHNICLOWN.ABC with Hex2obj :D ARACHN...
- Sun May 28, 2017 5:30 am
- Forum: Game Archive
- Topic: onmyoji(.dat .pkm .rgi)
- Replies: 1
- Views: 1072
Re: onmyoji(.dat .pkm .rgi)
the dat file is really .ktx image and the .pkm file is also an image
and both can be opened with Mali Texture Compression tool.
the .rgi file looks like a skeleton data or something, not sure.
and both can be opened with Mali Texture Compression tool.
the .rgi file looks like a skeleton data or something, not sure.
- Thu May 25, 2017 7:23 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
@AceWell I guess either you're too busy or you havn't seen my post? :( But I'm getting closer... i don't know what you were asking for there :] Omniverse_Texture it looks like you got this under control but here is a Noesis python script to open those samples :D tex_Ben10Omniverse_omni.zip always s...
- Thu May 25, 2017 1:08 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294179
Re: Extracting simple models
Link to the archive with 3d models: https://yadi.sk/d/z5BTzdSt3JNLQK here is Noesis python script to open those samples :D *updated May 28,2017* fmt_WorldofTanks_primitives_processed.zip supports mesh and UVs from what i can see ".primitives_processed" files are from "World of Tanks&...
- Mon May 22, 2017 5:23 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294179
Re: Extracting simple models
you had your UV position the same as the stride length which is not possible, if the UV position is at 32 and the stride is also 32 there is no more room left in the stride. :) if your data type is set to float, the UVs are no less than 8 bytes and this length is accounted for in the stride, at leas...
