Search found 1328 matches

by Acewell
Tue Jun 27, 2017 3:57 am
Forum: 3D/2D models
Topic: Spider-Man: Edge of Time (PS3) .Pkz
Replies: 10
Views: 3771

Re: Spider-Man: Edge of Time (PS3) .Pkz

Whoever made that script, did it wrong. Files are corrupted after extraction. extracted several game files, used chroxx 's script on them there's your hint :P which parts are corrupt? the texture data at least looks ok to me (: @Rutabaga can you upload some original pkz archives, i am curious to se...
by Acewell
Tue Jun 27, 2017 3:36 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 62469

Re: Star Wars The Force Unleashed - PC Version .z files

iambosh wrote:so we ever figure out how to edit the xml.z files?
no, because:
aluigi wrote:the correct script would be:

Code: Select all

comtype lzss
get SIZE long
get ZSIZE long
get DUMMY long
savepos OFFSET
filexor 0xff
clog "dump.dat" OFFSET ZSIZE SIZE
but can't work because the algorithm is not lzss, it's something else
by Acewell
Tue Jun 27, 2017 3:33 am
Forum: 3D/2D models
Topic: Unity assets/bundle been protected?
Replies: 2
Views: 938

Re: Unity assets/bundle been protected?

ngovandang wrote:They been protected or Unity Studio is "obsolete"?
not protected as far as i can tell, just newer. Unity Studio is not obsolete,
just outdated, it is still the only Unity tool that can convert compressed meshes. :)
by Acewell
Sun Jun 25, 2017 7:49 am
Forum: 3D/2D models
Topic: Spider-Man: Edge of Time (PS3) .Pkz
Replies: 10
Views: 3771

Re: Spider-Man: Edge of Time (PS3) .Pkz

I tried vaules on your screenshot with BossAntiVenom.pkz.ext file (opening gallery.pkz shows me an error message http://i.imgur.com/J6qbQcJ.png ) but they are doesn't work.. "Vertex count must be set to maxFaceIndex" thats because he posted an image of a sample for a different game from a...
by Acewell
Sat Jun 24, 2017 5:55 am
Forum: 3D/2D models
Topic: Help Gameloft's models .BDAE
Replies: 4
Views: 2264

Re: Help Gameloft's models .BDAE

first LOD of judy_hopps_costume_basic.bdae :D judy_hopps_costume_basic_bdae.png for judy_hopps_diff.tga extract it with 7-zip to get the pvr files which you can convert to usable with PVRTexTool. i also extracted little_endian_not_quantized.bdae from judy_hopps_costume_basic.bdae with 7-zip for kick...
by Acewell
Thu Jun 22, 2017 8:48 pm
Forum: 3D/2D models
Topic: Perfect World Building Models (.MOX)
Replies: 8
Views: 2612

Re: Perfect World Building Models (.MOX)

i think your address was off by a couple of bytes, this is what i got for first submesh :D
d6b_mox.png
by Acewell
Thu Jun 22, 2017 3:44 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294178

Re: Extracting simple models

first LOD of first submesh :D
HELMET_036_BIN.png
by Acewell
Wed Jun 21, 2017 5:53 pm
Forum: Graphic file formats
Topic: Just Dance 2014 (png.ckd/tga.ckd XBOX 360)
Replies: 4
Views: 2403

Re: Just Dance 2014 (png.ckd/tga.ckd XBOX 360)

how do you know which ones are "png.ckd" or "tga.ckd"? both of your samples have a dat extension :?
i need more than the 2 samples to make a script though, maybe 10-15 would be good. :]
by Acewell
Wed Jun 21, 2017 12:00 am
Forum: Graphic file formats
Topic: Just Dance 2014 (png.ckd/tga.ckd XBOX 360)
Replies: 4
Views: 2403

Re: Just Dance 2014 (png.ckd/tga.ckd XBOX 360)

000000ea.png
512x512 dxt5 typical X360 big-endian data with 360 tiling
96 byte header with light obfuscation regarding the width and height, need more samples to reveal how it is stored :D
by Acewell
Fri Jun 16, 2017 11:55 pm
Forum: 3D/2D models
Topic: The Getaway (ps2) models
Replies: 27
Views: 7907

Re: The Getaway (ps2) models

DentistGuba wrote:Ace I couldn't get Noesis to open the GIM, seems to be modified from the common psp format (starts with a GIM header rather than MIG), the actual important data might be similar to some other GIM though.
can you upload some not working gim samples for examination please? :D
by Acewell
Thu Jun 15, 2017 2:37 pm
Forum: 3D/2D models
Topic: The Getaway (ps2) models
Replies: 27
Views: 7907

Re: The Getaway (ps2) models

TheGift wrote:GIM Texture
Noesis has native support for *.gim textures :D
by Acewell
Sun Jun 11, 2017 1:27 pm
Forum: Game Archive
Topic: Deleted
Replies: 13
Views: 2877

Re: Just Dance 2017 PC (.ipk)

heres a bms script to clean up the *.png.ckd image headers for viewing as dds :D # script for QuickBMS http://quickbms.aluigi.org idstring "\x00\x00\x00\x09\x54\x45\x58\x00" get NAME basename get SIZE asize math SIZE - 0x2c string NAME - ".png" string NAME1 = NAME string NAME1 + ...
by Acewell
Sun Jun 11, 2017 12:44 pm
Forum: Game Archive
Topic: Deleted
Replies: 13
Views: 2877

Re: Just Dance 2017 PC (.ipk)

i couldn't tell ya, game modding is not my area :)
by Acewell
Sun Jun 11, 2017 12:29 pm
Forum: Game Archive
Topic: Deleted
Replies: 13
Views: 2877

Re: Just Dance 2017 PC (.ipk)

ah so you want the folder structure too? here :D
Just_Dance_ipk.zip
by Acewell
Sun Jun 11, 2017 12:07 pm
Forum: Game Archive
Topic: Deleted
Replies: 13
Views: 2877

Re: Just Dance 2017 PC (.ipk)

comment out line 30 of the bms script like this :D

Code: Select all

    //string FNAME += NAME