Poll & Discussion: We wish the site to continue (Y/N)
Search found 1328 matches
- Tue Jun 27, 2017 3:57 am
- Forum: 3D/2D models
- Topic: Spider-Man: Edge of Time (PS3) .Pkz
- Replies: 10
- Views: 3771
Re: Spider-Man: Edge of Time (PS3) .Pkz
Whoever made that script, did it wrong. Files are corrupted after extraction. extracted several game files, used chroxx 's script on them there's your hint :P which parts are corrupt? the texture data at least looks ok to me (: @Rutabaga can you upload some original pkz archives, i am curious to se...
- Tue Jun 27, 2017 3:36 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 110
- Views: 62469
Re: Star Wars The Force Unleashed - PC Version .z files
no, because:iambosh wrote:so we ever figure out how to edit the xml.z files?
aluigi wrote:the correct script would be:but can't work because the algorithm is not lzss, it's something elseCode: Select all
comtype lzss get SIZE long get ZSIZE long get DUMMY long savepos OFFSET filexor 0xff clog "dump.dat" OFFSET ZSIZE SIZE
- Tue Jun 27, 2017 3:33 am
- Forum: 3D/2D models
- Topic: Unity assets/bundle been protected?
- Replies: 2
- Views: 938
Re: Unity assets/bundle been protected?
not protected as far as i can tell, just newer. Unity Studio is not obsolete,ngovandang wrote:They been protected or Unity Studio is "obsolete"?
just outdated, it is still the only Unity tool that can convert compressed meshes.
- Sun Jun 25, 2017 7:49 am
- Forum: 3D/2D models
- Topic: Spider-Man: Edge of Time (PS3) .Pkz
- Replies: 10
- Views: 3771
Re: Spider-Man: Edge of Time (PS3) .Pkz
I tried vaules on your screenshot with BossAntiVenom.pkz.ext file (opening gallery.pkz shows me an error message http://i.imgur.com/J6qbQcJ.png ) but they are doesn't work.. "Vertex count must be set to maxFaceIndex" thats because he posted an image of a sample for a different game from a...
- Sat Jun 24, 2017 5:55 am
- Forum: 3D/2D models
- Topic: Help Gameloft's models .BDAE
- Replies: 4
- Views: 2264
Re: Help Gameloft's models .BDAE
first LOD of judy_hopps_costume_basic.bdae :D judy_hopps_costume_basic_bdae.png for judy_hopps_diff.tga extract it with 7-zip to get the pvr files which you can convert to usable with PVRTexTool. i also extracted little_endian_not_quantized.bdae from judy_hopps_costume_basic.bdae with 7-zip for kick...
- Thu Jun 22, 2017 8:48 pm
- Forum: 3D/2D models
- Topic: Perfect World Building Models (.MOX)
- Replies: 8
- Views: 2612
Re: Perfect World Building Models (.MOX)
i think your address was off by a couple of bytes, this is what i got for first submesh
- Thu Jun 22, 2017 3:44 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294178
Re: Extracting simple models
first LOD of first submesh
- Wed Jun 21, 2017 5:53 pm
- Forum: Graphic file formats
- Topic: Just Dance 2014 (png.ckd/tga.ckd XBOX 360)
- Replies: 4
- Views: 2403
Re: Just Dance 2014 (png.ckd/tga.ckd XBOX 360)
how do you know which ones are "png.ckd" or "tga.ckd"? both of your samples have a dat extension
i need more than the 2 samples to make a script though, maybe 10-15 would be good.![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)
i need more than the 2 samples to make a script though, maybe 10-15 would be good.
- Wed Jun 21, 2017 12:00 am
- Forum: Graphic file formats
- Topic: Just Dance 2014 (png.ckd/tga.ckd XBOX 360)
- Replies: 4
- Views: 2403
Re: Just Dance 2014 (png.ckd/tga.ckd XBOX 360)
512x512 dxt5 typical X360 big-endian data with 360 tiling
96 byte header with light obfuscation regarding the width and height, need more samples to reveal how it is stored
96 byte header with light obfuscation regarding the width and height, need more samples to reveal how it is stored
- Fri Jun 16, 2017 11:55 pm
- Forum: 3D/2D models
- Topic: The Getaway (ps2) models
- Replies: 27
- Views: 7907
Re: The Getaway (ps2) models
can you upload some not working gim samples for examination please?DentistGuba wrote:Ace I couldn't get Noesis to open the GIM, seems to be modified from the common psp format (starts with a GIM header rather than MIG), the actual important data might be similar to some other GIM though.
- Thu Jun 15, 2017 2:37 pm
- Forum: 3D/2D models
- Topic: The Getaway (ps2) models
- Replies: 27
- Views: 7907
Re: The Getaway (ps2) models
Noesis has native support for *.gim texturesTheGift wrote:GIM Texture
- Sun Jun 11, 2017 1:27 pm
- Forum: Game Archive
- Topic: Deleted
- Replies: 13
- Views: 2877
Re: Just Dance 2017 PC (.ipk)
heres a bms script to clean up the *.png.ckd image headers for viewing as dds :D # script for QuickBMS http://quickbms.aluigi.org idstring "\x00\x00\x00\x09\x54\x45\x58\x00" get NAME basename get SIZE asize math SIZE - 0x2c string NAME - ".png" string NAME1 = NAME string NAME1 + ...
- Sun Jun 11, 2017 12:44 pm
- Forum: Game Archive
- Topic: Deleted
- Replies: 13
- Views: 2877
Re: Just Dance 2017 PC (.ipk)
i couldn't tell ya, game modding is not my area 
- Sun Jun 11, 2017 12:29 pm
- Forum: Game Archive
- Topic: Deleted
- Replies: 13
- Views: 2877
Re: Just Dance 2017 PC (.ipk)
ah so you want the folder structure too? here
- Sun Jun 11, 2017 12:07 pm
- Forum: Game Archive
- Topic: Deleted
- Replies: 13
- Views: 2877
Re: Just Dance 2017 PC (.ipk)
comment out line 30 of the bms script like this
Code: Select all
//string FNAME += NAME