If you could just add support for half-float and shorts and skip FF bytes in face indices to the previous version that would suffice.Lazov wrote:The new version does not support Windows XP. If you need support for this operating system, write to me.
Poll & Discussion: We wish the site to continue (Y/N)
Search found 1328 matches
- Sat Jul 15, 2017 1:06 pm
- Forum: General game tools
- Topic: 3D Model Researcher - extract 3D models with Python
- Replies: 164
- Views: 77487
Re: 3D Model Researcher - mesh viewer
- Wed Jul 12, 2017 5:37 am
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 195461
Re: Unity Studio
just adding a link here to the user Perfare on GitHub who forked and updated Unity Studio, version is currently 0.7.0
https://github.com/Perfare/UnityStudio/releases
https://github.com/Perfare/UnityStudio/releases
- Wed Jul 12, 2017 5:08 am
- Forum: Graphic file formats
- Topic: Spiderman custom PVR format
- Replies: 30
- Views: 9315
Re: Spiderman custom PVR format
You're compiling it manually. When there's a Makefile just type "make". It'll do everything for you. -std=c11 defines the newer standard of C, the C11, which i use for the anonymous structures -g is for debug symbols -mno-ms-bitfields is used because newer versions of gcc have trouble pac...
- Tue Jul 11, 2017 3:34 am
- Forum: Graphic file formats
- Topic: Spiderman custom PVR format
- Replies: 30
- Views: 9315
Re: Spiderman custom PVR format
How did you compile the code and what's the system you compiled in? Did you run make or simply gcc? i don't know how to use the "Makefile", i'm fairly new to compiling sources and i'm not a programmer :D gcc -std=c99 -o psx.exe psx.c psx.h bmp.c edit nevermind i got it working, i used the...
- Mon Jul 10, 2017 1:08 am
- Forum: Graphic file formats
- Topic: Spiderman custom PVR format
- Replies: 30
- Views: 9315
Re: Spiderman custom PVR format
hmm i can't seem to open the extracted bmp files with anything :? i compiled the source with MinGW and everything else seems to work, i can open the bmps with TextureFinder and the image data looks ok with the RGB565 setting, i guess the issue is something with the header. spidey.psx 0.bmp header 42...
- Fri Jul 07, 2017 5:08 am
- Forum: Graphic file formats
- Topic: Spiderman custom PVR format
- Replies: 30
- Views: 9315
Re: Spiderman custom PVR format
The textures are compressed, i was able to decompressed them. how? :D the 0x1c length header looks like this to me 4bytes - unk 4bytes - unk2 4bytes - zero 4bytes - zero2 2bytes - image width 2bytes - image height 1byte - flag //? 1byte - flag2 //? 1byte - flag3 //? 1byte - flag4 //? 4bytes - size ...
- Sun Jul 02, 2017 10:26 am
- Forum: Graphic file formats
- Topic: [Solved] Gundam Side Stories .bin texture
- Replies: 2
- Views: 1489
Re: Gundam Side Stories .bin texture
you should've just posted in the other thread, i updated the script there, should be good now 
- Sun Jul 02, 2017 4:17 am
- Forum: Graphic file formats
- Topic: Ghostbusters PS3 .tex files not converting to .DDS?
- Replies: 13
- Views: 4368
Re: Ghostbusters PS3 .tex files not converting to .DDS?
no luck man, i just can't work with palletized texture data, and adding to the problem they are from a console that i rarely have luck with anyway. :( i usually deal with PC, Xbox, X360, PS3 and sometimes PSVita, PSP and rarely ever Wii samples and thats all. "tex" is not a format, just a ...
- Sun Jul 02, 2017 1:03 am
- Forum: 3D/2D models
- Topic: Help convert .mesh to .obj from Cars Lightning League
- Replies: 7
- Views: 2388
Re: Help convert .mesh to .obj from Cars Lightning League
is there a way to import .tex into UABE to convert it. yeah sometimes you can open a unity file and import raw the tex file into an existing texture slot then save it to new asset and open that and convert to usable texture with UABE "Plugins". :D before you import raw the tex file insert...
- Sat Jul 01, 2017 7:51 am
- Forum: Graphic file formats
- Topic: Ghostbusters PS3 .tex files not converting to .DDS?
- Replies: 13
- Views: 4368
Re: Ghostbusters PS3 .tex files not converting to .DDS?
this game for PC right?
http://store.steampowered.com/app/366250/METAL_SLUG/
i have no idea what they are, could be palletized textures which i'm no good at, maybe herbert3000 knows more.
http://store.steampowered.com/app/366250/METAL_SLUG/
i have no idea what they are, could be palletized textures which i'm no good at, maybe herbert3000 knows more.
- Sat Jul 01, 2017 7:18 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts series Falo's Dumper
- Replies: 2
- Views: 1136
Re: Kingdom Hearts series Falo's Dumper
theres a link in this post
https://forum.xentax.com/viewtopic.php? ... per#p76502
i checked the exe with hex editor and it mentions Falo as creator so this is likely legit
https://forum.xentax.com/viewtopic.php? ... per#p76502
i checked the exe with hex editor and it mentions Falo as creator so this is likely legit
- Sat Jul 01, 2017 6:56 am
- Forum: 3D/2D models
- Topic: Help convert .mesh to .obj from Cars Lightning League
- Replies: 7
- Views: 2388
Re: Help convert .mesh to .obj from Cars Lightning League
Only thing now is that I don't know how to open/convert .tex to actually texture it , there is also .pvr files. it is best to just convert the textures directly using UABE so you never have to deal with *.tex conversion afterward, so go ahead and delete those pvr and tex files then select the textu...
- Thu Jun 29, 2017 7:52 am
- Forum: Game Archive
- Topic: How to extract models from .dat files ?
- Replies: 8
- Views: 7269
Re: How to extract models from .dat files ?
there is a lot of data in that sample but i only see one block of indices so i guess there is no head in there 
- Wed Jun 28, 2017 9:26 am
- Forum: 3D/2D models
- Topic: .MDB model file type? importer. Space pirate ships of doom!
- Replies: 15
- Views: 4434
Re: .MDB model file type? importer. Space pirate ships of do
Hm as a side note i can only download 24c of hex2obj. I'm sorry to ask, but I want to know how you found those numbers? I tried reading the tutorial but there was so much there I got lost as to what I was actually looking for. you can get 24d from this post http://forum.xentax.com/viewtopic.php?p=1...
- Tue Jun 27, 2017 4:01 am
- Forum: 3D/2D models
- Topic: .MDB model file type? importer. Space pirate ships of doom!
- Replies: 15
- Views: 4434
Re: .MDB model file type? importer. Space pirate ships of do
i can't help with Blender scripts but here is first submesh of CivilianGalleonShip_Layer2.mdb
the stride actually starts at 0x1c but Hex2obj expects xyz values to be first so i had to shift the vertex start address to 0x20
