i can't find a copy of wtex2dds anywhere but if someone can upload samples i will modify evilpie's bms script to do the same thing.212antt wrote:I recommend using Wtex2DDS to convert a DDS to a Wtex and the opposite easily converting a Wtex to a DDS with a byproduct of a HED file.
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Search found 1328 matches
- Tue Aug 08, 2017 3:24 am
- Forum: Graphic file formats
- Topic: WTEX files from Star Trek Online
- Replies: 12
- Views: 11413
Re: WTEX files from Star Trek Online
- Sun Aug 06, 2017 10:43 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 112
- Views: 71663
Re: MMO Black Desert Online
yeah here ya go
you got that error because that function in the original script used tab spacing
- Sun Aug 06, 2017 4:16 am
- Forum: Game Archive
- Topic: QuickBMS Script quick fix?
- Replies: 2
- Views: 914
Re: QuickBMS Script quick fix?
looks like aluigi has seen these types before here
http://zenhax.com/viewtopic.php?f=9&t=3533&p=19442
you should post there your sample so he can update the script
http://zenhax.com/viewtopic.php?f=9&t=3533&p=19442
you should post there your sample so he can update the script
- Wed Aug 02, 2017 5:27 am
- Forum: 3D/2D models
- Topic: [HELP] - Evangelion DS Game .bin Files - Most Likely Images
- Replies: 1
- Views: 906
Re: [HELP] - Evangelion DS Game .bin Files - Most Likely Ima
i don't know what the files contain or what compression etc if any is used but this bms script will at least split the files :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm get FILES long for i = 0 < FILES get OFFSET long get SIZE long get NAME basename string NAME + _ string NAME...
- Wed Aug 02, 2017 4:47 am
- Forum: Game Archive
- Topic: Help .npk .package how these two packages decompression? @
- Replies: 1
- Views: 1595
Re: Help .npk .package how these two packages decompression?
for the "Town of Magic" npc.npk sample this bms script should extract the content http://forum.xentax.com/viewtopic.php?f=10&t=13147&p=108173&hilit=npk#p108173 and for the "Tai Chi Panda 3" res3.package sample this bms script will extract the contents :D # script for ...
- Fri Jul 28, 2017 9:51 pm
- Forum: 3D/2D models
- Topic: Marvel Avengers: Battle for Earth X360 .xpr file unpacker
- Replies: 4
- Views: 2018
Re: Marvel Avengers: Battle for Earth X360 .xpr file unpacke
ok here is a Noesis python script that can open all the textures in your xpr sample files :D tex_MarvelAvengersBattleforEarth_X360_xpr.zip supports dxt1, dxt5, dxt1 packed normal map, and raw the script mostly consist of converted parts of your bms script and chrrox's xpr Noesis script here http://f...
- Thu Jul 27, 2017 2:42 am
- Forum: Graphic file formats
- Topic: Convert Phyre.DDS files Final Fantasy X HD PC
- Replies: 8
- Views: 9068
Re: Convert Phyre.DDS files Final Fantasy X HD PC
script updated in previous post, had to reverse the channelsBeyond69 wrote:Some ARGB textures have wrong colors but it doesn't matter.
- Wed Jul 26, 2017 8:31 am
- Forum: Graphic file formats
- Topic: Convert Phyre.DDS files Final Fantasy X HD PC
- Replies: 8
- Views: 9068
Re: Convert Phyre.DDS files Final Fantasy X HD PC
here is a Noesis python script to open all of your dds.phyre samples except the cubemap image (reflection3.dds.phyre) :D tex_FinalFantasyXHD_PC_phyre.zip supports dxt1, dxt5, bgra8 the cubemap image has something else going on and needs more time to research but you can decode it with TextureFinder ...
- Mon Jul 24, 2017 7:56 pm
- Forum: 3D/2D models
- Topic: Marvel Avengers: Battle for Earth X360 .xpr file unpacker
- Replies: 4
- Views: 2018
Re: Marvel Avengers: Battle for Earth X360 .xpr file unpacke
could be ATI2 or somethingBigchillghost wrote:The normal maps always look wrong
- Sat Jul 22, 2017 7:21 pm
- Forum: 3D/2D models
- Topic: Iron Man II XBox360/PS3 Manual Extraction Guide
- Replies: 6
- Views: 2089
Re: Iron Man II XBox360/PS3 PKG Archive Unpacker & Decompres
@AceWell Come and take a look if you're interested in it! :D you have a lot going on here and too much to take in at one time :D i don't have the game or any of the sample files so there is no way for me to give input. Getting UVs is more complicated. First you save the mesh with "Float" ...
- Sat Jul 22, 2017 6:05 pm
- Forum: Graphic file formats
- Topic: Converting .gtf files
- Replies: 6
- Views: 3055
Re: Converting Terraria PS3 .gtf files
ok i updated the bms script
you can also use offzip to extract the textures if need be
you can also use offzip to extract the textures if need be
Code: Select all
offzip -a -1 somename.gtf c:\offzip\extracted- Sat Jul 22, 2017 2:39 am
- Forum: Graphic file formats
- Topic: Converting .gtf files
- Replies: 6
- Views: 3055
Re: Converting Terraria PS3 .gtf files
here is a bms script to extract the image from compressed gtf :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm comtype zlib_noerror get GTF_SIZE asize get NAME basename string NAME + "_ext.gtf" get TOTAL_UNCOMP_SIZE long savepos TMP get FIRST_OFFSET long xmath NUM_BLOCKS ...
- Thu Jul 20, 2017 5:01 am
- Forum: General game tools
- Topic: 3D Model Researcher - extract 3D models with Python
- Replies: 164
- Views: 77487
Re: 3D Model Researcher - extract 3D models from binary file
there is one attached to the post hereLazov wrote:Does anyone have a file with a model that uses "Triangle Strip" without 0xffff?
viewtopic.php?p=128749#p128749
A004_Ojama_Yellow_b.pc.model
- Tue Jul 18, 2017 5:17 pm
- Forum: 3D/2D models
- Topic: Terminator 2 3D Chinese Mobile game format
- Replies: 4
- Views: 3345
Re: Terminator 2 3D Chinese Mobile game format
you can unpack the npk with this bms script http://aluigi.altervista.org/bms/nxpk.bms and some of those dat files look like they have models, this is from 000000a2.dat :D 000000a2_dat.png edit run this bms script on the extracted files to give a meaningful extension to the ktx textures and meshes ge...
- Sat Jul 15, 2017 4:51 pm
- Forum: General game tools
- Topic: 3D Model Researcher - extract 3D models with Python
- Replies: 164
- Views: 77487
Re: 3D Model Researcher - mesh viewer
there is a sample attached (si00bobj006_01_1.xfbin) to the bottom of this post that has the "FF FF" bytes in the face indicesLazov wrote:What are the FF bytes? I heard about it, but I did not see such models. Can you give an example?
viewtopic.php?p=80935#p80935
