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by Acewell
Sat Aug 17, 2019 8:10 am
Forum: Graphic file formats
Topic: [Help] League of Angels III DXT textures?
Replies: 7
Views: 893

Re: [Help] League of Angels III DXT textures?

there is some tools here to work on atf files. :D https://github.com/hajimeku/atf-test-tool or more specifically here: https://github.com/hajimeku/atf-test-tool/tree/master/atftools/batchConvert2ATF/atftool ATFViewer.exe is a GUI tool that will open your 2 samples for viewing and some info, and atf2...
by Acewell
Sun Aug 11, 2019 9:08 am
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 28
Views: 1989

Re: Help with chunzstd.

for some reason there is an extra 2 bytes in the decompressed rx3, :eek:
i don't know why, all i can say is upload more non working samples and a
solution might be found at some point down the road.
by Acewell
Sat Aug 10, 2019 9:40 am
Forum: 3D/2D models
Topic: 3D Model Researcher - Help with faces
Replies: 7
Views: 525

Re: 3D Model Researcher - Help with faces

eh i don't really look into model formats much anymore, no time, too busy with texture formats.
all of my current research on the rax format is here though if you care to have a read through:
viewtopic.php?f=16&t=13867&hilit=rax&start=60#p126467
by Acewell
Tue Aug 06, 2019 6:22 am
Forum: 3D/2D models
Topic: 3D Model Researcher - Help with faces
Replies: 7
Views: 525

Re: 3D Model Researcher - Help with faces

EDXZ23 wrote:
Tue Aug 06, 2019 1:51 am
When you say they cant be read in a single array, what does that mean?
i mean the indices are stored together but i think they are split into material groups,
because when you try to render the whole array they look mangled.
there might be start and stop offsets stored in the file.
by Acewell
Tue Aug 06, 2019 1:40 am
Forum: 3D/2D models
Topic: 3D Model Researcher - Help with faces
Replies: 7
Views: 525

Re: 3D Model Researcher - Help with faces

the starting offset for vertices looks like it should be 0x3c70
and the starting offset for face indices should be 0x26460
but i don't think you can read them in a single array.
the file structure looks a lot like the rax files from SWBF3. :D
by Acewell
Tue Aug 06, 2019 1:19 am
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 28
Views: 1989

Re: Help with chunzstd.

okay updated the rx3 to dds bms script here for chunlzma support. :D
viewtopic.php?f=10&t=18916&p=149279#p149279
by Acewell
Wed Jul 31, 2019 7:17 am
Forum: Graphic file formats
Topic: Ridge Racer (PS Vita) GIDX
Replies: 2
Views: 624

Re: Ridge Racer (PS Vita) GIDX

this Noesis python script will open your 2 samples. :D
tex_RidgeRacer_PSVita_tex.zip
supports morton swizzled dxt5.
you must give the samples the tex extension.
by Acewell
Wed Jul 10, 2019 9:00 am
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 28
Views: 1989

Re: Help with chunzstd.

i updated the rx3 to dds bms script here for chunkzip support. :D
viewtopic.php?f=10&t=18916&p=149279#p149279

your hair_238380_0_textures.rx3 sample must be corrupt because is missing 2 bytes
at the end and does not work with the given size stored in the file. :]
by Acewell
Mon Jul 08, 2019 5:38 am
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 28
Views: 1989

Re: Help with chunzstd.

mita996 wrote:
Tue Jul 02, 2019 9:27 pm
what should I do.
i don't know, modding is not my area, just keep trying. :D
mita996 wrote:
Wed Jul 03, 2019 9:13 am
Also @Acewell can you modify your fifa19 dds script, it works awesome with fifa19, but for fifa online 4 the compression is different, they used chunkzip
i need samples to examine.
by Acewell
Thu Jun 27, 2019 6:01 am
Forum: Graphic file formats
Topic: [Half Solved]compressed DXT1/BC1 format? not sure
Replies: 4
Views: 418

Re: compressed DXT1/BC1 format? not sure

yep typical paletted PSP image. :D
08832DXT.png
by Acewell
Tue Jun 25, 2019 8:15 am
Forum: Graphic file formats
Topic: Does anyone know what these .raw textures are?
Replies: 12
Views: 1701

Re: Does anyone know what these .raw textures are?

Little question, in the APK file, there are .pb files and .zst files (see my zip file) Do you know what these files correspond to? is it animations, prefab or other? can I integrate them into Unity or extract them with another particular tool? i don't see any zst files in the zip, the zps files are...
by Acewell
Tue Jun 25, 2019 8:08 am
Forum: Graphic file formats
Topic: [Half Solved]r16g16_unorm Color Problem
Replies: 6
Views: 455

[PS3] Super Robot Wars Z Jigoku hen (.bin)

okay here is Noesis python script to open your 2 samples. :D
tex_SuperRobotWarsZJigokuhen_PS3_bin.zip
supports argb8888, top level mip only
by Acewell
Mon Jun 24, 2019 7:42 am
Forum: Graphic file formats
Topic: [Half Solved]r16g16_unorm Color Problem
Replies: 6
Views: 455

Re: r16g16_unorm Color Problem

what is the full game name and platform from which the samples came?
by Acewell
Fri Jun 21, 2019 12:01 am
Forum: Graphic file formats
Topic: Does anyone know what these .raw textures are?
Replies: 12
Views: 1701

Re: Does anyone know what these .raw textures are?

the compression on your new sample is zstd instead of zlib,
i have modified the bms script here to decompress both types now. :D
https://forum.xentax.com/viewtopic.php? ... 06#p130078
by Acewell
Thu Jun 06, 2019 10:51 pm
Forum: Audio file formats
Topic: Star Wars Episode III (PS2, .rp2 files)
Replies: 5
Views: 450

Re: Star Wars Episode III (PS2, .rp2 files)

Pingu wrote:
Thu Jun 06, 2019 8:26 pm
Also a little side-note, if you replace this line in Acewell's script....
i was going to do this at first but decided against it because
i wasn't sure what proper extension these files should be. :D
i have edited the above script to add msv extension now that there is confirmation. :D