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Search found 1328 matches
- Fri Mar 09, 2018 1:35 am
- Forum: Game Archive
- Topic: Mission: Humanity, an extremely hard case
- Replies: 14
- Views: 3193
Re: Mission: Humanity, an extremely hard case
Here they are: http://www.mediafire.com/folder/tuaws99bk3rjs6c,ghjebml1h06h3ez,2dndzq7cm04tkjn,2iy656jz9ebm6gk,b4tz61zq3bu042v,sdo92ktpd4bb1o2,m2desqe0pzkeqyo,edf3qrmvmosr7h5,508p2s36i1j682w/shared thanks! this is not a archive i would start learning with, there are simpler ones that have all info ...
- Wed Mar 07, 2018 10:24 pm
- Forum: Game Archive
- Topic: Mission: Humanity, an extremely hard case
- Replies: 14
- Views: 3193
Re: Mission: Humanity, an extremely hard case
upload those .nam (name) and .rsr (resource) pairs, or at least the smallest size pair and we'll have a look. 
- Wed Mar 07, 2018 8:30 am
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 67
- Views: 25151
Re: Skyforge .bin
there is no fixing, the files lack a header and there is no way to tell what the format or dimensions are, the only factor to work from is the size of each mip which is not reliable. :] unless someone locates files in the game containing the headers there is nothing more i can do, sorry. :( you can ...
- Wed Mar 07, 2018 5:54 am
- Forum: Graphic file formats
- Topic: Converting tfd files from Star Conflict.
- Replies: 18
- Views: 7923
Re: Converting tfd files from Star Conflict.
okay here is Noesis python script to open your mdl-msh000 through mdl-msh009 samples 
*script updated March 11, 2018* this script will conflict with the Crossout script so you have to move that one out of python folder when using this one.
*script updated March 11, 2018* this script will conflict with the Crossout script so you have to move that one out of python folder when using this one.
- Sat Mar 03, 2018 6:34 am
- Forum: Graphic file formats
- Topic: Final Fantasy XII ZA PC Phyre.dds Textures
- Replies: 22
- Views: 13778
Re: Final Fantasy XII ZA PC Phyre.dds Textures
found in the the ps2data folder... so those are from PS2 platform and not PC, that explains the paletted image data and why i asked. :D i use Photoshop with Nvidia tools to save out dds and anything is possible given enough time and interest invested. it sounds like you want a phyre file exporter w...
- Sat Mar 03, 2018 5:45 am
- Forum: Graphic file formats
- Topic: Final Fantasy XII ZA PC Phyre.dds Textures
- Replies: 22
- Views: 13778
Re: Final Fantasy XII ZA PC Phyre.dds Textures
Texture Finder actually finds the mipmaps in the .dds while Noesis does not seem to be doing so.. I have been editing the exported dds version from Noesis but have found that it clearly does not include the entire texture. no, the entire image is there , just no mipmaps. none of my scripts are set ...
- Sat Mar 03, 2018 4:12 am
- Forum: 3D/2D models
- Topic: Crash Bandicoot Nsane Trilogy Model .igz files
- Replies: 9
- Views: 5699
Re: Crash Bandicoot Nsane Trilogy Model .igz files
The MUA_PC.zip has the noesis plugins at the bottom of this thread: http://forum.xentax.com/viewtopic.php?p=121800#p121800. I also tried to use the use the marvel_ultimate_alliance_2.bms script to extract from the .igz but it also didn't work. never count on scripts for one game to work with a diff...
- Fri Mar 02, 2018 8:40 pm
- Forum: Graphic file formats
- Topic: Final Fantasy XII ZA PC Phyre.dds Textures
- Replies: 22
- Views: 13778
Re: Final Fantasy XII ZA PC Phyre.dds Textures
are those samples from this same game? they sure don't look like phyre files to me. :eek: not much i can do with them, i can only help break down the chunks to better see what is happening. :D this bms script will split the chunks into individual files from cm samples (i wish we had spoiler tags her...
- Thu Mar 01, 2018 1:33 am
- Forum: Graphic file formats
- Topic: Final Fantasy XII ZA PC Phyre.dds Textures
- Replies: 22
- Views: 13778
Re: Final Fantasy XII ZA PC Phyre.dds Textures
okay i updated the script here to support dxt5 and a8 also
viewtopic.php?p=137846#p137846
the only one i could not get was the cubemap, still not sure how to read and display those properly.
i guess if you need that one bad enough you can just use TextureFinder.
viewtopic.php?p=137846#p137846
the only one i could not get was the cubemap, still not sure how to read and display those properly.
i guess if you need that one bad enough you can just use TextureFinder.
- Wed Feb 28, 2018 3:07 am
- Forum: Graphic file formats
- Topic: Rocket League Textures [PS4]
- Replies: 4
- Views: 3229
Re: Rocket League Textures [PS4]
i just ran chrrox bms script on your dds files and it built proper gnf headers, they all opened in Noesis.
- Sun Feb 25, 2018 4:38 pm
- Forum: 3D/2D models
- Topic: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
- Replies: 30
- Views: 9726
Re: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
i remember posting this here before but here is link to the link
viewtopic.php?p=127912#p127912
if you post more samples i might could make a Noesis python script to automate the process.
viewtopic.php?p=127912#p127912
if you post more samples i might could make a Noesis python script to automate the process.
- Sun Feb 25, 2018 3:33 am
- Forum: Game Archive
- Topic: agents of mayhem
- Replies: 32
- Views: 14568
Agents of mayhem (.vpp_pc/str2_pc)
here is a bms script for fun to extract files from vpp_pc and str2_pc files
- Sun Feb 25, 2018 3:23 am
- Forum: 3D/2D models
- Topic: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
- Replies: 30
- Views: 9726
- Sat Feb 24, 2018 3:28 pm
- Forum: Graphic file formats
- Topic: .dds.GNM.phyre texture files from PS4
- Replies: 3
- Views: 3414
[PS4] Super Robot Taisen OG - The Moon Dwellers (.GNM.phyre)
.dds.GNM.phyre texture is phyre format (RYHPX) phyre files from Final Fantasy XII ZA PC is pyre format (RYHPT) *.phyre files are a container (RYHP>PHYR) that stores various data formats and that is where the similarities end. "Final Fantasy XII ZA PC" is a different game on a different pl...
- Thu Feb 22, 2018 3:59 pm
- Forum: Game Archive
- Topic: (Ps3) White Knight Chronicles
- Replies: 17
- Views: 8866
Re: (Ps3) White Knight Chronicles
I've extracted the psarc file and have all the .hpk archives, but I'm at a loss how to use HPK Extractor the 2 scripts in the first post are for QuickBMS, copy the first one to a text file and run it with the program. http://aluigi.altervista.org/quickbms.htm quick instruction 1. launch QuickBMS.ex...
