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by Acewell
Fri Jan 10, 2020 3:47 am
Forum: Graphic file formats
Topic: .dds file format
Replies: 10
Views: 1093

Re: .dds file format

Hey Acewell, I have been trying to contact you for a while, I would like you to help me please, I really need you. Is that possible ? if you need help with something you should create a new thread and provide the full game name, platform and several samples to examine then maybe myself or someone e...
by Acewell
Wed Jan 08, 2020 7:03 am
Forum: Graphic file formats
Topic: .dds file format
Replies: 10
Views: 1093

Re: .dds file format

texconv is a command-line tool, you must run it from command prompt. :D
by Acewell
Wed Jan 08, 2020 1:43 am
Forum: Graphic file formats
Topic: .dds file format
Replies: 10
Views: 1093

Re: .dds file format

you can use texconv to convert to R11G11B10_FLOAT :D
https://github.com/Microsoft/DirectXTex/wiki/Texconv

Code: Select all

texconv -f R11G11B10_FLOAT -px conv_ your.dds
by Acewell
Mon Jan 06, 2020 10:06 pm
Forum: Graphic file formats
Topic: [REQ] Help with old Macintosh/Quicktime format (*.pic/PICT)
Replies: 5
Views: 1077

Re: [REQ] Help with old Macintosh/Quicktime format (*.pic/PICT)

i don't think these pic samples are apple formats, just typical paletted/non-paletted rgb images with pic extension. :D
by Acewell
Mon Jan 06, 2020 9:02 pm
Forum: Graphic file formats
Topic: Runes of Magic DDS format?
Replies: 4
Views: 1162

Re: Runes of Magic DDS format?

they are lzma compressed, here is bms script to decompress to viewable dds files. :D

edit
*updated script to support zlib compressed files also*
RunesOfMagic_dds.zip
by Acewell
Mon Jan 06, 2020 8:08 pm
Forum: Graphic file formats
Topic: HELP with Raw images without any information about width and height
Replies: 14
Views: 1276

Re: HELP with Raw images without any information about width and height

what is the full game name and the platform from which the samples came?
i don't think these are images, the data looks compressed to me, don't know. :?
by Acewell
Sun Jan 05, 2020 7:50 pm
Forum: Graphic file formats
Topic: [SOLVED][.WIM] Made Man PC Textures
Replies: 4
Views: 819

[PC] Made Man (.wim)

here is Noesis python script to open Made Man [PC] wim textures. :D
tex_MadeMan_PC_wim.zip
supports dxt1 and dxt5 top level mip only.
by Acewell
Sun Dec 15, 2019 6:38 am
Forum: Graphic file formats
Topic: Star Wars: Jedi Starfighter
Replies: 15
Views: 5310

[PS2] Star Wars: Jedi Starfighter (.tex)

here is Noesis python script to open the PS2 Jedi Starfighter tex files. :D tex_StarWarsJediStarFighter_PS2_tex.zip and here is a bms script to extract files from the PS2 pak archives and pmdl files. :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm get FOLDER basename idstring "Eur...
by Acewell
Sun Dec 01, 2019 3:50 am
Forum: Graphic file formats
Topic: Playstation 2 "r2t" / "rtx" textures
Replies: 4
Views: 1585

[PS2] Star Wars: Bounty Hunter (*.r2t)

The game title is Star Wars Bounty Hunter Here are some samples http://www.mediafire.com/download/cqn6159j532q3al/PS2Textures.zip password: xentax here is Noesis python script to open your three *.r2t samples. :D tex_StarWarsBountyHunter_PS2_r2t.zip supports 8bit rgba with shuffled palette need mor...
by Acewell
Thu Nov 28, 2019 6:35 pm
Forum: Graphic file formats
Topic: Backyard Wrestling - Don't Try This At Home Textures (HELP!)
Replies: 7
Views: 832

Re: Backyard Wrestling - Don't Try This At Home Textures (HELP!)

i don't think removing the alpha is a good idea being that some rely on it but if you insist you can go into the script and change these lines: data = rapi.imageDecodeRawPal(data, palette, imgWidth, imgHeight, 8, "r8 g8 b8 a8") ... data = rapi.imageDecodeRawPal(data, palette, imgWidth, imgHeight, 4,...
by Acewell
Thu Nov 28, 2019 3:35 am
Forum: Graphic file formats
Topic: Backyard Wrestling - Don't Try This At Home Textures (HELP!)
Replies: 7
Views: 832

Re: Backyard Wrestling - Don't Try This At Home Textures (HELP!)

i don't know what txd files you refer to, your first script posted looks incomplete and gets no results from your sample. the script i posted only finds and extracts each tex file from the sample, you still need to find a way to parse the tex files, this PS2 stuff has always been weird to me. :] edi...
by Acewell
Wed Nov 27, 2019 8:53 am
Forum: Graphic file formats
Topic: Backyard Wrestling - Don't Try This At Home Textures (HELP!)
Replies: 7
Views: 832

Re: Backyard Wrestling - Don't Try This At Home Textures (HELP!)

i had no luck with the scripts you posted so i whipped up this one to get all tex files from your sample. :D get FOLDER basename math i = 1 findloc OFFSET binary "\x50\x32\x4E\x00\x00\x00\x00\x00" do goto OFFSET goto 0x40 0 seek_cur get SIZE long string NAME p "%s\%d.tex" FOLDER i log NAME OFFSET SI...
by Acewell
Wed Nov 27, 2019 4:33 am
Forum: Graphic file formats
Topic: Sonic and Sega Allstars Racing
Replies: 1
Views: 251

Re: Sonic and Sega Allstars Racing

here is a quick quickbms script to cut the dds textures from decompressed .zig file. :D get FOLDER basename math i = 1 findloc OFFSET string "DDS " do goto OFFSET goto 0x14 0 seek_cur get SIZE long math SIZE + 0x80 string NAME p "%s\%d.dds" FOLDER i log NAME OFFSET SIZE findloc NEXT_OFFSET string "D...
by Acewell
Tue Nov 19, 2019 7:16 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 177350

Re: Extracting simple models

first submesh
00000002_moe.PNG
:D
by Acewell
Wed Nov 13, 2019 3:13 am
Forum: Graphic file formats
Topic: TGA map abnormal file
Replies: 11
Views: 750

Re: xiao ao jiang hu TGA map abnormal file

here is a quick Noesis python script to open your samples until aspadm releases his complete solution. :D
tex_XiaoAoJiangHu_Android_tga.zip
supports astc 6x6, top level mip only