Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 1328 matches

by Acewell
Mon Mar 19, 2018 11:50 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 854
Views: 270852

Re: Telltale Games "Almost-All-In-One" Model Importer

okay, i'm not worried, i'm still going to do it for fun though, so if anyone
has some PS4 "Back to the Future" *.d3dtx samples please upload them. :D

edit
okay i got samples, i will post the Noesis script in a new thread when done. :D
by Acewell
Mon Mar 19, 2018 3:10 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 854
Views: 270852

Re: Telltale Games "Almost-All-In-One" Model Importer

.... for the textures you'll need to use the respective QuickBMS script for the D3DTX-to-DDS first, chrrox's DDS-to-GNF script after and finally Noesis to convert the GNFs to PNG. Long process, but it's worth it .... i could probably help you refine this process to just opening the d3dtx with Noesi...
by Acewell
Sat Mar 17, 2018 9:08 pm
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 50
Views: 45124

Re: Final Fantasy X/X-2 HD Remaster

dtester1's scripts are not for Noesis, they are standalone python scripts. :) http://forum.xentax.com/viewtopic.php?p=126978#p126978 The main script itself is phyre.py. You'll need python 3 to run it (I ran it on 3.5). The basics to run it look like: from phyre import extractMesh, extractDDS extract...
by Acewell
Sat Mar 17, 2018 2:49 pm
Forum: 3D/2D models
Topic: Bounding Box
Replies: 3
Views: 951

Re: Bounding Box

thought i was having deja vu at first until....
viewtopic.php?f=16&t=17362&hilit=bounding+box
(:
by Acewell
Fri Mar 16, 2018 3:36 am
Forum: 3D/2D models
Topic: ripping a ed model from a webpage
Replies: 62
Views: 45198

Re: ripping a ed model from a webpage

what kind of news are you looking for? have you tried Hex2obj?
i have shared all i know about this, nothing more i can do here. :]
by Acewell
Thu Mar 15, 2018 3:27 am
Forum: Game Archive
Topic: Devil May Cry-HD collection(PC)
Replies: 6
Views: 4513

Re: Devil May Cry-HD collection(PC)

zip.bms seems to extract your smaller sample, i didn't try the larger ones though :D
http://aluigi.altervista.org/bms/zip.bms
by Acewell
Thu Mar 15, 2018 3:06 am
Forum: 3D/2D models
Topic: Need help with another unknown 3D format
Replies: 6
Views: 2231

Re: Need help with another unknown 3D format

i would say it goes something like this :D 4 bytes - vertex count 4 bytes - face count * 3 4 bytes - num material groups for i in material groups 4 bytes - texture index for this group for i in material groups 4 bytes - count * 3 for that face group vertex block (32 byte stride) face data (dwords)
by Acewell
Tue Mar 13, 2018 7:26 am
Forum: 3D/2D models
Topic: Unity .model
Replies: 7
Views: 2551

Re: Unity .model

HelloKitty_Standing.mesh ? :D
HelloKitty_Standing_mesh.png
by Acewell
Sun Mar 11, 2018 6:28 am
Forum: Graphic file formats
Topic: Converting tfd files from Star Conflict.
Replies: 18
Views: 7923

Re: Converting tfd files from Star Conflict.

i updated the model script to open that big ship and the other LOD/parts files :D it can also now open *.mdl-msh000 through *.mdl-msh009 the script doesn't read normals, if they are there they are stored in only 4 bytes and i've never had success with this. i usually only focus on the meat and potat...
by Acewell
Sun Mar 11, 2018 2:58 am
Forum: Graphic file formats
Topic: Final Fantasy XII ZA PC Phyre.dds Textures
Replies: 22
Views: 13778

Re: Final Fantasy XII ZA PC Phyre.dds Textures

i can't do much with the model in the phyre containers, maybe Hex2obj but that is about it. :]
the phyre files are already chaotic in my eyes, daemon1 seems to have it figured out though, give his phyre tools a try. :)
viewtopic.php?f=16&t=16930
by Acewell
Fri Mar 09, 2018 8:03 am
Forum: Game Archive
Topic: Mission: Humanity, an extremely hard case
Replies: 14
Views: 3193

Re: Mission: Humanity, an extremely hard case

yes and i said i already tried that, this brings us back to this .... tried many different offsets the script i posted doesn't show that because it was the original draft i had and not the debug version because it wasn't 100% functional anyway. (: guess i will edit back into it some things so we can...
by Acewell
Fri Mar 09, 2018 7:27 am
Forum: Game Archive
Topic: Mission: Humanity, an extremely hard case
Replies: 14
Views: 3193

Re: Mission: Humanity, an extremely hard case

I didn't ignore that though. Just wanted to say that if you use unlzwx to decompress CREDITS.TXT from mh_ex.rsr, the output will be a correct one, which'll match the unzip size in the 0xC-byte header. So the header should be handled separately. there is more to it than unlzwx though, it doesn't wor...
by Acewell
Fri Mar 09, 2018 6:40 am
Forum: 3D/2D models
Topic: ripping a ed model from a webpage
Replies: 62
Views: 45198

Re: ripping a ed model from a webpage

man that was 2 years ago :lol: ,i don't think it works like that anymore. anyway if you use firefox you can just use this https://www.nirsoft.net/utils/mozilla_cache_viewer.html if you use chrome use this https://www.nirsoft.net/utils/chrome_cache_view.html edit they are ckb files now in the url, ti...
by Acewell
Fri Mar 09, 2018 5:54 am
Forum: Game Archive
Topic: Mission: Humanity, an extremely hard case
Replies: 14
Views: 3193

Re: Mission: Humanity, an extremely hard case

You shouldn't decompress the data like that. There's still a 0xC-byte header which contains the magic "LZW\x20", the unzip size, and the total size of the file. So you need to subtract 0xC bytes from the ZSIZE and add 0xC bytes to the OFFSET. yep, like i said, .... tried many different of...