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Search found 1328 matches
- Mon Apr 16, 2018 1:53 am
- Forum: Graphic file formats
- Topic: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)
- Replies: 5
- Views: 3629
Re: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)
i'm not entirely sure what your questions is because you seem to have this thing figured out. :D here is susan_icon.tex with a gxt header prepended to the image based on your findings and links susan_icon.png i decompressed the data with offzip and used this header then opened with Noesis :D 47 58 5...
- Fri Apr 13, 2018 2:32 pm
- Forum: 3D/2D models
- Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
- Replies: 26
- Views: 7800
Re: [MGF] Material & Geometry Format
yep that is the next step, had to sort the files first, and also never trust extensions,
the "tif" files have the best header i think i've seen though, tells you everything.
the "tif" files have the best header i think i've seen though, tells you everything.
- Thu Apr 12, 2018 11:45 pm
- Forum: 3D/2D models
- Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
- Replies: 26
- Views: 7800
Re: [MGF] Material & Geometry Format
here is bms script to extract the files with names from your mgf samples :D # script for QuickBMS http://aluigi.altervista.org/quickbms.html idstring "mgf " get FOLDER basename get UNK long get ZERO long get TABLE1_ENTRIES long get TABLE1_SIZE long get TABLE1_OFFSET long get TABLE2_ENTRIES...
- Thu Apr 05, 2018 11:39 pm
- Forum: 3D/2D models
- Topic: Crossout extraction models(.pak)
- Replies: 55
- Views: 23659
Re: Crossout extraction models(.pak)
v094 texture script fixedGazyi wrote:Thank you for fast response, but now most textures gives error:
Problematic samples: http://www.mediafire.com/file/ljib4bakg ... cabins.rar
viewtopic.php?p=139337#p139337
- Wed Apr 04, 2018 4:08 am
- Forum: 3D/2D models
- Topic: Crossout extraction models(.pak)
- Replies: 55
- Views: 23659
Re: Crossout extraction models(.pak)
And it would be useful to load other mdl-msh than 000, because some of them contains different meshes. model script updated here to open more (000-009) http://forum.xentax.com/viewtopic.php?p=121063#p121063 and here is a new Noesis python texture script for this new version (0.9.40) *script updated...
- Mon Apr 02, 2018 10:00 pm
- Forum: 3D/2D models
- Topic: Request Script from Kamen Rider City Wars
- Replies: 29
- Views: 11139
Re: Request Script from Kamen Rider City Wars
surely you have more than 4 unique .texture files in this game?
anyway here is Noesis python script to open those based on Bigchillghost's findings
supports rgb565 and rgba4444
anyway here is Noesis python script to open those based on Bigchillghost's findings
- Sun Apr 01, 2018 9:17 am
- Forum: 3D/2D models
- Topic: Request Script from Kamen Rider City Wars
- Replies: 29
- Views: 11139
Re: Request Script from Kamen Rider City Wars
you upload more .texture samples for comparison so a script can be made.dswd2015 wrote:how should I do this?
- Fri Mar 30, 2018 8:25 pm
- Forum: 3D/2D models
- Topic: Power Rangers Legacy Wars Android
- Replies: 54
- Views: 21764
Re: Power Rangers Legacy Wars Android
Perfare's fork of Unity Studio can open and export all these files now,dswd2015 wrote:I need help to extract models from Power Rangers Legacy Wars. File in format .sassets (unity 5.5.0p4)
http://www.mediafire.com/file/w45tfjbw4 ... T1_red.rar
no need to use the temporary process used before.
- Wed Mar 28, 2018 12:56 am
- Forum: Game Archive
- Topic: Fate/Extra pak archives
- Replies: 8
- Views: 6375
Re: Fate/Extra pak archives
i guess so, modding is not my area, but it looks okay.makcar wrote:That's right?
- Tue Mar 27, 2018 10:59 pm
- Forum: Game Archive
- Topic: Fate/Extra pak archives
- Replies: 8
- Views: 6375
Re: Fate/Extra pak archives
if you're sure they all use the same compression you could just replace that line with one of these
or
or
i hope i'm understanding what you mean 
Code: Select all
get blablabla longCode: Select all
goto 0x4Code: Select all
getdstring blablabla 4- Tue Mar 27, 2018 7:06 pm
- Forum: Game Archive
- Topic: Fate/Extra pak archives
- Replies: 8
- Views: 6375
Re: Fate/Extra pak archives
000001.cmp (original) - https://zenhax.com/download/file.php?mode=view&id=4339 this bms script will decompress your sample :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm comtype lzss0 idstring "IECP" get ZSIZE asize get SIZE long savepos OFFSET math ZSIZE - OFFSET ...
- Tue Mar 27, 2018 12:26 am
- Forum: 3D/2D models
- Topic: Help convert .mesh to .obj from Cars Lightning League
- Replies: 7
- Views: 2544
Re: Help convert .mesh to .obj from Cars Lightning League
I have all the models extracted from the game. No need hex editing. Unity studio is enough for models now yes, 9 months ago not so much i guess, don't know, johncarterthe didn't share the .assets file. the hex editing advice was optional and for adding a identifying name to the highres .tex file he...
- Sun Mar 25, 2018 3:57 am
- Forum: 3D/2D models
- Topic: Need help with another unknown 3D format
- Replies: 6
- Views: 2231
Re: Need help with another unknown 3D format
here is a Noesis python script just for fun too
the models are split into submeshes according to their material groups
- Sat Mar 24, 2018 9:18 pm
- Forum: Game Archive
- Topic: agents of mayhem
- Replies: 32
- Views: 14568
Re: agents of mayhem
i see now, my script was for file version 10 where your samples
are file version 17, so yes there is quite a few differences.
are file version 17, so yes there is quite a few differences.
- Fri Mar 23, 2018 11:33 pm
- Forum: Game Archive
- Topic: agents of mayhem
- Replies: 32
- Views: 14568
Re: agents of mayhem
can't do anything without samples.DarthphoeniX wrote:I try script in aom_agents.vpp_pc but don't work
that script was written just for fun and it worked with the samples i had, so i may or may not
keep updating it, you could always try TaylorMouse's program and see if it works there too.
