Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 1328 matches

by Acewell
Mon Apr 16, 2018 1:53 am
Forum: Graphic file formats
Topic: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)
Replies: 5
Views: 3629

Re: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)

i'm not entirely sure what your questions is because you seem to have this thing figured out. :D here is susan_icon.tex with a gxt header prepended to the image based on your findings and links susan_icon.png i decompressed the data with offzip and used this header then opened with Noesis :D 47 58 5...
by Acewell
Fri Apr 13, 2018 2:32 pm
Forum: 3D/2D models
Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
Replies: 26
Views: 7800

Re: [MGF] Material & Geometry Format

yep that is the next step, had to sort the files first, and also never trust extensions,
the "tif" files have the best header i think i've seen though, tells you everything. :D
by Acewell
Thu Apr 12, 2018 11:45 pm
Forum: 3D/2D models
Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
Replies: 26
Views: 7800

Re: [MGF] Material & Geometry Format

here is bms script to extract the files with names from your mgf samples :D # script for QuickBMS http://aluigi.altervista.org/quickbms.html idstring "mgf " get FOLDER basename get UNK long get ZERO long get TABLE1_ENTRIES long get TABLE1_SIZE long get TABLE1_OFFSET long get TABLE2_ENTRIES...
by Acewell
Thu Apr 05, 2018 11:39 pm
Forum: 3D/2D models
Topic: Crossout extraction models(.pak)
Replies: 55
Views: 23659

Re: Crossout extraction models(.pak)

Gazyi wrote:Thank you for fast response, but now most textures gives error:
Problematic samples: http://www.mediafire.com/file/ljib4bakg ... cabins.rar
v094 texture script fixed :D
viewtopic.php?p=139337#p139337
by Acewell
Wed Apr 04, 2018 4:08 am
Forum: 3D/2D models
Topic: Crossout extraction models(.pak)
Replies: 55
Views: 23659

Re: Crossout extraction models(.pak)

And it would be useful to load other mdl-msh than 000, because some of them contains different meshes. model script updated here to open more (000-009) http://forum.xentax.com/viewtopic.php?p=121063#p121063 and here is a new Noesis python texture script for this new version (0.9.40) *script updated...
by Acewell
Mon Apr 02, 2018 10:00 pm
Forum: 3D/2D models
Topic: Request Script from Kamen Rider City Wars
Replies: 29
Views: 11139

Re: Request Script from Kamen Rider City Wars

surely you have more than 4 unique .texture files in this game? :D
anyway here is Noesis python script to open those based on Bigchillghost's findings :D
tex_KamenRiderCityWars_Android_texture.zip
supports rgb565 and rgba4444
by Acewell
Sun Apr 01, 2018 9:17 am
Forum: 3D/2D models
Topic: Request Script from Kamen Rider City Wars
Replies: 29
Views: 11139

Re: Request Script from Kamen Rider City Wars

dswd2015 wrote:how should I do this?
you upload more .texture samples for comparison so a script can be made. :D
by Acewell
Fri Mar 30, 2018 8:25 pm
Forum: 3D/2D models
Topic: Power Rangers Legacy Wars Android
Replies: 54
Views: 21764

Re: Power Rangers Legacy Wars Android

dswd2015 wrote:I need help to extract models from Power Rangers Legacy Wars. File in format .sassets (unity 5.5.0p4)
http://www.mediafire.com/file/w45tfjbw4 ... T1_red.rar
Perfare's fork of Unity Studio can open and export all these files now,
no need to use the temporary process used before. :D
by Acewell
Wed Mar 28, 2018 12:56 am
Forum: Game Archive
Topic: Fate/Extra pak archives
Replies: 8
Views: 6375

Re: Fate/Extra pak archives

makcar wrote:That's right?
i guess so, modding is not my area, but it looks okay. :]
by Acewell
Tue Mar 27, 2018 10:59 pm
Forum: Game Archive
Topic: Fate/Extra pak archives
Replies: 8
Views: 6375

Re: Fate/Extra pak archives

if you're sure they all use the same compression you could just replace that line with one of these :D

Code: Select all

get blablabla long
or

Code: Select all

goto 0x4
or

Code: Select all

getdstring blablabla 4
i hope i'm understanding what you mean :D
by Acewell
Tue Mar 27, 2018 7:06 pm
Forum: Game Archive
Topic: Fate/Extra pak archives
Replies: 8
Views: 6375

Re: Fate/Extra pak archives

000001.cmp (original) - https://zenhax.com/download/file.php?mode=view&id=4339 this bms script will decompress your sample :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm comtype lzss0 idstring "IECP" get ZSIZE asize get SIZE long savepos OFFSET math ZSIZE - OFFSET ...
by Acewell
Tue Mar 27, 2018 12:26 am
Forum: 3D/2D models
Topic: Help convert .mesh to .obj from Cars Lightning League
Replies: 7
Views: 2544

Re: Help convert .mesh to .obj from Cars Lightning League

I have all the models extracted from the game. No need hex editing. Unity studio is enough for models now yes, 9 months ago not so much i guess, don't know, johncarterthe didn't share the .assets file. the hex editing advice was optional and for adding a identifying name to the highres .tex file he...
by Acewell
Sun Mar 25, 2018 3:57 am
Forum: 3D/2D models
Topic: Need help with another unknown 3D format
Replies: 6
Views: 2231

Re: Need help with another unknown 3D format

here is a Noesis python script just for fun too :D
fmt_iOSActivityApp_bdg.zip
the models are split into submeshes according to their material groups
by Acewell
Sat Mar 24, 2018 9:18 pm
Forum: Game Archive
Topic: agents of mayhem
Replies: 32
Views: 14568

Re: agents of mayhem

i see now, my script was for file version 10 where your samples
are file version 17, so yes there is quite a few differences. :)
by Acewell
Fri Mar 23, 2018 11:33 pm
Forum: Game Archive
Topic: agents of mayhem
Replies: 32
Views: 14568

Re: agents of mayhem

DarthphoeniX wrote:I try script in aom_agents.vpp_pc but don't work
can't do anything without samples.
that script was written just for fun and it worked with the samples i had, so i may or may not
keep updating it, you could always try TaylorMouse's program and see if it works there too. :D