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Search found 1328 matches

by Acewell
Thu May 03, 2018 3:54 am
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 67
Views: 25150

Re: Skyforge .bin

the "fix" comes when you guys that have the game find the files that store the header info for the mesh and texture files so they can be read properly. your sample has submeshes but can't be read in a single array because the indices run together, i could cobble up something to attempt loc...
by Acewell
Mon Apr 30, 2018 7:43 pm
Forum: Graphic file formats
Topic: Just Dance 2017 PC (.wav.ckd/.tga.ckd)
Replies: 1
Views: 2094

Re: Just Dance 2017 PC (.wav.ckd/.tga.ckd)

this Noesis python script will open your tga.ckd samples :D
tex_JustDance2017_ckd.zip
this script will conflict with other ckd scripts so you will have to
move them out of python folder temporarily while using this one.

all the others are text files except wav.ckd but audio is not my area.
by Acewell
Mon Apr 30, 2018 9:24 am
Forum: Graphic file formats
Topic: Converting to X360 DXT
Replies: 2
Views: 1515

[X360] Just Dance 2018 (.ckd)

what is the game name? i need to name script :) this Noesis python script will open your ckd samples :D tex_JustDance2018_X360_ckd.zip supports dxt1 and dxt5 then you can export the images to usable format and modify as you wish. then save a modified image as for example test.tga now you need to fin...
by Acewell
Mon Apr 30, 2018 8:51 am
Forum: 3D/2D models
Topic: Harry Potter: Hogwarts Mystery .c3b
Replies: 10
Views: 6482

Re: Harry Potter: Hogwarts Mystery .c3b

i have not seen any of the ccz samples from this game but if they are
anything like "Avengers Academy" the instruction here should work. :D

viewtopic.php?p=133405#p133405
by Acewell
Sun Apr 29, 2018 8:10 am
Forum: Graphic file formats
Topic: Half-life 2 XBOX *.xtf files
Replies: 12
Views: 6528

[Xbox] Half-life 2 (*.xtf)

here is Noesis python script for fun to open some xtf samples i had from this game :D
tex_Half-Life2_Xbox_xtf.zip
supports dxt1, dxt5, paletted morton swizzled rgba8888 and morton swizzled rgba8888
not 100% sure of the last two but they looked okay to me :D
by Acewell
Sat Apr 28, 2018 2:22 am
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 64
Views: 47853

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

I'm personally quite happy with things as they are now, its only a few steps and isn't really much time or effort to do. Though some people want everything through noesis, because its quicker I guess, so maybe adding noesis support for it might be cool. post some MSG4 PS3 texture samples (.seg/.txn...
by Acewell
Fri Apr 27, 2018 12:04 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 64877

Re: Ripping Dead Space 1-3 models with animations and textur

can you upload some PS3 tg4h/tg4d sample pairs too?
i think i see the real platform id in the tg4h files and i want to try update my original script to support all 3 platforms. :D

edit
i found some PS3 samples in this post
viewtopic.php?p=137218#p137218
by Acewell
Thu Apr 26, 2018 7:36 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 64877

Re: Ripping Dead Space 1-3 models with animations and textur

which console platform samples are you trying to open, Xbox 360 or PS3? killercracker's modified script for PS3 is here http://forum.xentax.com/viewtopic.php?p=137282#p137282 do you have the tg4h and tg4d files in the same folder? if you need it updated for X360 samples i might can do it, post some ...
by Acewell
Thu Apr 19, 2018 11:59 pm
Forum: Graphic file formats
Topic: WRC 6 .PTX Texture Files
Replies: 9
Views: 4358

Re: WRC 6 .PTX Texture Files

okay previous script updated to support BC5S :D
viewtopic.php?p=139861#p139861
by Acewell
Thu Apr 19, 2018 3:02 am
Forum: Graphic file formats
Topic: WRC 6 .PTX Texture Files
Replies: 9
Views: 4358

World Rally Championship 6 (.PTX)

here is Noesis python script to open your ptx samples and the decompressed one from first post :D
*script updated Feb 27, 2019*
tex_WorldRallyChampionship6_ptx.zip
supports dxt1, dxt5, rgba and bc5s, top level mip only
by Acewell
Wed Apr 18, 2018 3:32 pm
Forum: Graphic file formats
Topic: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)
Replies: 5
Views: 3629

Re: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)

here is Noesis python script to open your 4 tex samples :D
tex_LittleBigPlanet_PSVita_tex.zip
supports dxt1 and dxt5
the script will decompress the chunks on the fly and build a gxt header.
by Acewell
Mon Apr 16, 2018 11:29 pm
Forum: 3D/2D models
Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
Replies: 26
Views: 7800

Re: [MGF] Material & Geometry Format

here is first draft of Noesis python script to open the tif texture samples :D tex_MechAssault2_tif.zip supports dxt1, dxt3, dxt5, morton swizzled rgba8888 it opens about 90 percent of the samples, there is still a couple swizzled formats that i have not worked out yet but they are usually effect or...
by Acewell
Mon Apr 16, 2018 3:11 pm
Forum: 3D/2D models
Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
Replies: 138
Views: 74093

Re: Rebellious Million Arthur Tool + Research

being from a mobile game is a good chance they're using some type of mobile compression, you can open the raw data in PVRTextool and test various formats. edit now i see this byte pattern in the encrypted headers and it is looking like xor based on the results :D 7A 7B 7C 7D 7E 7F 80 81 82 83 84 85 ...
by Acewell
Mon Apr 16, 2018 3:20 am
Forum: 3D/2D models
Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
Replies: 138
Views: 74093

Re: Rebellious Million Arthur Tool + Research

I have absolutely no idea for the textures. I put some random files that aren't related to model/skeleton in the "other" folder. They might be the textures but I am not sure. yeah they're textures, but they have some light encryption i think, at least in the 128 byte header. unfortunately...
by Acewell
Mon Apr 16, 2018 3:13 am
Forum: Graphic file formats
Topic: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)
Replies: 5
Views: 3629

Re: LittleBigPlanet PlayStation Vita .tex (GXT, PVR?)

tree_bark_diffuse.tex :D tree_bark_diffuse.png header used 47 58 54 00 03 00 00 10 01 00 00 00 40 00 00 00 00 AB 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 00 00 00 00 AB 00 00 FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 85 00 01 00 01 01 00 00 00 could probably make a bms script to decompress th...