Search found 1328 matches

by Acewell
Tue Dec 18, 2018 1:44 pm
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 9259

Re: avengers playground ar

Jaydenthetank wrote:Does the pattern always have to start with 1 2 3 on the first line?
not always, but in these samples it does.
okoye is the only character that uses dword indices instead of word.
metronome-okoye.lullmodel.PNG
by Acewell
Tue Dec 18, 2018 4:41 am
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 9259

Re: avengers playground ar

no tutorial is going to help you here, the info you need is acquired from recognizing patterns and some trial and error.
you can use the given iron man sample to see what you need to look for in the other lullmodel files.
by Acewell
Mon Dec 17, 2018 4:32 pm
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 9259

Re: Avengers playground AR

....
by Acewell
Mon Dec 17, 2018 2:50 pm
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 9259

Re: Avengers playground AR

About the models, will they all work on those settings you have in the screenshot, or does it differ per model, I'm particularly interested in the hulk model? all settings are the same except the step 1 and 3 start addresses and counts. different models rarely have identical number of vertices and ...
by Acewell
Mon Dec 17, 2018 1:30 pm
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 9259

Re: Avengers playground AR

yep the models are in the lullmodel files. :D metronome-ironman_lullmodel.PNG and you can convert all the ktx textures to png with PVRTexToolCLI and this bat file contents for %%G in ("*.ktx") do PVRTexToolCLI -i "%%G" -o "%%~nG.dds" -d "%%~nG.png" -f r8g8b8a8
by Acewell
Mon Dec 17, 2018 5:55 am
Forum: Graphic file formats
Topic: DFF Opera Omnia Graphic File
Replies: 15
Views: 4575

Re: DFF Opera Omnia Graphic File

I can't open this g1t https://www.mediafire.com/file/4w9tdca05t0i13s/MessageImage0003.rar/file okay i updated the Noesis python script here to support your rgb565 sample :D http://forum.xentax.com/viewtopic.php?p=137208#p137208 i don't deal with the models, you have to create new thread in 3d model...
by Acewell
Sun Dec 16, 2018 12:45 pm
Forum: Graphic file formats
Topic: DFF Opera Omnia Graphic File
Replies: 15
Views: 4575

Re: DFF Opera Omnia Graphic File

my "Dissidia Opera Omnia" Noesis python script here opens your samples. :D
viewtopic.php?p=137208#p137208

i guess i should rename it "Dissidia Final Fantasy: Opera Omnia" :D
by Acewell
Tue Dec 11, 2018 9:20 am
Forum: Graphic file formats
Topic: .ktx Disney Magic Kingdoms
Replies: 5
Views: 1773

Re: .ktx Disney Magic Kingdoms

akderebur wrote:Delete the "astcenc.exe" part, you just need to add the folder path.
that did it thanks! :D
by Acewell
Tue Dec 11, 2018 12:18 am
Forum: Graphic file formats
Topic: .ktx Disney Magic Kingdoms
Replies: 5
Views: 1773

Re: .ktx Disney Magic Kingdoms

i've never been able to get PVRTexTool to find astcenc.exe,
it doesn't seem to matter the exe version, location, ran as admin etc. :(
i use Win 7 x64 SP1 Pro
Capture.PNG
by Acewell
Fri Dec 07, 2018 3:22 am
Forum: Graphic file formats
Topic: Valkyrie Anatomia .txp
Replies: 2
Views: 1086

Re: Valkyrie Anatomia .txp

i almost want to say these samples are crunch compressed but with a custom header,
though i'm not really familiar with what square-enix does to their mobile game graphics. :(
by Acewell
Fri Dec 07, 2018 3:14 am
Forum: Graphic file formats
Topic: [PSP] Final Fantasy III .pgf and .rssa files
Replies: 2
Views: 1556

Re: [PSP] Final Fantasy III .pgf and .rssa files

Also, I found 2D files, that are supposed to be HUD graphics, with .rssa format, but I the same as bellow. I don't know how to decrypt them. I uploaded some of the files here: .... FF3 2D files RSSA the rssa samples contain gim format images which can be viewed in Noesis. :D this BMS script will cu...
by Acewell
Thu Dec 06, 2018 11:40 pm
Forum: 3D/2D models
Topic: New Progress on Force Unleashed 2 DLC
Replies: 32
Views: 5772

Re: New Progress on Force Unleashed 2 DLC

nightwolf1982 wrote:Little bit more info....
guess you didn't get the hint in my last post. :)
unless you are taking this on as a personal challenge you
should create a new thread in the Game Archive section of
zenhax and aluigi will most likely know what to do with it. :D
by Acewell
Sun Dec 02, 2018 7:30 am
Forum: Graphic file formats
Topic: Dante's Inferno .tg4d textures
Replies: 16
Views: 7938

Re: Dante's Inferno .tg4d textures

can you send me some of your files? also is it possible to make you script work with both types of sample? i haven't had those samples for many months now, they are long deleted. :D what other type of sample are you referring to? x360? the original script was downloaded 24 times but only you respon...
by Acewell
Sun Dec 02, 2018 7:10 am
Forum: 3D/2D models
Topic: New Progress on Force Unleashed 2 DLC
Replies: 32
Views: 5772

Re: New Progress on Force Unleashed 2 DLC

I've been taking a close look at the LPMD files you should've treated these samples like an archive from the beginning since all the offsets and names etc are given, break it down to smaller manageable files and it could be easier to work from. if aluigi had seen these files he could have possibly ...
by Acewell
Wed Nov 28, 2018 11:07 pm
Forum: Graphic file formats
Topic: Dante's Inferno .tg4d textures
Replies: 16
Views: 7938

Re: Dante's Inferno .tg4d textures

okay i made a change to the script from my previous post to work with your samples
but i don't like it because when i made that script i downloaded the PS3 version of the
game and extracted the samples myself and they worked fine with the original script,
so i'm not sure what is going on here. :?