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by Acewell
Thu Jun 27, 2019 6:01 am
Forum: Graphic file formats
Topic: [Half Solved]compressed DXT1/BC1 format? not sure
Replies: 4
Views: 238

Re: compressed DXT1/BC1 format? not sure

yep typical paletted PSP image. :D
08832DXT.png
by Acewell
Tue Jun 25, 2019 8:15 am
Forum: Graphic file formats
Topic: Does anyone know what these .raw textures are?
Replies: 12
Views: 1384

Re: Does anyone know what these .raw textures are?

Little question, in the APK file, there are .pb files and .zst files (see my zip file) Do you know what these files correspond to? is it animations, prefab or other? can I integrate them into Unity or extract them with another particular tool? i don't see any zst files in the zip, the zps files are...
by Acewell
Tue Jun 25, 2019 8:08 am
Forum: Graphic file formats
Topic: [Half Solved]r16g16_unorm Color Problem
Replies: 6
Views: 258

[PS3] Super Robot Wars Z Jigoku hen (.bin)

okay here is Noesis python script to open your 2 samples. :D
tex_SuperRobotWarsZJigokuhen_PS3_bin.zip
supports argb8888, top level mip only
by Acewell
Mon Jun 24, 2019 7:42 am
Forum: Graphic file formats
Topic: [Half Solved]r16g16_unorm Color Problem
Replies: 6
Views: 258

Re: r16g16_unorm Color Problem

what is the full game name and platform from which the samples came?
by Acewell
Fri Jun 21, 2019 12:01 am
Forum: Graphic file formats
Topic: Does anyone know what these .raw textures are?
Replies: 12
Views: 1384

Re: Does anyone know what these .raw textures are?

the compression on your new sample is zstd instead of zlib,
i have modified the bms script here to decompress both types now. :D
https://forum.xentax.com/viewtopic.php? ... 06#p130078
by Acewell
Thu Jun 06, 2019 10:51 pm
Forum: Audio file formats
Topic: Star Wars Episode III (PS2, .rp2 files)
Replies: 5
Views: 235

Re: Star Wars Episode III (PS2, .rp2 files)

Pingu wrote:
Thu Jun 06, 2019 8:26 pm
Also a little side-note, if you replace this line in Acewell's script....
i was going to do this at first but decided against it because
i wasn't sure what proper extension these files should be. :D
i have edited the above script to add msv extension now that there is confirmation. :D
by Acewell
Thu Jun 06, 2019 12:31 pm
Forum: Graphic file formats
Topic: Resident Evil 4 .GNF File! [PS4]
Replies: 18
Views: 1025

Re: Resident Evil 4 .GNF File! [PS4]

okay i have updated the xyz script here to open your multi image samples too. :D
https://forum.xentax.com/viewtopic.php? ... 20#p149820
by Acewell
Thu Jun 06, 2019 12:24 pm
Forum: Audio file formats
Topic: Star Wars Episode III (PS2, .rp2 files)
Replies: 5
Views: 235

Re: Star Wars Episode III (PS2, .rp2 files)

here is bms script. :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm get FOLDER basename get UNK long get FILES long goto 0x18 0 seek_cur for i = 0 < FILES get NAME string string NAME p "%s\%s.msv" FOLDER NAME goto 0x19 0 seek_cur get OFFSET long get SIZE long get UNK2 long log NAM...
by Acewell
Tue Jun 04, 2019 9:28 am
Forum: Graphic file formats
Topic: Resident Evil 4 .GNF File! [PS4]
Replies: 18
Views: 1025

Re: Resident Evil 4 .GNF File! [PS4]

only the Noesis developer has access to the native gnf code, you will
have to upload some of those multi image samples for examination
if any modification to the xyz script is to be made. :)
by Acewell
Sun Jun 02, 2019 6:29 am
Forum: Game Archive
Topic: Resident Evil Remaster (Nintendo Switch)
Replies: 8
Views: 1583

Re: Resident Evil Remaster (Nintendo Switch)

nearly the same as before. :D
offset - 0x18
width - 2048
height - 1024
format - dxt5 (bc3)
switch swizzle
by Acewell
Sun Jun 02, 2019 4:13 am
Forum: Game Archive
Topic: Resident Evil Remaster (Nintendo Switch)
Replies: 8
Views: 1583

Re: Resident Evil Remaster (Nintendo Switch)

best i can do with your new sample is this, not sure about the colors though. :D
offset - 0x14
width - 2048
height - 1024
format - dxt5 (bc3)
no swizzle
by Acewell
Sat Jun 01, 2019 11:01 am
Forum: Game Archive
Topic: Resident Evil Remaster (Nintendo Switch)
Replies: 8
Views: 1583

Re: Resident Evil Remaster (Nintendo Switch)

you can use daemon1's Raw Texture tool. :D
offset 0x18
width 512
height 256
format BC7
switch swizzle
t_id00_01_BM.PNG
by Acewell
Sat Jun 01, 2019 10:42 am
Forum: Game Archive
Topic: [android] Dragon Blaze *.ccz files
Replies: 1
Views: 91

Re: [android] Dragon Blaze *.ccz files

"Texture Packer" says it needs a 128-bit encryption key to open it. :eek:
https://www.codeandweb.com/texturepacker/download
by Acewell
Sun May 26, 2019 3:08 am
Forum: Graphic file formats
Topic: SDD header (Just Dance 2015-2019 Wii)
Replies: 3
Views: 278

Re: SDD header (Just Dance 2015-2019 Wii)

modding is not my area so i can't help you with putting the modified texture back into the game, :( but exporting the ckd textures from Noesis as dds and combining the alpha layer with the color layers is easy in Photoshop, just open the color image dds and alpha image dds and add alpha channel to c...
by Acewell
Tue May 21, 2019 2:15 am
Forum: Graphic file formats
Topic: SDD header (Just Dance 2015-2019 Wii)
Replies: 3
Views: 278

Re: SDD header (JD2015-2019 - Wii)

you must provide samples for examination. :D