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Search found 1328 matches

by Acewell
Fri Mar 08, 2019 12:09 am
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 28
Views: 7325

Re: Help with chunzstd.

Buddy, there is a strange thing, I've decompressed other fifa's like fo4, and the files are perfect (512 kb) for hair for example and the textures are bright. These files are 684, and they are shiny. for example, the second image is the correct one, ignore resolution of the image: https://i.postimg...
by Acewell
Thu Mar 07, 2019 5:45 pm
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 28
Views: 7325

Re: Help with chunzstd.

Can you take a look buddy this file. I can decompress it with the rx3 decompressor. https://www.mediafire.com/file/l23a41d28z1urzc/shoe_15_0_textures.rx3/file here is Noesis python script to open the decompressed rx3 file. :D tex_FIFA19_Switch_rx3.zip supports dxt1, dxt5 and ati2, top level mip only.
by Acewell
Tue Mar 05, 2019 7:08 pm
Forum: 3D/2D models
Topic: Attack on Titan Wings of Freedom G1T texture extractor?
Replies: 6
Views: 4049

Re: Attack on Titan Wings of Freedom G1T texture extractor?

ngovandang wrote: Sat Jul 21, 2018 10:14 pmCan you talk a look at this sample G1T and create a script to extract it
i need more than one sample to make a script. :)
also what game and platform is that sample from?
the header is big-endian and the texture data is swizzled,
if this is different game best to make a new thread.
by Acewell
Tue Mar 05, 2019 5:33 pm
Forum: 3D/2D models
Topic: Fate Extella PsVita *.mdl files
Replies: 29
Views: 11962

Re: Fate Extella PsVita *.mdl files

tone wrote: Tue Mar 05, 2019 3:09 pmcan somebody please re-upload kotcrab's script, the linked page is gone
shakotay posted a link to all those tools in this post. :D
https://forum.xentax.com/viewtopic.php? ... 34#p138745
by Acewell
Tue Mar 05, 2019 5:23 pm
Forum: Game Archive
Topic: Fate Extella PC
Replies: 9
Views: 8811

Re: Fate Extella PC

tone wrote: Tue Mar 05, 2019 3:29 pmcan anybody reupload this? kotcrab's github page is gone
still there just different url it seems. :D
https://github.com/kotcrab/fate-explorer/releases

https://github.com/kotcrab?tab=repositories
by Acewell
Mon Mar 04, 2019 5:28 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 275
Views: 155432

Re: Star Ocean Anamnesis Tools

fdtggf wrote: Mon Mar 04, 2019 4:55 amBullet Girls Phantasia ps vita version
thanks, here is Noesis python script to open your aif samples. :D
tex_BulletGirlsPhantasia_PSVita_aif.zip
supports morton swizzled dxt1, dxt3, dxt5
by Acewell
Mon Mar 04, 2019 4:24 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 275
Views: 155432

Re: Star Ocean Anamnesis Tools

I will attach the raw pixel data (compressed) of a texture, in case someone wants to take a look. that sample is morton swizzled dxt3 :D I have some sample ,akderebur can you try this? https://mega.nz/#!RZgl0CxQ!RswbVDyF-rPUoBUxCmj6coAUPoeI06tbNutqSyLZ57Q what game and platform are these samples fr...
by Acewell
Sat Mar 02, 2019 3:17 pm
Forum: 3D/2D models
Topic: Monster Hunter 3D Models Conversion Help
Replies: 5
Views: 1788

Re: Monster Hunter 3D Models Conversion Help

here is the model exported as obj with mtl from Blender: :)
Zinogre.zip
by Acewell
Sat Mar 02, 2019 12:51 am
Forum: 3D/2D models
Topic: Monster Hunter 3D Models Conversion Help
Replies: 5
Views: 1788

Re: Monster Hunter 3D Models Conversion Help

go grab a newer version of Blender and download and install the latest xps plugin for it here:
https://www.mediafire.com/folder/76g7rvt4ec661/XPS

i tried in Blender 2.79 with XNALaraMesh.1.8.7 and the sample opened fine. :D
by Acewell
Wed Feb 27, 2019 10:56 am
Forum: Graphic file formats
Topic: WRC 6 .PTX Texture Files
Replies: 9
Views: 4315

Re: WRC 6 .PTX Texture Files

okay script updated here to support your samples. :D
https://forum.xentax.com/posting.php?mo ... 5#pr139861
by Acewell
Tue Feb 26, 2019 5:15 am
Forum: 3D/2D models
Topic: Sudden Attack - Noesis Script Creation
Replies: 22
Views: 10224

Re: Sudden Attack - Noesis Script Creation

yes those are the correct lines. :) when i say comment them they will result to look like this: # if vertex_stride == 31: # vertex_stride = 32 # bs.seek(0x18, NOESEEK_REL) # else: bs.seek(0x16, NOESEEK_REL) the indent of line 38 is critical, this might be where it breaks for you. line 38 should be i...
by Acewell
Mon Feb 25, 2019 8:44 am
Forum: 3D/2D models
Topic: Sudden Attack - Noesis Script Creation
Replies: 22
Views: 10224

Re: Sudden Attack - Noesis Script Creation

are you sure you got the right lines to comment out there? that is a question you should probably ask yourself. :D here is an example of one of the files that does not work with your script. i can't see invisible samples, maybe you forgot to link it? i don't really think there is much more i can do...
by Acewell
Fri Feb 22, 2019 1:26 am
Forum: Graphic file formats
Topic: Recognize this Texture File Format? Megaman Legends
Replies: 4
Views: 3123

Re: Recognize this Texture File Format? Megaman Legends

denetsu wrote: Tue Feb 14, 2012 5:54 amYou have the YuRi program? I need it!
found a copy of YuRi here :D
https://guiamania.com/ffmaniacs/ffzone/download/
by Acewell
Thu Feb 21, 2019 12:57 pm
Forum: Game Archive
Topic: Motorstorm Arctic Edge .PAK archives (PSP)
Replies: 9
Views: 2653

Re: Motorstorm Arctic Edge .PAK archives (PSP)

here is bms script to unpack the pak file samples using herbert3000's findings. :D MotorstormArcticEdge_PSP_pak.zip it will also decompress those zlibbed files during extraction. when you get the file exists prompt just press "a" to overwrite all, or "r" to rename them, looks lik...
by Acewell
Mon Feb 18, 2019 11:39 pm
Forum: Graphic file formats
Topic: DFF textures/images
Replies: 13
Views: 6913

Re: DFF textures/images

alpha masks for what? upload some samples please. :]