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Search found 1263 matches

by Acewell
Sun Oct 31, 2010 5:54 am
Forum: Compressed files and methods
Topic: Where i can download xbdecompress.exe?
Replies: 2
Views: 2712

Re: Where i can download xbdecompress.exe?

Edit: Attachment removed

Please accept my apologies for uploading it as i know very little about it and was unaware that it was not a XeNTaX community-made program.
by Acewell
Wed Oct 13, 2010 4:26 am
Forum: 3D/2D models
Topic: General question: convert photo to model
Replies: 4
Views: 741

Re: General question: convert photo to model

Check out the free LOOXIS Faceworx too.

The source code for Faceworx was donated to the MakeHuman project but it seems they chose not to use it.
by Acewell
Mon Oct 11, 2010 11:58 pm
Forum: Game Archive
Topic: [Xbox] Star Wars: The Clone Wars - data.zwp file
Replies: 5
Views: 1460

Re: [Xbox] Star Wars: The Clone Wars *.bin files

Thank you, did you successfully extract the files from both archives? The bin files from what i can see are the only resource files on the disc other than music and sound files, the bin files must contain animations, models, textures and scripts etc. :?: here are some more bin samples *Samples provi...
by Acewell
Sun Oct 10, 2010 8:43 pm
Forum: Game Archive
Topic: [Xbox] Star Wars: The Clone Wars - data.zwp file
Replies: 5
Views: 1460

[Xbox] Star Wars: The Clone Wars - data.zwp file

http://www.mediafire.com/imgbnc.php/dba2efa265b74a603ce427ec84b111fc049493c404c1a927234dc8f7e45791b94g.jpg Hello i have some files from Pandemic Studio's 2003 game Star Wars: The Clone Wars for Xbox. I am trying to get to the models and textures and hopefully find a way to convert them to a usable ...
by Acewell
Fri Oct 08, 2010 6:18 am
Forum: Game Archive
Topic: Star Wars: Episode III: Revenge of the Sith *.hsh/*.pk2
Replies: 4
Views: 1444

[PS2] Star Wars: Ep III: Revenge of the Sith *.hsh/*.pk2

AlphaTwentyThree wrote:This is a QuickBMS script
Okay Thanks, i wasn't 100% sure. :D

Jockel's tool can extract, rebuild and relink the files.
by Acewell
Mon Oct 04, 2010 7:27 am
Forum: 3D/2D models
Topic: Star Wars: Republic Commando models
Replies: 2
Views: 2964

Re: Star Wars: Republic Commando models

The newer versions of Unreal Model Viewer can extract the models, textures and animations etc from the RC game packages. You can use the ActorXImporter script to import the models/animations into 3ds Max. If you don't have 3ds Max then the free Caligari trueSpace 7.61 also has a psk/psa import/expor...
by Acewell
Sun Oct 03, 2010 10:39 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 40816

Re: Star Wars The Force Unleashed - PC Version .z files

It works fine with the instruction i gave in my previous post, all objects and UVs are intact but like I said before if you are using a different version of 3ds Max then i can't confirm if your version imports properly or not, i am using 3ds Max 9 and the gto was converted to obj using Zerovisibilit...
by Acewell
Sun Oct 03, 2010 5:24 am
Forum: Game Archive
Topic: Star Wars: The Clone Wars - Repulic Heroes *.rkv
Replies: 16
Views: 8429

[PC] Star Wars: The Clone Wars - Republic Heroes *.rkv

The model files i would like to break are in the common file. if anyone can take a look at it and see what you can do, i would appreciate it. I see the PNG.raw files can be renamed and work, so that's a good sign. Still have not had luck with the PC or the PSP models though. chrrox figured out Blad...
by Acewell
Sun Oct 03, 2010 5:01 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 40816

Re: Star Wars The Force Unleashed - PC Version .z files

no update ??? the maxscript don't work, even the setting of the movie the ripper give corrupted file .... max detect bad vertex or size too small There's really no need for an update unless someone finds a way to get bones and animations, everything else works great as-is. The maxscript although it...
by Acewell
Sun Oct 03, 2010 4:33 am
Forum: Game Archive
Topic: Star Wars: Episode III: Revenge of the Sith *.hsh/*.pk2
Replies: 4
Views: 1444

Re: Star Wars: Episode III: Revenge of the Sith *.hsh/*.pk2

Thanks for sharing your script but how do you use it?
Does it do the same thing as the tool Jockel released HERE about 5 years ago?
by Acewell
Mon Aug 23, 2010 2:32 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1818
Views: 302464

Re: Señor Casaroja's Noesis

That's probably not a bug, and is just the default GHOUL2 behavior. Most GHOUL2 implementations (like in Raven's Jedi Knight games) have "tag" and "off" surfaces invisible by default. Since that path was written before the advent of surface toggling via the data viewer, it just excludes those surfa...
by Acewell
Sun Aug 22, 2010 10:16 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1818
Views: 302464

Re: Señor Casaroja's Noesis

Bug(?): It has trouble reading all objects within non-character(vehicles, weapons etc) .glm files, some parts are missing from these when imported.
by Acewell
Sat Aug 14, 2010 11:53 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 40816

Re: Star Wars The Force Unleashed - PC Version .z files

...a certain model won't import. It only lets me import the head of the imperial officer... You get a high poly head and eyes from ma_imperialOfficer.gto The torso, arms and upper legs are in these lower poly files: ma_imperialOfficer_LOD1.gto ma_imperialOfficer_LOD2.gto ma_imperialOfficer_LOD3.gto...
by Acewell
Tue Dec 22, 2009 12:29 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 40816

Re: Star Wars The Force Unleashed - PC Version .z files

The contents of this post was deleted because of possible forum rules violation.
by Acewell
Sun Dec 20, 2009 4:05 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 40816

Re: Star Wars The Force Unleashed - PC Version .z files

Ok that makes sense, thanks for the heads-up I guess I misunderstood when you said " All meshes work but they have to be done by hand at this point ". I downloaded the 3ds Max 2010 trial(32 bit if it makes any difference) and tested the max script on the Storm Trooper (Classic) included in your down...