Maybe you can get chrrox to add support for it in his Noesis plugin.
viewtopic.php?f=18&t=8102
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Search found 1328 matches
- Sat Sep 28, 2013 5:33 am
- Forum: 3D/2D models
- Topic: EA Sports MMA .ast textures
- Replies: 27
- Views: 10754
- Sat Sep 28, 2013 4:54 am
- Forum: 3D/2D models
- Topic: EA Sports MMA .ast textures
- Replies: 27
- Views: 10754
Re: EA Sports MMA .ast textures
0x80 is the length of a dds header. I think chrrox was looking at PS3 textures, that probably won't apply to Xbox360 textures since they are likely swizzled. 
- Wed Sep 04, 2013 9:37 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 305129
Re: Star Wars - The Old Republic - Beta
I don't know, the only ones finding file names are SWTOR fan, Rick and Vindis. Vindis released a tool that helps find names but i can't get it to work. http://forum.xentax.com/viewtopic.php?p=83851#p83851 This is what Rick says about the filenames: http://forum.xentax.com/viewtopic.php?p=63422#p6342...
- Wed Sep 04, 2013 2:01 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 305129
Re: Star Wars - The Old Republic - Beta
The models and their textures are in swtor_main_art_zed_1.tor, but most of the textures still don't have names yet.TheArk wrote: ..we found all the new Czerka Stuff model wise but no luck on textures
- Tue Jun 25, 2013 6:38 pm
- Forum: Game specific tools
- Topic: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
- Replies: 16
- Views: 12955
Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
http://www.mechanical.co.at/0xFAIL/file ... index.htmlanime663 wrote:The link for the .arc extractor doesn't work, and i cant find it on your account...
https://github.com/0xFAIL/reverse-engin ... logy%201-3
- Thu Jun 06, 2013 9:13 pm
- Forum: Old posts
- Topic: What game?
- Replies: 2
- Views: 7262
Re: What game?
@alcexhim
kazhuki01 created duplicate threads for whatever reason, that model is apparently from Tantra Online PH: Genesis.
viewtopic.php?f=11&t=10406&p=85371#p85371
kazhuki01 created duplicate threads for whatever reason, that model is apparently from Tantra Online PH: Genesis.
viewtopic.php?f=11&t=10406&p=85371#p85371
- Thu May 30, 2013 4:27 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 305129
Re: Star Wars - The Old Republic - Beta
You'll need to browse through the *.tor files pertaining to the various bodyparts like swtor_main_art_dynamic_chest_1.tor, swtor_main_art_dynamic_hand_1.tor etc to find all the pieces, then combine the models in your favorite 3d software to form a complete set of gear. does anyone have a working lin...
- Mon May 27, 2013 6:38 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 452113
Re: Ninja Ripper
The readme says use 3ds Max 2009 or above.octaviousrex wrote:I have 3d stuido max 9 x86...
help_en.txt wrote:IMPORTER FEATURES
to import models used 3ds max version 2009 and above...
- Sun May 19, 2013 12:08 am
- Forum: 3D/2D models
- Topic: Star Wars The Old Republic gr2 Noesis plugin alpha release
- Replies: 39
- Views: 40787
Re: Star Wars The Old Republic gr2 Noesis plugin alpha relea
Did any one know on wich .tor file are the models from Satele Shan and Darth Malgus? swtor_main_art_creature_a_1.tor Darth Malgus model resources\art\dynamic\creature\model\bms_malgus_a01.gr2(hood down) OR bms_malgus_a02.gr2(hood up) Satele Shan model resources\art\dynamic\creature\model\bfn_satele...
- Wed May 15, 2013 12:31 pm
- Forum: 3D/2D models
- Topic: Star Wars The Old Republic gr2 Noesis plugin alpha release
- Replies: 39
- Views: 40787
Re: Star Wars The Old Republic gr2 Noesis plugin alpha relea
Most of the armor items will throw that error and will not load, but if you comment out line 156 you can bypass the error and view geometry and UVs.SWTOR fan wrote:I did get a few error messages for armor models ... (Error on line 156, list index out of range ...
- Thu May 02, 2013 11:46 pm
- Forum: Game Archive
- Topic: Star Wars Galaxies .tre files
- Replies: 3
- Views: 4452
Re: Star Wars Galaxies .tre files
You should be able to access those through the *.toc files.
- Thu Apr 11, 2013 3:05 pm
- Forum: 3D/2D models
- Topic: [Request] Star Wars Galaxies .msh converter
- Replies: 11
- Views: 3823
Re: [Request] Star Wars Galaxies .msh converter
Someone started on a python plugin for Blender but it doesn't support UVs https://github.com/apathyboy/SWGANHBlenderAddons I found another import plugin for Blender that looks like it might have support for UVs http://home.earthlink.net/~xunil/swg_msh_import.py http://home.earthlink.net/~xunil/ Ther...
- Thu Jan 24, 2013 10:24 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 452113
Re: Ninja Ripper
eh, what's a point to rip from UE games, when we have umodel? Exactly. Gildor has the Unreal Engine games figured out already, no need to rediscover anything unless you're trying to get the terrain or something procedural. The focus of this plugin should shift toward rips from other game engines. I...
- Sun Jan 06, 2013 6:19 pm
- Forum: 3D/2D models
- Topic: UT2004 Model extraction?
- Replies: 2
- Views: 2325
Re: UT2004 Model extraction?
Gildor is the master of all things Unreal, you need not look further than his UE Viewer which happens to support UT2004.
- Tue Dec 04, 2012 12:37 pm
- Forum: Graphic file formats
- Topic: Uncolored Textures Problem
- Replies: 9
- Views: 2792
Re: Uncolored Textures Problem
They're all real textures, just with a different purpose. They are combined at runtime in the game engine to produce the final rendered result. The diffuse(color) texture is your main one.
