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Search found 1328 matches

by Acewell
Sat Sep 28, 2013 5:33 am
Forum: 3D/2D models
Topic: EA Sports MMA .ast textures
Replies: 27
Views: 10754

Re: EA Sports MMA .ast textures

Maybe you can get chrrox to add support for it in his Noesis plugin.

viewtopic.php?f=18&t=8102
by Acewell
Sat Sep 28, 2013 4:54 am
Forum: 3D/2D models
Topic: EA Sports MMA .ast textures
Replies: 27
Views: 10754

Re: EA Sports MMA .ast textures

0x80 is the length of a dds header. I think chrrox was looking at PS3 textures, that probably won't apply to Xbox360 textures since they are likely swizzled. :think:
by Acewell
Wed Sep 04, 2013 9:37 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 305129

Re: Star Wars - The Old Republic - Beta

I don't know, the only ones finding file names are SWTOR fan, Rick and Vindis. Vindis released a tool that helps find names but i can't get it to work. http://forum.xentax.com/viewtopic.php?p=83851#p83851 This is what Rick says about the filenames: http://forum.xentax.com/viewtopic.php?p=63422#p6342...
by Acewell
Wed Sep 04, 2013 2:01 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 305129

Re: Star Wars - The Old Republic - Beta

TheArk wrote: ..we found all the new Czerka Stuff model wise but no luck on textures
The models and their textures are in swtor_main_art_zed_1.tor, but most of the textures still don't have names yet.
by Acewell
Tue Jun 25, 2013 6:38 pm
Forum: Game specific tools
Topic: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
Replies: 16
Views: 12955

Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

anime663 wrote:The link for the .arc extractor doesn't work, and i cant find it on your account...
http://www.mechanical.co.at/0xFAIL/file ... index.html
https://github.com/0xFAIL/reverse-engin ... logy%201-3
by Acewell
Thu Jun 06, 2013 9:13 pm
Forum: Old posts
Topic: What game?
Replies: 2
Views: 7262

Re: What game?

@alcexhim
kazhuki01 created duplicate threads for whatever reason, that model is apparently from Tantra Online PH: Genesis.

viewtopic.php?f=11&t=10406&p=85371#p85371
by Acewell
Thu May 30, 2013 4:27 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 305129

Re: Star Wars - The Old Republic - Beta

You'll need to browse through the *.tor files pertaining to the various bodyparts like swtor_main_art_dynamic_chest_1.tor, swtor_main_art_dynamic_hand_1.tor etc to find all the pieces, then combine the models in your favorite 3d software to form a complete set of gear. does anyone have a working lin...
by Acewell
Mon May 27, 2013 6:38 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 734
Views: 452113

Re: Ninja Ripper

octaviousrex wrote:I have 3d stuido max 9 x86...
The readme says use 3ds Max 2009 or above.
help_en.txt wrote:IMPORTER FEATURES
to import models used 3ds max version 2009 and above...
by Acewell
Sun May 19, 2013 12:08 am
Forum: 3D/2D models
Topic: Star Wars The Old Republic gr2 Noesis plugin alpha release
Replies: 39
Views: 40787

Re: Star Wars The Old Republic gr2 Noesis plugin alpha relea

Did any one know on wich .tor file are the models from Satele Shan and Darth Malgus? swtor_main_art_creature_a_1.tor Darth Malgus model resources\art\dynamic\creature\model\bms_malgus_a01.gr2(hood down) OR bms_malgus_a02.gr2(hood up) Satele Shan model resources\art\dynamic\creature\model\bfn_satele...
by Acewell
Wed May 15, 2013 12:31 pm
Forum: 3D/2D models
Topic: Star Wars The Old Republic gr2 Noesis plugin alpha release
Replies: 39
Views: 40787

Re: Star Wars The Old Republic gr2 Noesis plugin alpha relea

SWTOR fan wrote:I did get a few error messages for armor models ... (Error on line 156, list index out of range ...
Most of the armor items will throw that error and will not load, but if you comment out line 156 you can bypass the error and view geometry and UVs.
jace.PNG
:D
by Acewell
Thu May 02, 2013 11:46 pm
Forum: Game Archive
Topic: Star Wars Galaxies .tre files
Replies: 3
Views: 4452

Re: Star Wars Galaxies .tre files

You should be able to access those through the *.toc files.
by Acewell
Thu Apr 11, 2013 3:05 pm
Forum: 3D/2D models
Topic: [Request] Star Wars Galaxies .msh converter
Replies: 11
Views: 3823

Re: [Request] Star Wars Galaxies .msh converter

Someone started on a python plugin for Blender but it doesn't support UVs https://github.com/apathyboy/SWGANHBlenderAddons I found another import plugin for Blender that looks like it might have support for UVs http://home.earthlink.net/~xunil/swg_msh_import.py http://home.earthlink.net/~xunil/ Ther...
by Acewell
Thu Jan 24, 2013 10:24 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 734
Views: 452113

Re: Ninja Ripper

eh, what's a point to rip from UE games, when we have umodel? Exactly. Gildor has the Unreal Engine games figured out already, no need to rediscover anything unless you're trying to get the terrain or something procedural. The focus of this plugin should shift toward rips from other game engines. I...
by Acewell
Sun Jan 06, 2013 6:19 pm
Forum: 3D/2D models
Topic: UT2004 Model extraction?
Replies: 2
Views: 2325

Re: UT2004 Model extraction?

Gildor is the master of all things Unreal, you need not look further than his UE Viewer which happens to support UT2004.
by Acewell
Tue Dec 04, 2012 12:37 pm
Forum: Graphic file formats
Topic: Uncolored Textures Problem
Replies: 9
Views: 2792

Re: Uncolored Textures Problem

They're all real textures, just with a different purpose. They are combined at runtime in the game engine to produce the final rendered result. The diffuse(color) texture is your main one.